文件名称:MyTerrain1
- 所属分类:
- OpenGL
- 资源属性:
- [Windows] [Visual C] [源码]
- 上传时间:
- 2012-11-26
- 文件大小:
- 2.02mb
- 下载次数:
- 0次
- 提 供 者:
- g
- 相关连接:
- 无
- 下载说明:
- 别用迅雷下载,失败请重下,重下不扣分!
介绍说明--下载内容均来自于网络,请自行研究使用
3D地形模拟2(带纹理)PC版
依据一本OpenGL上的例子修改的,在OGLES上没有找到绘画QUAD的函数,就用了两个三角形来替代,主要用到的还有FOG等效果。
带纹理的,主要要用到glTexImage2D,效果如图。使用的时候将纹理文件tr.rgb放到根目录下即可。
运行时,按左右将重新生成随机地形,按下退出。-3D terrain simulation 2 (with texture) PC version of OpenGL on the basis of a modified example, in OGLES on QUAD painting did not find the function, used to replace the two triangles, there are mainly used, such as the effect of FOG. With texture, the main use to glTexImage2D, the effect of figure. When will the use of texture files into the root tr.rgb can. Running around will be re-generated by random topography, press Exit.
依据一本OpenGL上的例子修改的,在OGLES上没有找到绘画QUAD的函数,就用了两个三角形来替代,主要用到的还有FOG等效果。
带纹理的,主要要用到glTexImage2D,效果如图。使用的时候将纹理文件tr.rgb放到根目录下即可。
运行时,按左右将重新生成随机地形,按下退出。-3D terrain simulation 2 (with texture) PC version of OpenGL on the basis of a modified example, in OGLES on QUAD painting did not find the function, used to replace the two triangles, there are mainly used, such as the effect of FOG. With texture, the main use to glTexImage2D, the effect of figure. When will the use of texture files into the root tr.rgb can. Running around will be re-generated by random topography, press Exit.
相关搜索: opengl
(系统自动生成,下载前可以参看下载内容)
下载文件列表
MyTerrain1修改
..............\Debug
..............\glut.h
..............\glut32.lib
..............\MainFrm.cpp
..............\MainFrm.h
..............\MyGrid.cpp
..............\MyGrid.h
..............\MyTerrain1.aps
..............\MyTerrain1.clw
..............\MyTerrain1.cpp
..............\MyTerrain1.dsp
..............\MyTerrain1.dsw
..............\MyTerrain1.h
..............\MyTerrain1.ncb
..............\MyTerrain1.opt
..............\MyTerrain1.plg
..............\MyTerrain1.rc
..............\MyTerrain1Doc.cpp
..............\MyTerrain1Doc.h
..............\MyTerrain1View.cpp
..............\MyTerrain1View.h
..............\MyTexture.cpp
..............\MyTexture.h
..............\ReadMe.txt
..............\Release
..............\RES
..............\...\MyTerrain1.rc2
..............\Resource.h
..............\StdAfx.cpp
..............\StdAfx.h
..............\TR.RGB
..............\Debug
..............\glut.h
..............\glut32.lib
..............\MainFrm.cpp
..............\MainFrm.h
..............\MyGrid.cpp
..............\MyGrid.h
..............\MyTerrain1.aps
..............\MyTerrain1.clw
..............\MyTerrain1.cpp
..............\MyTerrain1.dsp
..............\MyTerrain1.dsw
..............\MyTerrain1.h
..............\MyTerrain1.ncb
..............\MyTerrain1.opt
..............\MyTerrain1.plg
..............\MyTerrain1.rc
..............\MyTerrain1Doc.cpp
..............\MyTerrain1Doc.h
..............\MyTerrain1View.cpp
..............\MyTerrain1View.h
..............\MyTexture.cpp
..............\MyTexture.h
..............\ReadMe.txt
..............\Release
..............\RES
..............\...\MyTerrain1.rc2
..............\Resource.h
..............\StdAfx.cpp
..............\StdAfx.h
..............\TR.RGB