文件名称:HGE_FLASH
介绍说明--下载内容均来自于网络,请自行研究使用
HGE是一个高效的2D游戏引擎,它是完全开源的(基于VC++),授权是慷慨的ZLib License,
任何人可以几乎不受限制的使用它,或基於技术核心开发引擎。
HGE简单的说,就是以3D加速实现2D图像的做法,它的作品可以在很低配置的电脑就能高效运作,
目前,国外人士评价HGE为最好的非商业2D游戏引擎。官方首页:http://hge.relishgames.com/
国内游戏爱好者研究专区http://www.hgechina.com.
这是在HGE中播放FLASH的方案-HGE is an efficient 2D game engine, it is completely open source (based on VC++), Authorization is generous ZLib License, any person can be almost unlimited use of it, or the core of the development of technology-based engine. HGE Simply put, is to accelerate the realization of 2D images 3D approach, which works in a very low configuration computer can be highly efficient operation, at present, foreign persons HGE evaluation for the best non-commercial 2D game engine. Official Home: http://hge.relishgames.com/ domestic game enthusiasts research area http://www.hgechina.com. This is a player in the HGE in FLASH program
任何人可以几乎不受限制的使用它,或基於技术核心开发引擎。
HGE简单的说,就是以3D加速实现2D图像的做法,它的作品可以在很低配置的电脑就能高效运作,
目前,国外人士评价HGE为最好的非商业2D游戏引擎。官方首页:http://hge.relishgames.com/
国内游戏爱好者研究专区http://www.hgechina.com.
这是在HGE中播放FLASH的方案-HGE is an efficient 2D game engine, it is completely open source (based on VC++), Authorization is generous ZLib License, any person can be almost unlimited use of it, or the core of the development of technology-based engine. HGE Simply put, is to accelerate the realization of 2D images 3D approach, which works in a very low configuration computer can be highly efficient operation, at present, foreign persons HGE evaluation for the best non-commercial 2D game engine. Official Home: http://hge.relishgames.com/ domestic game enthusiasts research area http://www.hgechina.com. This is a player in the HGE in FLASH program
(系统自动生成,下载前可以参看下载内容)
下载文件列表
hgeFlashPlayer
..............\Flash
..............\.....\Flash.ocx
..............\.....\FlashPlayer.cpp
..............\.....\FlashPlayer.h
..............\.....\ShockwaveFlash.h
..............\FlashSprite.cpp
..............\FlashSprite.h
..............\FLASH_001.swf
..............\FLASH_002.swf
..............\hge.dll
..............\HGE16
..............\.....\include
..............\.....\.......\hge.h
..............\.....\.......\hgeanim.h
..............\.....\.......\hgecolor.h
..............\.....\.......\hgedistort.h
..............\.....\.......\hgefont.h
..............\.....\.......\hgegui.h
..............\.....\.......\hgeguictrls.h
..............\.....\.......\hgeparticle.h
..............\.....\.......\hgerect.h
..............\.....\.......\hgeresource.h
..............\.....\.......\hgesprite.h
..............\.....\.......\hgestrings.h
..............\.....\.......\hgevector.h
..............\.....\lib
..............\.....\...\hge.lib
..............\.....\...\hgehelp.lib
..............\hgedemo.cpp
..............\hgedemo.exe
..............\hgedemo.sln
..............\hgedemo.vcproj
..............\hgeTextBox.cpp
..............\hgeTextBox.h
..............\Flash
..............\.....\Flash.ocx
..............\.....\FlashPlayer.cpp
..............\.....\FlashPlayer.h
..............\.....\ShockwaveFlash.h
..............\FlashSprite.cpp
..............\FlashSprite.h
..............\FLASH_001.swf
..............\FLASH_002.swf
..............\hge.dll
..............\HGE16
..............\.....\include
..............\.....\.......\hge.h
..............\.....\.......\hgeanim.h
..............\.....\.......\hgecolor.h
..............\.....\.......\hgedistort.h
..............\.....\.......\hgefont.h
..............\.....\.......\hgegui.h
..............\.....\.......\hgeguictrls.h
..............\.....\.......\hgeparticle.h
..............\.....\.......\hgerect.h
..............\.....\.......\hgeresource.h
..............\.....\.......\hgesprite.h
..............\.....\.......\hgestrings.h
..............\.....\.......\hgevector.h
..............\.....\lib
..............\.....\...\hge.lib
..............\.....\...\hgehelp.lib
..............\hgedemo.cpp
..............\hgedemo.exe
..............\hgedemo.sln
..............\hgedemo.vcproj
..............\hgeTextBox.cpp
..............\hgeTextBox.h