文件名称:BenthalWorld
- 所属分类:
- 单片机(51,AVR,MSP430等)
- 资源属性:
- [C/C++] [源码]
- 上传时间:
- 2012-11-26
- 文件大小:
- 1.24mb
- 下载次数:
- 0次
- 提 供 者:
- 赵*
- 相关连接:
- 无
- 下载说明:
- 别用迅雷下载,失败请重下,重下不扣分!
介绍说明--下载内容均来自于网络,请自行研究使用
凌阳32位单片机开发的小游戏,大鱼吃小鱼,简单易学。-Sunplus 32-bit single-chip development game,大鱼吃小鱼, easy to learn.
(系统自动生成,下载前可以参看下载内容)
下载文件列表
BenthalWorld
............\AudioFiles
............\..........\WAVEButton.drm
............\..........\WAVESFX_alert.drm
............\..........\WAVESFX_alleat.drm
............\..........\WAVESFX_become1.drm
............\..........\WAVESFX_become2.drm
............\..........\WAVESFX_bleb1.drm
............\..........\WAVESFX_bleb2.drm
............\..........\WAVESFX_conch1.drm
............\..........\WAVESFX_conch2.drm
............\..........\WAVESFX_conch_open.drm
............\..........\WAVESFX_danger1.drm
............\..........\WAVESFX_danger2.drm
............\..........\WAVESFX_die1.drm
............\..........\WAVESFX_die2.drm
............\..........\WAVESFX_eat1.drm
............\..........\WAVESFX_eat2.drm
............\..........\WAVESFX_eletricity.drm
............\..........\WAVESFX_select.drm
............\EngineLib
............\.........\E_Audio.c
............\.........\E_Canvas.c
............\.........\E_Collision.c
............\.........\E_Event.c
............\.........\E_Global.c
............\.........\E_Main.c
............\.........\E_Motion.c
............\.........\E_Role.c
............\.........\Include
............\.........\.......\E_Audio.h
............\.........\.......\E_Canvas.h
............\.........\.......\E_Collision.h
............\.........\.......\E_Event.h
............\.........\.......\E_Global.h
............\.........\.......\E_Main.h
............\.........\.......\E_Motion.h
............\.........\.......\E_Role.h
............\GameCode
............\........\GameComplete.c
............\........\GameMain.c
............\........\GamePause.c
............\........\GamePlay.c
............\........\GamePrelude.c
............\........\GamePrise.c
............\........\GameVictory.c
............\........\Game_LCD.c
............\........\Include
............\........\.......\GameComplete.h
............\........\.......\GameMain.h
............\........\.......\GamePause.h
............\........\.......\GamePlay.h
............\........\.......\GamePrelude.h
............\........\.......\GamePrise.h
............\........\.......\GameVictory.h
............\........\.......\Game_LCD.h
............\........\.......\Play_ManageFish.h
............\........\Play_ManageFish.c
............\GameData
............\........\MotionData.c
............\........\MotionData.h
............\ImageData
............\.........\SpriteData.c
............\MusicData
............\.........\MIDITable.c
............\.........\MX_complete.bin
............\.........\MX_playing.bin
............\.........\MX_playing2.bin
............\.........\MX_start_pass.bin
............\.........\SPG290.a
............\Pro_S+core
............\..........\AniSPG290.bcs
............\..........\AniSPG290.cmd
............\..........\AniSPG290.dfs
............\..........\AniSPG290.dgs
............\..........\AniSPG290.opt
............\..........\AniSPG290.pld
............\..........\AniSPG290.rc
............\..........\AniSPG290.sim
............\..........\AniSPG290.spg
............\..........\AniSPG290.spt
............\..........\AniSPG290_Prog.ld
............\..........\AniSPG290_startup.s
............\..........\CE_Show.c
............\..........\CE_Show.h
............\..........\Makefile
............\..........\Obj.lst
............\..........\Resource.h
............\..........\resource.ld
............\SysLib
............\......\CDServeo
............\......\........\servo_lib.a
............\......\MP3
............\......\...\MP3Core.a
............\......\...\MP3Drv.a
