文件名称:accessvc++
介绍说明--下载内容均来自于网络,请自行研究使用
利用vc++6.0设计界面,实现与数据SQLserver数据库连接,实现资产的如下管理:按多种方式进行资产核算;资产信息的添加、修改等功能;进行折旧处理;数据的备份和恢复。-Use vc++ 6.0 design interface, SQL database with the data connection, the realization of assets management as follows: According to a variety of ways to carry out asset accounting asset information to add, edit and other functions for depreciation processing data backup and recovery.
(系统自动生成,下载前可以参看下载内容)
下载文件列表
资产设备管理
............\Equipment
............\.........\AddEquip.cpp
............\.........\AddEquip.h
............\.........\AddKinds.cpp
............\.........\AddKinds.h
............\.........\adodc.cpp
............\.........\adodc.h
............\.........\column.cpp
............\.........\column.h
............\.........\columns.cpp
............\.........\columns.h
............\.........\CustomBar.cpp
............\.........\CustomBar.h
............\.........\DataBackup.cpp
............\.........\DataBackup.h
............\.........\dataformatdisp.cpp
............\.........\dataformatdisp.h
............\.........\datagrid.cpp
............\.........\datagrid.h
............\.........\DataManage.cpp
............\.........\DataManage.h
............\.........\DataManage1.cpp
............\.........\DataManage1.h
............\.........\DataRestore.cpp
............\.........\DataRestore.h
............\.........\Debug
............\.........\DeleteEquip.cpp
............\.........\DeleteEquip.h
............\.........\DeleteEquipment.cpp
............\.........\DeleteEquipment.h
............\.........\Depre.cpp
............\.........\Depre.h
............\.........\EquipKind.cpp
............\.........\EquipKind.h
............\.........\Equipment.aps
............\.........\Equipment.clw
............\.........\Equipment.cpp
............\.........\Equipment.dsp
............\.........\Equipment.dsw
............\.........\Equipment.h
............\.........\Equipment.ncb
............\.........\Equipment.opt
............\.........\Equipment.plg
............\.........\Equipment.rc
............\.........\EquipmentDlg.cpp
............\.........\EquipmentDlg.h
............\.........\field.cpp
............\.........\field.h
............\.........\fields.cpp
............\.........\fields.h
............\.........\font.cpp
............\.........\font.h
............\.........\msado15.tlh
............\.........\msado15.tli
............\.........\NumberEdit.cpp
............\.........\NumberEdit.h
............\.........\picture.cpp
............\.........\picture.h
............\.........\properties.cpp
............\.........\properties.h
............\.........\property.cpp
............\.........\property.h
............\.........\ReadMe.txt
............\.........\ReduceEquip.cpp
............\.........\ReduceEquip.h
............\.........\ReduceKinds.cpp
............\.........\ReduceKinds.h
............\.........\Release
............\.........\res
............\.........\...\a.ico
............\.........\...\BE EDIT.ICO
............\.........\...\bitmap1.bmp
............\.........\...\bitmap2.bmp
............\.........\...\bitmap4.bmp
............\.........\...\bitmap5.bmp
............\.........\...\car1.bmp
............\.........\...\desktop.bmp
............\.........\...\Equipment.ico
............\.........\...\Equipment.rc2
............\.........\...\f.bmp
............\.........\...\GR 027.ico
............\.........\...\HOxmas1.ico
............\.........\...\HOxmas12.ico
............\.........\...\HOxmas33.ico
............\.........\...\HOxmas34.ico
............\.........\...\HTMLDOC.ICO
............\.........\...\ico00001.ico
............\.........\...\ico00002.ico
............\.........\...\ico00003.ico
............\.........\...\icon1.ico
............\.........\...\icon10.ico
............\.........\...\icon11.ico
............\.........\...\icon12.ico
............\.........\...\icon2.ico
............\Equipment
............\.........\AddEquip.cpp
............\.........\AddEquip.h
............\.........\AddKinds.cpp
............\.........\AddKinds.h
............\.........\adodc.cpp
............\.........\adodc.h
............\.........\column.cpp
............\.........\column.h
............\.........\columns.cpp
............\.........\columns.h
............\.........\CustomBar.cpp
............\.........\CustomBar.h
............\.........\DataBackup.cpp
............\.........\DataBackup.h
............\.........\dataformatdisp.cpp
............\.........\dataformatdisp.h
............\.........\datagrid.cpp
............\.........\datagrid.h
............\.........\DataManage.cpp
............\.........\DataManage.h
............\.........\DataManage1.cpp
............\.........\DataManage1.h
............\.........\DataRestore.cpp
............\.........\DataRestore.h
............\.........\Debug
............\.........\DeleteEquip.cpp
............\.........\DeleteEquip.h
............\.........\DeleteEquipment.cpp
............\.........\DeleteEquipment.h
............\.........\Depre.cpp
............\.........\Depre.h
............\.........\EquipKind.cpp
............\.........\EquipKind.h
............\.........\Equipment.aps
............\.........\Equipment.clw
............\.........\Equipment.cpp
............\.........\Equipment.dsp
............\.........\Equipment.dsw
............\.........\Equipment.h
............\.........\Equipment.ncb
............\.........\Equipment.opt
............\.........\Equipment.plg
............\.........\Equipment.rc
............\.........\EquipmentDlg.cpp
............\.........\EquipmentDlg.h
............\.........\field.cpp
............\.........\field.h
............\.........\fields.cpp
............\.........\fields.h
............\.........\font.cpp
............\.........\font.h
............\.........\msado15.tlh
............\.........\msado15.tli
............\.........\NumberEdit.cpp
............\.........\NumberEdit.h
............\.........\picture.cpp
............\.........\picture.h
............\.........\properties.cpp
............\.........\properties.h
............\.........\property.cpp
............\.........\property.h
............\.........\ReadMe.txt
............\.........\ReduceEquip.cpp
............\.........\ReduceEquip.h
............\.........\ReduceKinds.cpp
............\.........\ReduceKinds.h
............\.........\Release
............\.........\res
............\.........\...\a.ico
............\.........\...\BE EDIT.ICO
............\.........\...\bitmap1.bmp
............\.........\...\bitmap2.bmp
............\.........\...\bitmap4.bmp
............\.........\...\bitmap5.bmp
............\.........\...\car1.bmp
............\.........\...\desktop.bmp
............\.........\...\Equipment.ico
............\.........\...\Equipment.rc2
............\.........\...\f.bmp
............\.........\...\GR 027.ico
............\.........\...\HOxmas1.ico
............\.........\...\HOxmas12.ico
............\.........\...\HOxmas33.ico
............\.........\...\HOxmas34.ico
............\.........\...\HTMLDOC.ICO
............\.........\...\ico00001.ico
............\.........\...\ico00002.ico
............\.........\...\ico00003.ico
............\.........\...\icon1.ico
............\.........\...\icon10.ico
............\.........\...\icon11.ico
............\.........\...\icon12.ico
............\.........\...\icon2.ico