文件名称:Img_circle
- 所属分类:
- OpenGL
- 资源属性:
- [Windows] [Visual C] [源码]
- 上传时间:
- 2012-11-26
- 文件大小:
- 2.2mb
- 下载次数:
- 0次
- 提 供 者:
- 夏*
- 相关连接:
- 无
- 下载说明:
- 别用迅雷下载,失败请重下,重下不扣分!
介绍说明--下载内容均来自于网络,请自行研究使用
本程序是关于图像处理的源代码.通过该代码可以了解oopengl在vc中画圆的基本知识.-This procedure is about the image processing source code. The adoption of the code can understand oopengl in vc in drawcircle basic knowledge.
(系统自动生成,下载前可以参看下载内容)
下载文件列表
c11
...\Light
...\.....\Debug
...\.....\Edge.cpp
...\.....\Edge.h
...\.....\Facet.cpp
...\.....\Facet.h
...\.....\FloatColor.cpp
...\.....\FloatColor.h
...\.....\Grphcs.h
...\.....\Light.aps
...\.....\Light.clw
...\.....\Light.cpp
...\.....\Light.dsp
...\.....\Light.dsw
...\.....\Light.h
...\.....\Light.ncb
...\.....\Light.opt
...\.....\Light.plg
...\.....\Light.rc
...\.....\LightDoc.cpp
...\.....\LightDoc.h
...\.....\Lighting.cpp
...\.....\Lighting.h
...\.....\LightObj.cpp
...\.....\LightObj.h
...\.....\LightView.cpp
...\.....\LightView.h
...\.....\MainFrm.cpp
...\.....\MainFrm.h
...\.....\Material.cpp
...\.....\Material.h
...\.....\Matrix3d.cpp
...\.....\Matrix3d.h
...\.....\Object3d.cpp
...\.....\Object3d.h
...\.....\PLine.cpp
...\.....\PLine.h
...\.....\PRender.cpp
...\.....\PRender.h
...\.....\PTriangle.cpp
...\.....\PTriangle.h
...\.....\ReadMe.txt
...\.....\res
...\.....\...\Light.rc2
...\.....\Resource.h
...\.....\Sphere.cpp
...\.....\Sphere.h
...\.....\StdAfx.cpp
...\.....\StdAfx.h
...\.....\SubObject3d.cpp
...\.....\SubObject3d.h
...\.....\SVisibility.cpp
...\.....\SVisibility.h
...\.....\TypedStack.cpp
...\.....\TypedStack.h
...\.....\Vector3d.cpp
...\.....\Vector3d.h
...\.....\Vertex3d.cpp
...\.....\Vertex3d.h
...\.....\ViewFinder.cpp
...\.....\ViewFinder.h
...\Light
...\.....\Debug
...\.....\Edge.cpp
...\.....\Edge.h
...\.....\Facet.cpp
...\.....\Facet.h
...\.....\FloatColor.cpp
...\.....\FloatColor.h
...\.....\Grphcs.h
...\.....\Light.aps
...\.....\Light.clw
...\.....\Light.cpp
...\.....\Light.dsp
...\.....\Light.dsw
...\.....\Light.h
...\.....\Light.ncb
...\.....\Light.opt
...\.....\Light.plg
...\.....\Light.rc
...\.....\LightDoc.cpp
...\.....\LightDoc.h
...\.....\Lighting.cpp
...\.....\Lighting.h
...\.....\LightObj.cpp
...\.....\LightObj.h
...\.....\LightView.cpp
...\.....\LightView.h
...\.....\MainFrm.cpp
...\.....\MainFrm.h
...\.....\Material.cpp
...\.....\Material.h
...\.....\Matrix3d.cpp
...\.....\Matrix3d.h
...\.....\Object3d.cpp
...\.....\Object3d.h
...\.....\PLine.cpp
...\.....\PLine.h
...\.....\PRender.cpp
...\.....\PRender.h
...\.....\PTriangle.cpp
...\.....\PTriangle.h
...\.....\ReadMe.txt
...\.....\res
...\.....\...\Light.rc2
...\.....\Resource.h
...\.....\Sphere.cpp
...\.....\Sphere.h
...\.....\StdAfx.cpp
...\.....\StdAfx.h
...\.....\SubObject3d.cpp
...\.....\SubObject3d.h
...\.....\SVisibility.cpp
...\.....\SVisibility.h
...\.....\TypedStack.cpp
...\.....\TypedStack.h
...\.....\Vector3d.cpp
...\.....\Vector3d.h
...\.....\Vertex3d.cpp
...\.....\Vertex3d.h
...\.....\ViewFinder.cpp
...\.....\ViewFinder.h