文件名称:Donuts
- 所属分类:
- Windows编程
- 资源属性:
- [Windows] [Visual.Net] [源码]
- 上传时间:
- 2012-11-26
- 文件大小:
- 17.66mb
- 下载次数:
- 0次
- 提 供 者:
- ift***
- 相关连接:
- 无
- 下载说明:
- 别用迅雷下载,失败请重下,重下不扣分!
介绍说明--下载内容均来自于网络,请自行研究使用
Donuts - 仿微软 的一个游戏demo.并增加了一个Unreal的震撼片头。
游戏采用高效的3D引擎,精彩的画面效果和碰撞检测
-Donuts- like Microsoft s a game demo. And added a shock of Unreal titles. 3D game using highly efficient engine, excellent screen effects and collision detection
游戏采用高效的3D引擎,精彩的画面效果和碰撞检测
-Donuts- like Microsoft s a game demo. And added a shock of Unreal titles. 3D game using highly efficient engine, excellent screen effects and collision detection
(系统自动生成,下载前可以参看下载内容)
下载文件列表
3DDisplayObject.cpp
3DDisplayObject.h
3DDrawManager.cpp
3DDrawManager.h
3DModel.cpp
3DModel.h
Bullet.cpp
Bullet.h
DisplayObject.cpp
DisplayObject.h
donuts.cpp
donuts.h
donuts.rc
Donuts4.exe
donuts4.sln
Donuts4.vcproj
EnemyShip.cpp
EnemyShip.h
FileWatch.cpp
FileWatch.h
gamemenu.cpp
gamemenu.h
HeightMap.cpp
HeightMap.h
history.txt
InputManager.cpp
InputManager.h
mdshow.cpp
mdshow.h
Media
.....\audio
.....\.....\BoomDonut.wav
.....\.....\CrashTheme.sgt
.....\.....\CrispyCreme.sgt
.....\.....\CrispyCreme2.sgt
.....\.....\CrispyCreme3.sgt
.....\.....\db4.wav
.....\.....\Donut.sgt
.....\.....\DonutBand.bnd
.....\.....\DonutGroove.sty
.....\.....\DonutPath.aud
.....\.....\Donuts.spt
.....\.....\Engine.dls
.....\.....\EnginePath.aud
.....\.....\Fill1.sgt
.....\.....\Fill2.sgt
.....\.....\hesitate.sgt
.....\.....\LevelAdvance.sgt
.....\.....\LevelEnd.sgt
.....\.....\LevelOne.sgt
.....\.....\mYE
.....\.....\...\Donuts.spt
.....\.....\...\hesitate.sgt
.....\.....\Pyramid.sgt
.....\.....\save
.....\.....\....\Donuts.spt
.....\.....\ScottGuitar.dls
.....\.....\ShipEngine0.sgt
.....\.....\ShipEngine1.sgt
.....\.....\SonicImplants Electronica.dls
.....\.....\SonicImplants Live Band.dls
.....\.....\Sphere.sgt
.....\.....\Square.sgt
.....\.....\ThrustFwd.sgt
.....\.....\ThrustRev.sgt
.....\.....\ThrustZero.sgt
.....\donuts4.ini
.....\dxva_sig.txt
.....\gfx
.....\...\heightmaps
.....\...\..........\HEIGHT_MOUNTAIN.bmp
.....\...\..........\HEIGHT_MOUNTAIN.bmp.psd
.....\...\..........\HEIGHT_TEMPLE.bmp
.....\...\..........\复件 HEIGHT_MOUNTAIN.bmp
.....\...\models
.....\...\......\bullet_01
.....\...\......\.........\bullet.x
.....\...\......\enemy_01
.....\...\......\........\enemy_01.x
.....\...\......\........\ENEMY_01a.jpg
.....\...\......\sky
.....\...\......\...\skydome.x
.....\...\splash
.....\...\textures
.....\...\........\bullets
.....\...\........\.......\particle.jpg
.....\...\........\land
3DDisplayObject.h
3DDrawManager.cpp
3DDrawManager.h
3DModel.cpp
3DModel.h
Bullet.cpp
Bullet.h
DisplayObject.cpp
DisplayObject.h
donuts.cpp
donuts.h
donuts.rc
Donuts4.exe
donuts4.sln
Donuts4.vcproj
EnemyShip.cpp
EnemyShip.h
FileWatch.cpp
FileWatch.h
gamemenu.cpp
gamemenu.h
HeightMap.cpp
HeightMap.h
history.txt
InputManager.cpp
InputManager.h
mdshow.cpp
mdshow.h
Media
.....\audio
.....\.....\BoomDonut.wav
.....\.....\CrashTheme.sgt
.....\.....\CrispyCreme.sgt
.....\.....\CrispyCreme2.sgt
.....\.....\CrispyCreme3.sgt
.....\.....\db4.wav
.....\.....\Donut.sgt
.....\.....\DonutBand.bnd
.....\.....\DonutGroove.sty
.....\.....\DonutPath.aud
.....\.....\Donuts.spt
.....\.....\Engine.dls
.....\.....\EnginePath.aud
.....\.....\Fill1.sgt
.....\.....\Fill2.sgt
.....\.....\hesitate.sgt
.....\.....\LevelAdvance.sgt
.....\.....\LevelEnd.sgt
.....\.....\LevelOne.sgt
.....\.....\mYE
.....\.....\...\Donuts.spt
.....\.....\...\hesitate.sgt
.....\.....\Pyramid.sgt
.....\.....\save
.....\.....\....\Donuts.spt
.....\.....\ScottGuitar.dls
.....\.....\ShipEngine0.sgt
.....\.....\ShipEngine1.sgt
.....\.....\SonicImplants Electronica.dls
.....\.....\SonicImplants Live Band.dls
.....\.....\Sphere.sgt
.....\.....\Square.sgt
.....\.....\ThrustFwd.sgt
.....\.....\ThrustRev.sgt
.....\.....\ThrustZero.sgt
.....\donuts4.ini
.....\dxva_sig.txt
.....\gfx
.....\...\heightmaps
.....\...\..........\HEIGHT_MOUNTAIN.bmp
.....\...\..........\HEIGHT_MOUNTAIN.bmp.psd
.....\...\..........\HEIGHT_TEMPLE.bmp
.....\...\..........\复件 HEIGHT_MOUNTAIN.bmp
.....\...\models
.....\...\......\bullet_01
.....\...\......\.........\bullet.x
.....\...\......\enemy_01
.....\...\......\........\enemy_01.x
.....\...\......\........\ENEMY_01a.jpg
.....\...\......\sky
.....\...\......\...\skydome.x
.....\...\splash
.....\...\textures
.....\...\........\bullets
.....\...\........\.......\particle.jpg
.....\...\........\land