文件名称:vsgs_fireworks
介绍说明--下载内容均来自于网络,请自行研究使用
This sample illustrates how to generate and modify vrGeometry objects on the fly. In the sample the new geometry is used to render a custom particle system modeled after a fireworks display. Note that the particle positions and sizes are updated every fr a me through a subscriber. The application defines the class myApp, which is derived from vsApp, and overrides the vsApp::onKeyInput() method to allow for the keyboard input specified below. The sample allows the user to fly around the town database and renders a simple reticle overlay at the center of the screen. -This sample illustrates how to generate and modify vrGeometry objects on the fly. In the sample the new geometry is used to render a custom particle system modeled after a fireworks display. Note that the particle positions and sizes are updated every fr a me through a subscriber. The application defines the class myApp, which is derived from vsApp, and overrides the vsApp:: onKeyInput () method to allow for the keyboard input specified below. The sample allows the user to fly around the town database and renders a simple reticle overlay at the center of the screen.
(系统自动生成,下载前可以参看下载内容)
下载文件列表
vsgs_fireworks
..............\makefile
..............\ParticleSystem.cpp
..............\ParticleSystem.h
..............\readme.html
..............\vsgs_fireworks.cpp
..............\vsgs_fireworks.vcproj
..............\makefile
..............\ParticleSystem.cpp
..............\ParticleSystem.h
..............\readme.html
..............\vsgs_fireworks.cpp
..............\vsgs_fireworks.vcproj