文件名称:Introduction_To_Direct3D9_Chinese_Edition(WenYunBi
- 所属分类:
- 3D图形编程
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- [Windows] [Visual.Net] [源码]
- 上传时间:
- 2012-11-26
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- 3.68mb
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- amos****
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Introduction.To.Direct3D9中文版(翁云兵版)书附带源码-Introduction.To.Direct3D9 Chinese version (??soldiers Edition) book incidental source
(系统自动生成,下载前可以参看下载内容)
下载文件列表
Book Code
.........\Chapter 1
.........\.........\D3D9 Init
.........\.........\.........\D3D9 Init.sln
.........\.........\.........\D3D9 Init.sln.old
.........\.........\.........\D3D9 Init.vcproj
.........\.........\.........\D3D9 Init.vcproj.7.10.old
.........\.........\.........\D3D9 Init.vcproj.RDEV.chentianhong.user
.........\.........\.........\d3dInit.cpp
.........\.........\.........\d3dUtility.cpp
.........\.........\.........\d3dUtility.h
.........\.........\.........\UpgradeLog.XML
.........\.........\.........\VTune
.........\.........\.........\.....\D3D9 Init.vpj
.........\.........\.........\_UpgradeReport_Files
.........\.........\.........\....................\UpgradeReport.css
.........\.........\.........\....................\UpgradeReport.xslt
.........\.........\.........\....................\UpgradeReport_Minus.gif
.........\.........\.........\....................\UpgradeReport_Plus.gif
.........\Chapter 10
.........\..........\D3DXCreateMeshFVF
.........\..........\.................\d3dUtility.cpp
.........\..........\.................\d3dUtility.h
.........\..........\.................\d3dxcreatemeshfvf.cpp
.........\..........\.................\D3DXCreateMeshFVF.sln
.........\..........\.................\D3DXCreateMeshFVF.vcproj
.........\..........\.................\texture credit.txt
.........\Chapter 11
.........\..........\Bounding Volumes
.........\..........\................\bigship1.x
.........\..........\................\Bounding Volumes.sln
.........\..........\................\Bounding Volumes.vcproj
.........\..........\................\boundingvolumes.cpp
.........\..........\................\d3dUtility.cpp
.........\..........\................\d3dUtility.h
.........\..........\Progressive Mesh
.........\..........\................\bigship1.x
.........\..........\................\d3dUtility.cpp
.........\..........\................\d3dUtility.h
.........\..........\................\pmesh.cpp
.........\..........\................\Progressive Mesh.sln
.........\..........\................\Progressive Mesh.vcproj
.........\..........\XFile
.........\..........\.....\bigship1.x
.........\..........\.....\d3dUtility.cpp
.........\..........\.....\d3dUtility.h
.........\..........\.....\xfile.cpp
.........\..........\.....\XFile.sln
.........\..........\.....\XFile.vcproj
.........\Chapter 12
.........\..........\Camera
.........\..........\......\camera.cpp
.........\..........\......\camera.h
.........\..........\......\Camera.sln
.........\..........\......\Camera.vcproj
.........\..........\......\cameraApp.cpp
.........\..........\......\d3dUtility.cpp
.........\..........\......\d3dUtility.h
.........\Chapter 13
.........\..........\Terrain
.........\..........\.......\camera.cpp
.........\..........\.......\camera.h
.........\..........\.......\coastMountain64.raw
.........\..........\.......\d3dfont.cpp
.........\..........\.......\d3dfont.h
.........\..........\.......\d3dutil.cpp
.........\..........\.......\d3dutil.h
.........\..........\.......\d3dUtility.cpp
.........\..........\.......\d3dUtility.h
.........\..........\.......\dxutil.cpp
.........\..........\.......\dxutil.h
.........\..........\.......\fps.cpp
.........\..........\.......\fps.h
.........\..........\.......\terrain.cpp
.........\..........\.......\terrain.h
.........\..........\.......\Terrain.sln
.........\..........\.......\Terrain.vcproj
.........\..........\.......\terrainDriver.cpp
.........\Chapter 14
.........\..........\Firework System
.........\..........\...............\camera.cpp
.........\..........\...............\camera.h
.........\..........\...............\d3dUtility.cpp
.........\..........\...............\d3dUtility.h
.........\..........\...............\Firework System.sln
