文件名称:sf_20069221144
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游戏开发引擎。希望对那些对游戏开发感兴趣的初学者有帮助。-Game development engine. Hope to those who are interested in game development has to help beginners.
相关搜索: 游戏开发
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下载文件列表
Read Me!!!.txt
UHEApplication
..............\UHEApplication.vcproj
..............\UHEDX9Application.cpp
..............\UHEDX9Application.h
UHEMain
.......\CEGuiBaseApplication.h
.......\mathlib.h
.......\MS3DFile.cpp
.......\MS3DFile.h
.......\studio.h
.......\UHEAxisAlignedBox.cpp
.......\UHEAxisAlignedBox.h
.......\UHEBasicStruct.h
.......\UHEBasicType.h
.......\UHEBrush.h
.......\UHECamera.h
.......\UHEFile.cpp
.......\UHEFile.h
.......\UHEGuiApplication.h
.......\UHEIndexBuffer.h
.......\UHELight.h
.......\UHEMain.def
.......\UHEMain.vcproj
.......\UHEMain.vcproj.GRRRRSCOMPUTER.Grrrr.user
.......\UHEMain.vcproj.MICROSOF-880BFA.xjy_ibmclub.user
.......\UHEMainStableHead.h
.......\UHEMapPrimitive.cpp
.......\UHEMapPrimitive.h
.......\UHEMapSkin.cpp
.......\UHEMapSkin.h
.......\UHEMapTriIndex.cpp
.......\UHEMapTriIndex.h
.......\UHEMapVertex.cpp
.......\UHEMapVertex.h
.......\UHEMaterialMng.h
.......\UHEMath.h
.......\UHEMesh.h
.......\UHEModel.h
.......\UHEModelMdl.h
.......\UHEModelMS3D.cpp
.......\UHEModelMS3D.h
.......\UHEMultiTexUsage.h
.......\UHEngine.h
.......\UHEParticle.cpp
.......\UHEParticle.h
.......\UHEParticleAffector.cpp
.......\UHEParticleAffector.h
.......\UHEParticleEmitter.h
.......\UHEParticlePool.cpp
.......\UHEParticlePool.h
.......\UHEParticleRenderer.h
.......\UHEParticleSystem.h
.......\UHEPreCompile.cpp
.......\UHEPrerequisites.h
.......\UHERay.cpp
.......\UHERay.h
.......\UHERenderDevice.h
.......\UHERenderer.cpp
.......\UHERenderer.h
.......\UHERenderPass.h
.......\UHERenderQueue.h
.......\UHERenderTarget.h
.......\UHESceneMng.cpp
.......\UHESceneMng.h
.......\UHESceneNode.cpp
.......\UHESceneNode.h
.......\UHESceneQueue.cpp
.......\UHESceneQueue.h
.......\UHESkin.cpp
.......\UHESkin.h
.......\UHESubMesh.h
.......\UHESubRenderPass.cpp
.......\UHESubRenderPass.h
.......\UHETextureMng.h
.......\UHEVector3.h
.......\UHEVertexBuffer.h
.......\UHEWorld.cpp
.......\UHEWorld.h
.......\UHEWorldBase.h
.......\Win32Helper.cpp
.......\Win32Helper.h
UHEOctSceneMng
..............\UHEOctree.h
..............\UHEOctreeSceneMng.cpp
..............\UHEOctreeSceneMng.h
..............\UHEOctreeSceneNode.cpp
..............\UHEOctreeSceneNode.h
..............\UHEOctreeSceneQueue.cpp
..............\UHEOctreeSceneQueue.h
..............\UHEOctSceneMng.vcproj
..............\UHETerrain.cpp
..............\UHETerrain.h
UHERenderDX9
............\UHEDX9.h
............\UHEDX9Camera.cpp
............\UHEDX9Camera.h
............\UHEDX9GuiApplication.cpp
............\UHEDX9GuiApplication.h
............\UHEDX9IndexBuffer.cpp
UHEApplication
..............\UHEApplication.vcproj
..............\UHEDX9Application.cpp
..............\UHEDX9Application.h
UHEMain
.......\CEGuiBaseApplication.h
.......\mathlib.h
.......\MS3DFile.cpp
.......\MS3DFile.h
.......\studio.h
.......\UHEAxisAlignedBox.cpp
.......\UHEAxisAlignedBox.h
.......\UHEBasicStruct.h
.......\UHEBasicType.h
.......\UHEBrush.h
.......\UHECamera.h
.......\UHEFile.cpp
.......\UHEFile.h
.......\UHEGuiApplication.h
.......\UHEIndexBuffer.h
.......\UHELight.h
.......\UHEMain.def
.......\UHEMain.vcproj
.......\UHEMain.vcproj.GRRRRSCOMPUTER.Grrrr.user
.......\UHEMain.vcproj.MICROSOF-880BFA.xjy_ibmclub.user
.......\UHEMainStableHead.h
.......\UHEMapPrimitive.cpp
.......\UHEMapPrimitive.h
.......\UHEMapSkin.cpp
.......\UHEMapSkin.h
.......\UHEMapTriIndex.cpp
.......\UHEMapTriIndex.h
.......\UHEMapVertex.cpp
.......\UHEMapVertex.h
.......\UHEMaterialMng.h
.......\UHEMath.h
.......\UHEMesh.h
.......\UHEModel.h
.......\UHEModelMdl.h
.......\UHEModelMS3D.cpp
.......\UHEModelMS3D.h
.......\UHEMultiTexUsage.h
.......\UHEngine.h
.......\UHEParticle.cpp
.......\UHEParticle.h
.......\UHEParticleAffector.cpp
.......\UHEParticleAffector.h
.......\UHEParticleEmitter.h
.......\UHEParticlePool.cpp
.......\UHEParticlePool.h
.......\UHEParticleRenderer.h
.......\UHEParticleSystem.h
.......\UHEPreCompile.cpp
.......\UHEPrerequisites.h
.......\UHERay.cpp
.......\UHERay.h
.......\UHERenderDevice.h
.......\UHERenderer.cpp
.......\UHERenderer.h
.......\UHERenderPass.h
.......\UHERenderQueue.h
.......\UHERenderTarget.h
.......\UHESceneMng.cpp
.......\UHESceneMng.h
.......\UHESceneNode.cpp
.......\UHESceneNode.h
.......\UHESceneQueue.cpp
.......\UHESceneQueue.h
.......\UHESkin.cpp
.......\UHESkin.h
.......\UHESubMesh.h
.......\UHESubRenderPass.cpp
.......\UHESubRenderPass.h
.......\UHETextureMng.h
.......\UHEVector3.h
.......\UHEVertexBuffer.h
.......\UHEWorld.cpp
.......\UHEWorld.h
.......\UHEWorldBase.h
.......\Win32Helper.cpp
.......\Win32Helper.h
UHEOctSceneMng
..............\UHEOctree.h
..............\UHEOctreeSceneMng.cpp
..............\UHEOctreeSceneMng.h
..............\UHEOctreeSceneNode.cpp
..............\UHEOctreeSceneNode.h
..............\UHEOctreeSceneQueue.cpp
..............\UHEOctreeSceneQueue.h
..............\UHEOctSceneMng.vcproj
..............\UHETerrain.cpp
..............\UHETerrain.h
UHERenderDX9
............\UHEDX9.h
............\UHEDX9Camera.cpp
............\UHEDX9Camera.h
............\UHEDX9GuiApplication.cpp
............\UHEDX9GuiApplication.h
............\UHEDX9IndexBuffer.cpp