文件名称:RayTrace_3.2
- 所属分类:
- 3D图形编程
- 资源属性:
- [Windows] [Visual.Net] [源码]
- 上传时间:
- 2012-11-26
- 文件大小:
- 3.1mb
- 下载次数:
- 0次
- 提 供 者:
- z**
- 相关连接:
- 无
- 下载说明:
- 别用迅雷下载,失败请重下,重下不扣分!
介绍说明--下载内容均来自于网络,请自行研究使用
光线跟踪软件包
这个不用多说,绝对是个好东西。里面代码多多,可供参考-Needless to say ray tracing software package this is definitely a good thing. Inside the code a lot can be used as reference
这个不用多说,绝对是个好东西。里面代码多多,可供参考-Needless to say ray tracing software package this is definitely a good thing. Inside the code a lot can be used as reference
(系统自动生成,下载前可以参看下载内容)
下载文件列表
RayTrace_3.2
............\DataStructs
............\...........\Array.h
............\...........\CLinkedList.h
............\...........\DataStructs.vcproj
............\...........\DoubleRecurse.cpp
............\...........\DoubleRecurse.h
............\...........\KdTree.cpp
............\...........\KdTree.h
............\...........\ShellSort.h
............\...........\Stack.h
............\Graphics
............\........\BumpMapFunction.cpp
............\........\BumpMapFunction.h
............\........\CameraView.cpp
............\........\CameraView.h
............\........\DirectLight.cpp
............\........\DirectLight.h
............\........\Extents.cpp
............\........\Extents.h
............\........\Graphics.vcproj
............\........\Light.h
............\........\Material.cpp
............\........\Material.h
............\........\MaterialBase.h
............\........\MaterialCookTorrance.cpp
............\........\MaterialCookTorrance.h
............\........\PixelArray.cpp
............\........\PixelArray.h
............\........\RgbImage.cpp
............\........\RgbImage.h
............\........\TextureAffineXform.cpp
............\........\TextureAffineXform.h
............\........\TextureBilinearXform.cpp
............\........\TextureBilinearXform.h
............\........\TextureCheckered.cpp
............\........\TextureCheckered.h
............\........\TextureMapBase.cpp
............\........\TextureMapBase.h
............\........\TextureMultiFaces.cpp
............\........\TextureMultiFaces.h
............\........\TextureRgbImage.cpp
............\........\TextureRgbImage.h
............\........\TextureSequence.cpp
............\........\TextureSequence.h
............\........\TransformViewable.cpp
............\........\TransformViewable.h
............\........\ViewableBase.cpp
............\........\ViewableBase.h
............\........\ViewableBezierSet.cpp
............\........\ViewableBezierSet.h
............\........\ViewableCone.cpp
............\........\ViewableCone.h
............\........\ViewableCylinder.cpp
............\........\ViewableCylinder.h
............\........\ViewableEllipsoid.cpp
............\........\ViewableEllipsoid.h
............\........\ViewableParallelepiped.cpp
............\........\ViewableParallelepiped.h
............\........\ViewableParallelogram.cpp
............\........\ViewableParallelogram.h
............\........\ViewableSphere.cpp
............\........\ViewableSphere.h
............\........\ViewableTorus.cpp
............\........\ViewableTorus.h
............\........\ViewableTriangle.cpp
............\........\ViewableTriangle.h
............\........\VisiblePoint.h
............\OpenglRender
............\............\GlutRenderer.cpp
............\............\GlutRenderer.h
............\............\OpenglRender.vcproj
............\RayTrace
............\........\RayTrace.cpp
............\........\RayTrace.vcproj
............\........\RayTraceData.cpp
............\........\RayTraceData.h
............\RayTraceKd
............\..........\balls_2_1.nff
............\..........\balls_3_1.nff
............\..........\balls_4_1.nff
............\..........\balls_5_1.nff
............\..........\f15.obj
............\..........\jacks_2_1.nff
............\..........\jacks_3_1.nff
............\..........\jacks_4_1.nff
............\..........\jacks_5_1.nff
............\..........\RayTraceKd.cpp
............\..........\RayTraceKd.ncb
............\..........\RayTraceKd.sln
............\..........\RayTraceKd.vcproj
............\..........\RayTraceSetup2.cpp
............\..........\RayTraceSetup2.h