.........\..........\...............\Firework System.vcproj
.........\..........\...............\firework.cpp
.........\..........\...............\pSystem.cpp
.........\..........\...............\pSystem.h
.........\..........\Laser System
.........\..........\............\camera.cpp
.........\Chapter 1
.........\.........\D3D9 Init
.........\.........\.........\D3D9 Init.sln
.........\.........\.........\D3D9 Init.sln.old
.........\.........\.........\D3D9 Init.vcproj
.........\.........\.........\D3D9 Init.vcproj.7.10.old
.........\.........\.........\D3D9 Init.vcproj.RDEV.chentianhong.user
.........\.........\.........\d3dInit.cpp
.........\.........\.........\d3dUtility.cpp
.........\.........\.........\d3dUtility.h
.........\.........\.........\UpgradeLog.XML
.........\.........\.........\VTune
.........\.........\.........\.....\D3D9 Init.vpj
.........\.........\.........\_UpgradeReport_Files
.........\.........\.........\....................\UpgradeReport.css
.........\.........\.........\....................\UpgradeReport.xslt
.........\.........\.........\....................\UpgradeReport_Minus.gif
.........\.........\.........\....................\UpgradeReport_Plus.gif
.........\Chapter 10
.........\..........\D3DXCreateMeshFVF
.........\..........\.................\d3dUtility.cpp
.........\..........\.................\d3dUtility.h
.........\..........\.................\d3dxcreatemeshfvf.cpp
.........\..........\.................\D3DXCreateMeshFVF.sln
.........\..........\.................\D3DXCreateMeshFVF.vcproj
.........\..........\.................\texture credit.txt
.........\Chapter 11
.........\..........\Bounding Volumes
.........\..........\................\bigship1.x
.........\..........\................\Bounding Volumes.sln
.........\..........\................\Bounding Volumes.vcproj
.........\..........\................\boundingvolumes.cpp
.........\..........\................\d3dUtility.cpp
.........\..........\................\d3dUtility.h
.........\..........\Progressive Mesh
.........\..........\................\bigship1.x
.........\..........\................\d3dUtility.cpp
.........\..........\................\d3dUtility.h
.........\..........\................\pmesh.cpp
.........\..........\................\Progressive Mesh.sln
.........\..........\................\Progressive Mesh.vcproj
.........\..........\XFile
.........\..........\.....\bigship1.x
.........\..........\.....\d3dUtility.cpp
.........\..........\.....\d3dUtility.h
.........\..........\.....\xfile.cpp
.........\..........\.....\XFile.sln
.........\..........\.....\XFile.vcproj
.........\Chapter 12
.........\..........\Camera
.........\..........\......\camera.cpp
.........\..........\......\camera.h
.........\..........\......\Camera.sln
.........\..........\......\Camera.vcproj
.........\..........\......\cameraApp.cpp
.........\..........\......\d3dUtility.cpp
.........\..........\......\d3dUtility.h
.........\Chapter 13
.........\..........\Terrain
.........\..........\.......\camera.cpp
.........\..........\.......\camera.h
.........\..........\.......\coastMountain64.raw
.........\..........\.......\d3dfont.cpp
.........\..........\.......\d3dfont.h
.........\..........\.......\d3dutil.cpp
.........\..........\.......\d3dutil.h
.........\..........\.......\d3dUtility.cpp
.........\..........\.......\d3dUtility.h
.........\..........\.......\dxutil.cpp
.........\..........\.......\dxutil.h
.........\..........\.......\fps.cpp
.........\..........\.......\fps.h
.........\..........\.......\terrain.cpp
.........\..........\.......\terrain.h
.........\..........\.......\Terrain.sln
.........\..........\.......\Terrain.vcproj
.........\..........\.......\terrainDriver.cpp
.........\Chapter 14
.........\..........\Firework System
.........\..........\...............\camera.cpp
.........\..........\...............\camera.h
.........\..........\...............\d3dUtility.cpp
.........\..........\...............\d3dUtility.h
.........\..........\...............\Firework System.sln
.........\..........\...............\Firework System.vcproj
.........\..........\...............\firework.cpp
.........\..........\...............\pSystem.cpp
.........\..........\...............\pSystem.h
.........\..........\Laser System
.........\..........\............\camera.cpp