文件名称:eluosifangkuai
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论文描述了作者所学习过的游戏设计的几个方面,也是游戏设计中最常用的技术。首先对游戏的概念及其发展过程做了整体的描述;接着介绍了游戏设计的基本思路、架构与规划、游戏剧情等游戏策划方面的内容;随后对贴图、动画、物理动作模拟、消息管理、人工智能等方面以Visual C++为例做了一些描述 还以“俄罗斯方块”游戏为例,具体讨论了实现游戏编程的方法,如游戏界面框架的创建、背景显示、方块的控制和显示、成绩和排名等;最后是总结与展望。-Paper describes the authors studied several aspects of game design, game design is the most commonly used technology. First, the concept of the game and its development process so the overall descr iption then introduces the basic idea of game design, architecture and planning, games, games and story planning aspects subsequent maps, animation, physical action simulation, information management , artificial intelligence and so on to Visual C++ done some described as an example also of Tetris game as an example, discussed the realization of the game programming methods, such as the creation of the fr a mework of the game interface, the background shows that box control and display results and ranking, etc. the last is a summary of and prospects.
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毕业设计(俄罗斯方块).doc