文件名称:3Dtank
介绍说明--下载内容均来自于网络,请自行研究使用
3D坦克游戏——本程序使用C++语言进行开发,使用面向对象与面向过程相结合的方法编写程序,其中使用Win32API函数与Windows进行交互,调用DirectX提供的接口接收鼠标和键盘输入,以及进行图形、声音的编程。-3D tank game- the program uses C++ Language development, the use of object-oriented and process-oriented method of combining the preparation of procedures, which use Win32API function interact with Windows, called DirectX provides the interface to receive mouse and keyboard input , as well as graphics, sound programming.
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下载文件列表
源程序
......\AITank.cpp
......\AITank.h
......\Billboard.cpp
......\Billboard.h
......\Button.cpp
......\Button.h
......\Camera.cpp
......\Camera.h
......\d3dfont.cpp
......\d3dfont.h
......\d3dutil.cpp
......\d3dutil.h
......\Debug.cpp
......\Debug.h
......\Define.h
......\Direct3D.cpp
......\Direct3D.h
......\DirectInput.cpp
......\DirectInput.h
......\DirectSound.cpp
......\DirectSound.h
......\dxutil.cpp
......\dxutil.h
......\Factory.cpp
......\Factory.h
......\FastTank.cpp
......\FastTank.h
......\Game.cpp
......\Game.h
......\Global.cpp
......\Global.h
......\HighTank.cpp
......\HighTank.h
......\LaserTank.cpp
......\LaserTank.h
......\MainMenu.cpp
......\MainMenu.h
......\Mesh.h
......\NormalTank.cpp
......\NormalTank.h
......\Readme.txt
......\Res
......\...\Bitmap
......\...\......\Land.bmp
......\...\......\lifeslot.bmp
......\...\......\loading.jpg
......\...\......\main_menu.jpg
......\...\......\playerStateBack.jpg
......\...\......\ready_slot.bmp
......\...\......\SHELL_EXPLODE_00.BMP
......\...\......\SHELL_EXPLODE_01.BMP
......\...\......\SHELL_EXPLODE_02.BMP
......\...\......\SHELL_EXPLODE_03.BMP
......\...\......\SHELL_EXPLODE_04.BMP
......\...\......\SHELL_EXPLODE_05.BMP
......\...\......\SHELL_EXPLODE_06.BMP
......\...\......\SHELL_EXPLODE_07.BMP
......\...\......\SHELL_EXPLODE_08.BMP
......\...\......\SHELL_EXPLODE_09.BMP
......\...\......\SHELL_EXPLODE_10.BMP
......\...\......\SHELL_EXPLODE_11.BMP
......\...\......\SHELL_EXPLODE_12.BMP
......\...\......\SHELL_EXPLODE_13.BMP
......\...\......\shine0.bmp
......\...\......\shine1.bmp
......\...\......\shine2.bmp
......\...\......\shine3.bmp
......\...\......\shine4.bmp
......\...\......\shine5.bmp
......\...\......\shine6.bmp
......\...\......\shine7.bmp
......\...\......\shine8.bmp
......\...\......\shine9.bmp
......\...\......\TANKEXPLODE01.BMP
......\...\......\TANKEXPLODE02.BMP
......\...\......\TANKEXPLODE03.BMP
......\...\......\TANKEXPLODE04.BMP
......\...\......\TANKEXPLODE05.BMP
......\...\......\TANKEXPLODE06.BMP
......\...\......\TANKEXPLODE07.BMP
......\...\......\TANKEXPLODE08.BMP
......\...\......\TANKEXPLODE09.BMP
......\...\......\TANKEXPLODE10.BMP
......\...\......\TANKEXPLODE11.BMP
......\...\......\TANKEXPLODE12.BMP
......\...\......\TANKEXPLODE13.BMP
......\...\......\TANKEXPLODE14.BMP
......\...\......\TANKEXPLODE15.BMP
......\...\......\TANKEXPLODE16.BMP
......\...\......\waterrand.jpg
......\...\Heightmap
......\...\Icon
......\...\....\BULLSEYE.CUR
......\AITank.cpp
......\AITank.h
......\Billboard.cpp
......\Billboard.h
......\Button.cpp
......\Button.h
......\Camera.cpp
......\Camera.h
......\d3dfont.cpp
......\d3dfont.h
......\d3dutil.cpp
......\d3dutil.h
......\Debug.cpp
......\Debug.h
......\Define.h
......\Direct3D.cpp
......\Direct3D.h
......\DirectInput.cpp
......\DirectInput.h
......\DirectSound.cpp
......\DirectSound.h
......\dxutil.cpp
......\dxutil.h
......\Factory.cpp
......\Factory.h
......\FastTank.cpp
......\FastTank.h
......\Game.cpp
......\Game.h
......\Global.cpp
......\Global.h
......\HighTank.cpp
......\HighTank.h
......\LaserTank.cpp
......\LaserTank.h
......\MainMenu.cpp
......\MainMenu.h
......\Mesh.h
......\NormalTank.cpp
......\NormalTank.h
......\Readme.txt
......\Res
......\...\Bitmap
......\...\......\Land.bmp
......\...\......\lifeslot.bmp
......\...\......\loading.jpg
......\...\......\main_menu.jpg
......\...\......\playerStateBack.jpg
......\...\......\ready_slot.bmp
......\...\......\SHELL_EXPLODE_00.BMP
......\...\......\SHELL_EXPLODE_01.BMP
......\...\......\SHELL_EXPLODE_02.BMP
......\...\......\SHELL_EXPLODE_03.BMP
......\...\......\SHELL_EXPLODE_04.BMP
......\...\......\SHELL_EXPLODE_05.BMP
......\...\......\SHELL_EXPLODE_06.BMP
......\...\......\SHELL_EXPLODE_07.BMP
......\...\......\SHELL_EXPLODE_08.BMP
......\...\......\SHELL_EXPLODE_09.BMP
......\...\......\SHELL_EXPLODE_10.BMP
......\...\......\SHELL_EXPLODE_11.BMP
......\...\......\SHELL_EXPLODE_12.BMP
......\...\......\SHELL_EXPLODE_13.BMP
......\...\......\shine0.bmp
......\...\......\shine1.bmp
......\...\......\shine2.bmp
......\...\......\shine3.bmp
......\...\......\shine4.bmp
......\...\......\shine5.bmp
......\...\......\shine6.bmp
......\...\......\shine7.bmp
......\...\......\shine8.bmp
......\...\......\shine9.bmp
......\...\......\TANKEXPLODE01.BMP
......\...\......\TANKEXPLODE02.BMP
......\...\......\TANKEXPLODE03.BMP
......\...\......\TANKEXPLODE04.BMP
......\...\......\TANKEXPLODE05.BMP
......\...\......\TANKEXPLODE06.BMP
......\...\......\TANKEXPLODE07.BMP
......\...\......\TANKEXPLODE08.BMP
......\...\......\TANKEXPLODE09.BMP
......\...\......\TANKEXPLODE10.BMP
......\...\......\TANKEXPLODE11.BMP
......\...\......\TANKEXPLODE12.BMP
......\...\......\TANKEXPLODE13.BMP
......\...\......\TANKEXPLODE14.BMP
......\...\......\TANKEXPLODE15.BMP
......\...\......\TANKEXPLODE16.BMP
......\...\......\waterrand.jpg
......\...\Heightmap
......\...\Icon
......\...\....\BULLSEYE.CUR