文件名称:boleaon
- 所属分类:
- OpenGL
- 资源属性:
- [Windows] [Visual C] [源码]
- 上传时间:
- 2012-11-26
- 文件大小:
- 2.5mb
- 下载次数:
- 0次
- 提 供 者:
- 伯*
- 相关连接:
- 无
- 下载说明:
- 别用迅雷下载,失败请重下,重下不扣分!
介绍说明--下载内容均来自于网络,请自行研究使用
这是本人自己编写的演示程序.主要利用了OpenGL库 在vc平台下编译的三维动态控制程序.
程序中实现了在三维场景中控制小车*,另外通过鼠标和几个键的控制,你可以漫游场景.与君分享,共勉-err
程序中实现了在三维场景中控制小车*,另外通过鼠标和几个键的控制,你可以漫游场景.与君分享,共勉-err
(系统自动生成,下载前可以参看下载内容)
下载文件列表
boox8
.....\3DS.CPP
.....\3DS.H
.....\BAISCOBJ.CPP
.....\BAISCOBJ.H
.....\boox.cpp
.....\boox.dsp
.....\boox.dsw
.....\boox.ncb
.....\boox.opt
.....\boox.plg
.....\createx.cpp
.....\createx.h
.....\data
.....\....\3ds
.....\....\...\car1.3ds
.....\....\...\HUMMER_L.3DS
.....\....\images
.....\....\......\cqupt1.bmp
.....\....\......\note.jpg
.....\....\......\SAND4.BMP
.....\....\......\Terrain1.bmp
.....\....\launch.wav
.....\....\Legend.mod
.....\....\xcyy.wav
.....\Debug
.....\GLFont.cpp
.....\GLFont.h
.....\include
.....\.......\3DS.CPP
.....\.......\3DS.H
.....\.......\anorms.h
.....\.......\audiosystem.cpp
.....\.......\audiosystem.h
.....\.......\bitmap.h
.....\.......\DETOURS.LIB
.....\.......\explosion.cpp
.....\.......\explosion.h
.....\.......\GLFont.cpp
.....\.......\GLFont.h
.....\.......\InputSystem.cpp
.....\.......\InputSystem.h
.....\.......\md2.cpp
.....\.......\md2.h
.....\.......\MDLFormat.h
.....\.......\MDLModel.cpp
.....\.......\MDLModel.h
.....\.......\Particles.cpp
.....\.......\Particles.h
.....\.......\SkinMagicLib.h
.....\.......\SkinMagicLibd.lib
.....\.......\texture.h
.....\.......\texture.lib
.....\.......\texture0.cpp
.....\.......\texture0.h
.....\.......\vector.h
.....\.......\vectorlib.h
.....\InputSystem.cpp
.....\OpenGL.cpp
.....\OpenGL.h
.....\playmusic.cpp
.....\playmusic.h
.....\StdAfx.cpp
.....\StdAfx.h
.....\3DS.CPP
.....\3DS.H
.....\BAISCOBJ.CPP
.....\BAISCOBJ.H
.....\boox.cpp
.....\boox.dsp
.....\boox.dsw
.....\boox.ncb
.....\boox.opt
.....\boox.plg
.....\createx.cpp
.....\createx.h
.....\data
.....\....\3ds
.....\....\...\car1.3ds
.....\....\...\HUMMER_L.3DS
.....\....\images
.....\....\......\cqupt1.bmp
.....\....\......\note.jpg
.....\....\......\SAND4.BMP
.....\....\......\Terrain1.bmp
.....\....\launch.wav
.....\....\Legend.mod
.....\....\xcyy.wav
.....\Debug
.....\GLFont.cpp
.....\GLFont.h
.....\include
.....\.......\3DS.CPP
.....\.......\3DS.H
.....\.......\anorms.h
.....\.......\audiosystem.cpp
.....\.......\audiosystem.h
.....\.......\bitmap.h
.....\.......\DETOURS.LIB
.....\.......\explosion.cpp
.....\.......\explosion.h
.....\.......\GLFont.cpp
.....\.......\GLFont.h
.....\.......\InputSystem.cpp
.....\.......\InputSystem.h
.....\.......\md2.cpp
.....\.......\md2.h
.....\.......\MDLFormat.h
.....\.......\MDLModel.cpp
.....\.......\MDLModel.h
.....\.......\Particles.cpp
.....\.......\Particles.h
.....\.......\SkinMagicLib.h
.....\.......\SkinMagicLibd.lib
.....\.......\texture.h
.....\.......\texture.lib
.....\.......\texture0.cpp
.....\.......\texture0.h
.....\.......\vector.h
.....\.......\vectorlib.h
.....\InputSystem.cpp
.....\OpenGL.cpp
.....\OpenGL.h
.....\playmusic.cpp
.....\playmusic.h
.....\StdAfx.cpp
.....\StdAfx.h