............\..........\RayTraceStats.cpp
............\..........\RayTraceStats.h
............\..........\sponzaAlex.obj
............\..........\sponzaOrig.obj
............\RaytraceMgr
............\...........\LoadNffFile.cpp
............\...........\LoadNffFile.h
............\DataStructs
............\...........\Array.h
............\...........\CLinkedList.h
............\...........\DataStructs.vcproj
............\...........\DoubleRecurse.cpp
............\...........\DoubleRecurse.h
............\...........\KdTree.cpp
............\...........\KdTree.h
............\...........\ShellSort.h
............\...........\Stack.h
............\Graphics
............\........\BumpMapFunction.cpp
............\........\BumpMapFunction.h
............\........\CameraView.cpp
............\........\CameraView.h
............\........\DirectLight.cpp
............\........\DirectLight.h
............\........\Extents.cpp
............\........\Extents.h
............\........\Graphics.vcproj
............\........\Light.h
............\........\Material.cpp
............\........\Material.h
............\........\MaterialBase.h
............\........\MaterialCookTorrance.cpp
............\........\MaterialCookTorrance.h
............\........\PixelArray.cpp
............\........\PixelArray.h
............\........\RgbImage.cpp
............\........\RgbImage.h
............\........\TextureAffineXform.cpp
............\........\TextureAffineXform.h
............\........\TextureBilinearXform.cpp
............\........\TextureBilinearXform.h
............\........\TextureCheckered.cpp
............\........\TextureCheckered.h
............\........\TextureMapBase.cpp
............\........\TextureMapBase.h
............\........\TextureMultiFaces.cpp
............\........\TextureMultiFaces.h
............\........\TextureRgbImage.cpp
............\........\TextureRgbImage.h
............\........\TextureSequence.cpp
............\........\TextureSequence.h
............\........\TransformViewable.cpp
............\........\TransformViewable.h
............\........\ViewableBase.cpp
............\........\ViewableBase.h
............\........\ViewableBezierSet.cpp
............\........\ViewableBezierSet.h
............\........\ViewableCone.cpp
............\........\ViewableCone.h
............\........\ViewableCylinder.cpp
............\........\ViewableCylinder.h
............\........\ViewableEllipsoid.cpp
............\........\ViewableEllipsoid.h
............\........\ViewableParallelepiped.cpp
............\........\ViewableParallelepiped.h
............\........\ViewableParallelogram.cpp
............\........\ViewableParallelogram.h
............\........\ViewableSphere.cpp
............\........\ViewableSphere.h
............\........\ViewableTorus.cpp
............\........\ViewableTorus.h
............\........\ViewableTriangle.cpp
............\........\ViewableTriangle.h
............\........\VisiblePoint.h
............\OpenglRender
............\............\GlutRenderer.cpp
............\............\GlutRenderer.h
............\............\OpenglRender.vcproj
............\RayTrace
............\........\RayTrace.cpp
............\........\RayTrace.vcproj
............\........\RayTraceData.cpp
............\........\RayTraceData.h
............\RayTraceKd
............\..........\balls_2_1.nff
............\..........\balls_3_1.nff
............\..........\balls_4_1.nff
............\..........\balls_5_1.nff
............\..........\f15.obj
............\..........\jacks_2_1.nff
............\..........\jacks_3_1.nff
............\..........\jacks_4_1.nff
............\..........\jacks_5_1.nff
............\..........\RayTraceKd.cpp
............\..........\RayTraceKd.ncb
............\..........\RayTraceKd.sln
............\..........\RayTraceKd.vcproj
............\..........\RayTraceSetup2.cpp
............\..........\RayTraceSetup2.h
............\..........\RayTraceStats.cpp
............\..........\RayTraceStats.h
............\..........\sponzaAlex.obj
............\..........\sponzaOrig.obj
............\RaytraceMgr
............\...........\LoadNffFile.cpp
............\...........\LoadNffFile.h