............\......\SDDriver
............\......\........\SDCardDrv.a
............\......\........\UFAT_950.a
............\......\SPU
............\......\...\SPUDrv.a
............\AudioFiles
............\..........\WAVEButton.drm
............\..........\WAVESFX_alert.drm
............\..........\WAVESFX_alleat.drm
............\..........\WAVESFX_become1.drm
............\..........\WAVESFX_become2.drm
............\..........\WAVESFX_bleb1.drm
............\..........\WAVESFX_bleb2.drm
............\..........\WAVESFX_conch1.drm
............\..........\WAVESFX_conch2.drm
............\..........\WAVESFX_conch_open.drm
............\..........\WAVESFX_danger1.drm
............\..........\WAVESFX_danger2.drm
............\..........\WAVESFX_die1.drm
............\..........\WAVESFX_die2.drm
............\..........\WAVESFX_eat1.drm
............\..........\WAVESFX_eat2.drm
............\..........\WAVESFX_eletricity.drm
............\..........\WAVESFX_select.drm
............\EngineLib
............\.........\E_Audio.c
............\.........\E_Canvas.c
............\.........\E_Collision.c
............\.........\E_Event.c
............\.........\E_Global.c
............\.........\E_Main.c
............\.........\E_Motion.c
............\.........\E_Role.c
............\.........\Include
............\.........\.......\E_Audio.h
............\.........\.......\E_Canvas.h
............\.........\.......\E_Collision.h
............\.........\.......\E_Event.h
............\.........\.......\E_Global.h
............\.........\.......\E_Main.h
............\.........\.......\E_Motion.h
............\.........\.......\E_Role.h
............\GameCode
............\........\GameComplete.c
............\........\GameMain.c
............\........\GamePause.c
............\........\GamePlay.c
............\........\GamePrelude.c
............\........\GamePrise.c
............\........\GameVictory.c
............\........\Game_LCD.c
............\........\Include
............\........\.......\GameComplete.h
............\........\.......\GameMain.h
............\........\.......\GamePause.h
............\........\.......\GamePlay.h
............\........\.......\GamePrelude.h
............\........\.......\GamePrise.h
............\........\.......\GameVictory.h
............\........\.......\Game_LCD.h
............\........\.......\Play_ManageFish.h
............\........\Play_ManageFish.c
............\GameData
............\........\MotionData.c
............\........\MotionData.h
............\ImageData
............\.........\SpriteData.c
............\MusicData
............\.........\MIDITable.c
............\.........\MX_complete.bin
............\.........\MX_playing.bin
............\.........\MX_playing2.bin
............\.........\MX_start_pass.bin
............\.........\SPG290.a
............\Pro_S+core
............\..........\AniSPG290.bcs
............\..........\AniSPG290.cmd
............\..........\AniSPG290.dfs
............\..........\AniSPG290.dgs
............\..........\AniSPG290.opt
............\..........\AniSPG290.pld
............\..........\AniSPG290.rc
............\..........\AniSPG290.sim
............\..........\AniSPG290.spg
............\..........\AniSPG290.spt
............\..........\AniSPG290_Prog.ld
............\..........\AniSPG290_startup.s
............\..........\CE_Show.c
............\..........\CE_Show.h
............\..........\Makefile
............\..........\Obj.lst
............\..........\Resource.h
............\..........\resource.ld
............\SysLib
............\......\CDServeo
............\......\........\servo_lib.a
............\......\MP3
............\......\...\MP3Core.a
............\......\...\MP3Drv.a
............\......\SDDriver
............\......\........\SDCardDrv.a
............\......\........\UFAT_950.a
............\......\SPU
............\......\...\SPUDrv.a