文件名称:BookPart2Code

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  • DirextX编程
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  • [C/C++] [源码]
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  • 2012-11-26
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  • 2.62mb
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DirectX 9.0 3D游戏开发编程基础源代码,需要的千万不要错过哦-DirectX 9.0 3D Game Development Programming source code, need, oh Do not miss
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Book Part II Code

.................\Chapter 1

.................\.........\D3D9 Init



.................\.........\.........\d3dInit.cpp

.................\.........\.........\d3dUtility.cpp

.................\.........\.........\d3dUtility.h

.................\Chapter 2

.................\.........\no samples for chap2.txt

.................\Chapter 3

.................\.........\Cube



.................\.........\....\cube.cpp

.................\.........\....\d3dUtility.cpp

.................\.........\....\d3dUtility.h

.................\.........\D3DXCreate



.................\.........\..........\d3dUtility.cpp

.................\.........\..........\d3dUtility.h

.................\.........\..........\d3dxcreate.cpp

.................\.........\Teapot



.................\.........\......\d3dUtility.cpp

.................\.........\......\d3dUtility.h

.................\.........\......\teapot.cpp

.................\.........\Triangle



.................\.........\........\d3dUtility.cpp

.................\.........\........\d3dUtility.h

.................\.........\........\triangle.cpp

.................\Chapter 4

.................\.........\Colore Triangle



.................\.........\...............\colorTriangle.cpp

.................\.........\...............\d3dUtility.cpp

.................\.........\...............\d3dUtility.h

.................\Chapter 5

.................\.........\directional light



.................\.........\.................\d3dUtility.cpp

.................\.........\.................\d3dUtility.h

.................\.........\.................\directionalLight.cpp

.................\.........\lit pyramid



.................\.........\...........\d3dUtility.cpp

.................\.........\...........\d3dUtility.h

.................\.........\...........\litPyramid.cpp

.................\.........\point light



.................\.........\...........\d3dUtility.cpp

.................\.........\...........\d3dUtility.h

.................\.........\...........\pointLight.cpp

.................\.........\spotlight



.................\.........\.........\d3dUtility.cpp

.................\.........\.........\d3dUtility.h

.................\.........\.........\spotLight.cpp

.................\Chapter 6

.................\.........\AddressModes

.................\.........\............\addressModes.cpp



.................\.........\............\d3dUtility.cpp

.................\.........\............\d3dUtility.h



.................\.........\TexCube





.................\.........\.......\cube.cpp

.................\.........\.......\cube.h

.................\.........\.......\d3dUtility.cpp

.................\.........\.......\d3dUtility.h

.................\.........\.......\texCube.cpp

.................\.........\.......\vertex.h

.................\.........\TexQuad



.................\.........\.......\d3dUtility.cpp

.................\.........\.......\d3dUtility.h



.................\.........\.......\texQuad.cpp

.................\Chapter 7

.................\.........\MtrlAlpha





.................\.........\.........\d3dUtility.cpp

.................\.........\.........\d3dUtility.h

.................\.........\.........\mtrlAlpha.cpp

.................\.........\texAlpha







.................\.........\........\cratewalpha.dds

.................\.........\........\cube.cpp

.................\.........\........\cube.h

.................\.........\........\d3dUtility.cpp

.................\.........\........\d3dUtility.h



.................\.........\........\texAlpha.cpp

.................\.........\........\vertex.h

.................\Chapter 8

.................\.........\Stencil Mirror

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