文件名称:glew-1.5.0-src
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glew1.5库,使用它可以在vc6或vc.net中进行软件开发。不必再装高版本的opengl库。-glew1.5 library, use it in vc6 or vc.net in software development. No longer the high-mounted version of the opengl library.
相关搜索: glew
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下载文件列表
glew
....\auto
....\....\bin
....\....\...\fix_OML_sync_control.sh
....\....\...\make.pl
....\....\...\make_def_fun.pl
....\....\...\make_def_var.pl
....\....\...\make_header.pl
....\....\...\make_html.pl
....\....\...\make_info.pl
....\....\...\make_info_list.pl
....\....\...\make_init.pl
....\....\...\make_list.pl
....\....\...\make_str.pl
....\....\...\make_struct_fun.pl
....\....\...\make_struct_var.pl
....\....\...\parse_spec.pl
....\....\...\update_ext.sh
....\....\...\update_registry.sh
....\....\blacklist
....\....\core
....\....\....\GLX_ARB_get_proc_address
....\....\....\GLX_ATI_pixel_format_float
....\....\....\GLX_ATI_render_texture
....\....\....\GLX_EXT_fbconfig_packed_float
....\....\....\GLX_EXT_framebuffer_sRGB
....\....\....\GLX_NV_float_buffer
....\....\....\GLX_NV_vertex_array_range
....\....\....\GLX_SGIS_shared_multisample
....\....\....\GLX_SGIX_hyperpipe
....\....\....\GLX_SGIX_swap_barrier
....\....\....\GLX_SGIX_swap_group
....\....\....\GLX_SUN_video_resize
....\....\....\GLX_VERSION_1_2
....\....\....\GLX_VERSION_1_3
....\....\....\GLX_VERSION_1_4
....\....\....\GL_APPLE_float_pixels
....\....\....\GL_APPLE_pixel_buffer
....\....\....\GL_APPLE_texture_range
....\....\....\GL_ARB_imaging
....\....\....\GL_ARB_matrix_palette
....\....\....\GL_ARB_multitexture
....\....\....\GL_ARB_vertex_blend
....\....\....\GL_ATIX_point_sprites
....\....\....\GL_ATIX_texture_env_combine3
....\....\....\GL_ATIX_texture_env_route
....\....\....\GL_ATIX_vertex_shader_output_point_size
....\....\....\GL_ATI_envmap_bumpmap
....\....\....\GL_ATI_map_object_buffer
....\....\....\GL_ATI_pn_triangles
....\....\....\GL_ATI_separate_stencil
....\....\....\GL_ATI_shader_texture_lod
....\....\....\GL_ATI_texture_compression_3dc
....\....\....\GL_ATI_vertex_streams
....\....\....\GL_EXT_bindable_uniform
....\....\....\GL_EXT_Cg_shader
....\....\....\GL_EXT_depth_bounds_test
....\....\....\GL_EXT_draw_buffers2
....\....\....\GL_EXT_draw_instanced
....\....\....\GL_EXT_draw_range_elements
....\....\....\GL_EXT_fog_coord
....\....\....\GL_EXT_framebuffer_sRGB
....\....\....\GL_EXT_geometry_shader4
....\....\....\GL_EXT_gpu_program_parameters
....\....\....\GL_EXT_gpu_shader4
....\....\....\GL_EXT_packed_float
....\....\....\GL_EXT_pixel_buffer_object
....\....\....\GL_EXT_secondary_color
....\....\....\GL_EXT_texture_array
....\....\....\GL_EXT_texture_buffer_object
....\....\....\GL_EXT_texture_compression_latc
....\....\....\GL_EXT_texture_compression_rgtc
....\....\....\GL_EXT_texture_cube_map
....\....\....\GL_EXT_texture_edge_clamp
....\....\....\GL_EXT_texture_integer
....\....\....\GL_EXT_texture_rectangle
....\....\....\GL_EXT_texture_shared_exponent
....\....\....\GL_EXT_timer_query
....\....\....\GL_EXT_vertex_shader
....\....\....\GL_KTX_buffer_region
....\....\....\GL_NV_depth_buffer_float
....\....\....\GL_NV_depth_range_unclamped
....\....\....\GL_NV_fragment_program2
....\....\....\GL_NV_fragment_program4
....\....\....\GL_NV_fragment_program_option
....\....\....\GL_NV_framebuffer_multisample_coverage
....\....\....\GL_NV_geometry_program4
....\....\....\GL_NV_geometry_shader4
....\....\....\GL_NV_gpu_program4
....\....\....\GL_NV_parameter_buffer_object
....\....\....\GL_NV_transform_feedback
....\....\....\GL_NV_vertex_program2_option
....\....\....\GL_NV_vertex_program3
....\....\....\GL_NV_vertex_program4
....\....\....\GL_SGIX_shadow
