文件名称:BZEditW32_1.6.5_Source
- 所属分类:
- 系统编程
- 资源属性:
- [Windows] [Visual C] [源码]
- 上传时间:
- 2012-11-26
- 文件大小:
- 274kb
- 下载次数:
- 0次
- 提 供 者:
- h**
- 相关连接:
- 无
- 下载说明:
- 别用迅雷下载,失败请重下,重下不扣分!
介绍说明--下载内容均来自于网络,请自行研究使用
取的屏幕的字体并显示类似金山词霸的即时翻译-Check the screen fonts and display a similar real-time translation PowerWord
相关搜索: 金山词霸
(系统自动生成,下载前可以参看下载内容)
下载文件列表
bzeditw32
.........\AUTHORS
.........\BZEdit32
.........\........\api.h
.........\........\BZEdit32.cpp
.........\........\BZEdit32.dsp
.........\........\BZEdit32.dsw
.........\........\BZEdit32.h
.........\........\BZEdit32.rc
.........\........\BZEdit32.reg
.........\........\BZEdit32.sln
.........\........\BZEdit32.vcproj
.........\........\BZEdit32Doc.cpp
.........\........\BZEdit32Doc.h
.........\........\BZEdit32View.cpp
.........\........\BZEdit32View.h
.........\........\camera.h
.........\........\DupeAndDlog.cpp
.........\........\DupeAndDlog.h
.........\........\ElementListDlog.cpp
.........\........\ElementListDlog.h
.........\........\ElemInspDlog.cpp
.........\........\ElemInspDlog.h
.........\........\LinkDlog.cpp
.........\........\LinkDlog.h
.........\........\MainFrm.cpp
.........\........\MainFrm.h
.........\........\Model.cpp
.........\........\Model.h
.........\........\NewEntToolBar.cpp
.........\........\NewEntToolBar.h
.........\........\objects.cpp
.........\........\objects.h
.........\........\res
.........\........\...\bitmap1.bmp
.........\........\...\BZEdit32.rc2
.........\........\...\ico00002.ico
.........\........\...\icon1.ico
.........\........\...\link_ico.ico
.........\........\...\pyramid_.ico
.........\........\...\Toolbar.bmp
.........\........\...\toolbar1.bmp
.........\........\resource.h
.........\........\StdAfx.cpp
.........\........\StdAfx.h
.........\........\StdObjectInfoPanel.cpp
.........\........\StdObjectInfoPanel.h
.........\........\Utils.cpp
.........\........\Utils.h
.........\........\world.cpp
.........\........\world.h
.........\COPYING
.........\Inc
.........\...\dummy.txt
.........\Libs
.........\....\Debug
.........\....\.....\dummy.txt
.........\....\Release
.........\....\.......\dummy.txt
.........\PocketEngine
.........\............\3dTypes.h
.........\............\3dUtils.cpp
.........\............\model.cpp
.........\............\Model.h
.........\............\PocketEngine.cpp
.........\............\PocketEngine.dsp
.........\............\PocketEngine.dsw
.........\............\PocketEngine.h
.........\............\PocketEngine.sln
.........\............\PocketEngine.vcproj
.........\samplePlugin
.........\............\ReadMe.txt
.........\............\res
.........\............\...\samplePlugin.rc2
.........\............\Resource.h
.........\............\samplePlugin.cpp
.........\............\samplePlugin.dsp
.........\............\samplePlugin.dsw
.........\............\samplePlugin.h
.........\............\samplePlugin.rc
.........\............\StdAfx.cpp
.........\............\StdAfx.h
.........\TextureMngr
.........\...........\SMELoad.cpp
.........\...........\SMELoad.h
.........\...........\TextureMngr.cpp
.........\...........\TextureMngr.dsp
.........\...........\TextureMngr.dsw
.........\...........\TextureMngr.h
.........\...........\TextureMngr.sln
.........\...........\TextureMngr.vcproj
.........\_test
.........\.....\BZEdit.nsi
.........\.....\BZEdit32.exe.manifest
.........\.....\data
.........\.....\....\boxwall.tga
.........\AUTHORS
.........\BZEdit32
.........\........\api.h
.........\........\BZEdit32.cpp
.........\........\BZEdit32.dsp
.........\........\BZEdit32.dsw
.........\........\BZEdit32.h
.........\........\BZEdit32.rc
.........\........\BZEdit32.reg
.........\........\BZEdit32.sln
.........\........\BZEdit32.vcproj
.........\........\BZEdit32Doc.cpp
.........\........\BZEdit32Doc.h
.........\........\BZEdit32View.cpp
.........\........\BZEdit32View.h
.........\........\camera.h
.........\........\DupeAndDlog.cpp
.........\........\DupeAndDlog.h
.........\........\ElementListDlog.cpp
.........\........\ElementListDlog.h
.........\........\ElemInspDlog.cpp
.........\........\ElemInspDlog.h
.........\........\LinkDlog.cpp
.........\........\LinkDlog.h
.........\........\MainFrm.cpp
.........\........\MainFrm.h
.........\........\Model.cpp
.........\........\Model.h
.........\........\NewEntToolBar.cpp
.........\........\NewEntToolBar.h
.........\........\objects.cpp
.........\........\objects.h
.........\........\res
.........\........\...\bitmap1.bmp
.........\........\...\BZEdit32.rc2
.........\........\...\ico00002.ico
.........\........\...\icon1.ico
.........\........\...\link_ico.ico
.........\........\...\pyramid_.ico
.........\........\...\Toolbar.bmp
.........\........\...\toolbar1.bmp
.........\........\resource.h
.........\........\StdAfx.cpp
.........\........\StdAfx.h
.........\........\StdObjectInfoPanel.cpp
.........\........\StdObjectInfoPanel.h
.........\........\Utils.cpp
.........\........\Utils.h
.........\........\world.cpp
.........\........\world.h
.........\COPYING
.........\Inc
.........\...\dummy.txt
.........\Libs
.........\....\Debug
.........\....\.....\dummy.txt
.........\....\Release
.........\....\.......\dummy.txt
.........\PocketEngine
.........\............\3dTypes.h
.........\............\3dUtils.cpp
.........\............\model.cpp
.........\............\Model.h
.........\............\PocketEngine.cpp
.........\............\PocketEngine.dsp
.........\............\PocketEngine.dsw
.........\............\PocketEngine.h
.........\............\PocketEngine.sln
.........\............\PocketEngine.vcproj
.........\samplePlugin
.........\............\ReadMe.txt
.........\............\res
.........\............\...\samplePlugin.rc2
.........\............\Resource.h
.........\............\samplePlugin.cpp
.........\............\samplePlugin.dsp
.........\............\samplePlugin.dsw
.........\............\samplePlugin.h
.........\............\samplePlugin.rc
.........\............\StdAfx.cpp
.........\............\StdAfx.h
.........\TextureMngr
.........\...........\SMELoad.cpp
.........\...........\SMELoad.h
.........\...........\TextureMngr.cpp
.........\...........\TextureMngr.dsp
.........\...........\TextureMngr.dsw
.........\...........\TextureMngr.h
.........\...........\TextureMngr.sln
.........\...........\TextureMngr.vcproj
.........\_test
.........\.....\BZEdit.nsi
.........\.....\BZEdit32.exe.manifest
.........\.....\data
.........\.....\....\boxwall.tga