文件名称:test11
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Well greetings all. For those of you that want to see what we are doing here, you can check it out at the end of my demo/hack Worthless! I am bosco and I will do my best to teach you guys how to do the animated, sine-wave picture. This tutorial is based on NeHe s tutorial #6 and you should have at least that much knowledge. You should download the source package and place the bitmap I ve included in a directory called data where your source code is. Or use your own texture if it s an appropriate size to be used as a texture with OpenGL.
First things first. Open Tutorial #6 in Visual C++ and add the following include statement right after the other #include statements. The #include below allows us to work with complex math such as sine and cosine. -Well greetings all. For those of you that want to see what we are doing here, you can check it out at the end of my demo/hack Worthless! I am bosco and I will do my best to teach you guys how to do the animated, sine-wave picture. This tutorial is based on NeHe s tutorial# 6 and you should have at least that much knowledge. You should download the source package and place the bitmap I ve included in a directory called data where your source code is. Or use your own texture if it s an appropriate size to be used as a texture with OpenGL. First things first. Open Tutorial# 6 in Visual C++ and add the following include statement right after the other# include statements. The# include below allows us to work with complex math such as sine and cosine.
First things first. Open Tutorial #6 in Visual C++ and add the following include statement right after the other #include statements. The #include below allows us to work with complex math such as sine and cosine. -Well greetings all. For those of you that want to see what we are doing here, you can check it out at the end of my demo/hack Worthless! I am bosco and I will do my best to teach you guys how to do the animated, sine-wave picture. This tutorial is based on NeHe s tutorial# 6 and you should have at least that much knowledge. You should download the source package and place the bitmap I ve included in a directory called data where your source code is. Or use your own texture if it s an appropriate size to be used as a texture with OpenGL. First things first. Open Tutorial# 6 in Visual C++ and add the following include statement right after the other# include statements. The# include below allows us to work with complex math such as sine and cosine.
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下载文件列表
test11
......\Data
......\Debug
......\test11.cpp
......\test11.dsp
......\test11.dsw
......\test11.ncb
......\test11.opt
......\test11.plg
......\Data
......\Debug
......\test11.cpp
......\test11.dsp
......\test11.dsw
......\test11.ncb
......\test11.opt
......\test11.plg