....\....\....\GL_SUN_read_video_pixels
....\....\....\GL_VERSION_1_2
....\....\....\GL_VERSION_1_3
....\....\....\GL_VERSION_1_4
....\....\....\GL_VERSION_1_5
....\auto
....\....\bin
....\....\...\fix_OML_sync_control.sh
....\....\...\make.pl
....\....\...\make_def_fun.pl
....\....\...\make_def_var.pl
....\....\...\make_header.pl
....\....\...\make_html.pl
....\....\...\make_info.pl
....\....\...\make_info_list.pl
....\....\...\make_init.pl
....\....\...\make_list.pl
....\....\...\make_str.pl
....\....\...\make_struct_fun.pl
....\....\...\make_struct_var.pl
....\....\...\parse_spec.pl
....\....\...\update_ext.sh
....\....\...\update_registry.sh
....\....\blacklist
....\....\core
....\....\....\GLX_ARB_get_proc_address
....\....\....\GLX_ATI_pixel_format_float
....\....\....\GLX_ATI_render_texture
....\....\....\GLX_EXT_fbconfig_packed_float
....\....\....\GLX_EXT_framebuffer_sRGB
....\....\....\GLX_NV_float_buffer
....\....\....\GLX_NV_vertex_array_range
....\....\....\GLX_SGIS_shared_multisample
....\....\....\GLX_SGIX_hyperpipe
....\....\....\GLX_SGIX_swap_barrier
....\....\....\GLX_SGIX_swap_group
....\....\....\GLX_SUN_video_resize
....\....\....\GLX_VERSION_1_2
....\....\....\GLX_VERSION_1_3
....\....\....\GLX_VERSION_1_4
....\....\....\GL_APPLE_float_pixels
....\....\....\GL_APPLE_pixel_buffer
....\....\....\GL_APPLE_texture_range
....\....\....\GL_ARB_imaging
....\....\....\GL_ARB_matrix_palette
....\....\....\GL_ARB_multitexture
....\....\....\GL_ARB_vertex_blend
....\....\....\GL_ATIX_point_sprites
....\....\....\GL_ATIX_texture_env_combine3
....\....\....\GL_ATIX_texture_env_route
....\....\....\GL_ATIX_vertex_shader_output_point_size
....\....\....\GL_ATI_envmap_bumpmap
....\....\....\GL_ATI_map_object_buffer
....\....\....\GL_ATI_pn_triangles
....\....\....\GL_ATI_separate_stencil
....\....\....\GL_ATI_shader_texture_lod
....\....\....\GL_ATI_texture_compression_3dc
....\....\....\GL_ATI_vertex_streams
....\....\....\GL_EXT_bindable_uniform
....\....\....\GL_EXT_Cg_shader
....\....\....\GL_EXT_depth_bounds_test
....\....\....\GL_EXT_draw_buffers2
....\....\....\GL_EXT_draw_instanced
....\....\....\GL_EXT_draw_range_elements
....\....\....\GL_EXT_fog_coord
....\....\....\GL_EXT_framebuffer_sRGB
....\....\....\GL_EXT_geometry_shader4
....\....\....\GL_EXT_gpu_program_parameters
....\....\....\GL_EXT_gpu_shader4
....\....\....\GL_EXT_packed_float
....\....\....\GL_EXT_pixel_buffer_object
....\....\....\GL_EXT_secondary_color
....\....\....\GL_EXT_texture_array
....\....\....\GL_EXT_texture_buffer_object
....\....\....\GL_EXT_texture_compression_latc
....\....\....\GL_EXT_texture_compression_rgtc
....\....\....\GL_EXT_texture_cube_map
....\....\....\GL_EXT_texture_edge_clamp
....\....\....\GL_EXT_texture_integer
....\....\....\GL_EXT_texture_rectangle
....\....\....\GL_EXT_texture_shared_exponent
....\....\....\GL_EXT_timer_query
....\....\....\GL_EXT_vertex_shader
....\....\....\GL_KTX_buffer_region
....\....\....\GL_NV_depth_buffer_float
....\....\....\GL_NV_depth_range_unclamped
....\....\....\GL_NV_fragment_program2
....\....\....\GL_NV_fragment_program4
....\....\....\GL_NV_fragment_program_option
....\....\....\GL_NV_framebuffer_multisample_coverage
....\....\....\GL_NV_geometry_program4
....\....\....\GL_NV_geometry_shader4
....\....\....\GL_NV_gpu_program4
....\....\....\GL_NV_parameter_buffer_object
....\....\....\GL_NV_transform_feedback
....\....\....\GL_NV_vertex_program2_option
....\....\....\GL_NV_vertex_program3
....\....\....\GL_NV_vertex_program4
....\....\....\GL_SGIX_shadow
....\....\....\GL_SUN_read_video_pixels
....\....\....\GL_VERSION_1_2
....\....\....\GL_VERSION_1_3
....\....\....\GL_VERSION_1_4
....\....\....\GL_VERSION_1_5