文件名称:ois-1.0RC1_Win32
介绍说明--下载内容均来自于网络,请自行研究使用
OIS全称:Object-Oriented Input System,即面向对象输入系统,为上层应用提供很好的接口来处理键盘、鼠标、游戏控制杆的输入. 著名的开源3d引擎OGRE新版本就用了这个。这是ois的最新版本。 Windows版本的OIS是基于DX的Dinput的。
-OIS name: Object-Oriented Input System, that is, object-oriented input system, in order to provide good upper interface to deal with keyboard, mouse, games joystick input. The well-known open source 3d engine with a new version of Ogre this. This is the latest version of ois. Windows version of the OIS is based on the DX of the Dinput.
-OIS name: Object-Oriented Input System, that is, object-oriented input system, in order to provide good upper interface to deal with keyboard, mouse, games joystick input. The well-known open source 3d engine with a new version of Ogre this. This is the latest version of ois. Windows version of the OIS is based on the DX of the Dinput.
(系统自动生成,下载前可以参看下载内容)
下载文件列表
ois-1.0RC1
..........\acinclude.m4
..........\aclocal.m4
..........\bootstrap
..........\configure.ac
..........\demos
..........\.....\FFConsoleDemo.cpp
..........\.....\Makefile.am
..........\.....\OISConsole.cpp
..........\includes
..........\........\linux
..........\........\.....\EventHelpers.h
..........\........\.....\LinuxForceFeedback.h
..........\........\.....\LinuxInputManager.h
..........\........\.....\LinuxJoyStick.h
..........\........\.....\LinuxJoyStickEvents.h
..........\........\.....\LinuxKeyboard.h
..........\........\.....\LinuxMouse.h
..........\........\.....\LinuxPrereqs.h
..........\........\mac
..........\........\...\MacHelpers.h
..........\........\...\MacInputManager.h
..........\........\...\MacKeyboard.h
..........\........\...\MacMouse.h
..........\........\...\MacPrereqs.h
..........\........\Makefile.am
..........\........\OIS.h
..........\........\OISConfig.h
..........\........\OISEffect.h
..........\........\OISEvents.h
..........\........\OISException.h
..........\........\OISForceFeedback.h
..........\........\OISInputManager.h
..........\........\OISInterface.h
..........\........\OISJoyStick.h
..........\........\OISKeyboard.h
..........\........\OISMouse.h
..........\........\OISObject.h
..........\........\OISPrereqs.h
..........\........\SDL
..........\........\...\SDLInputManager.h
..........\........\...\SDLJoyStick.h
..........\........\...\SDLKeyboard.h
..........\........\...\SDLMouse.h
..........\........\...\SDLPrereqs.h
..........\........\win32
..........\........\.....\Win32ForceFeedback.h
..........\........\.....\Win32InputManager.h
..........\........\.....\Win32JoyStick.h
..........\........\.....\Win32KeyBoard.h
..........\........\.....\Win32Mouse.h
..........\........\.....\Win32Prereqs.h
..........\lib
..........\...\.keepme
..........\LinuxCB
..........\.......\ActionMapOgreDemo.cbp
..........\.......\ConsoleDemo.cbp
..........\.......\LinuxOIS.workspace
..........\.......\OIS.cbp
..........\Mac
..........\...\SDL
..........\...\...\blank.keepme
..........\...\XCode-1.5
..........\...\.........\oisStatic.xcode
..........\...\.........\...............\project.pbxproj
..........\...\XCode-2.2
..........\...\.........\oisStatic.xcodeproj
..........\...\.........\...................\project.pbxproj
..........\Makefile.am
..........\OIS.pc.in
..........\ReadMe.txt
..........\src
..........\...\linux
..........\...\.....\EventHelpers.cpp
..........\...\.....\LinuxForceFeedback.cpp
..........\...\.....\LinuxInputManager.cpp
..........\...\.....\LinuxJoyStickEvents.cpp
..........\...\.....\LinuxKeyboard.cpp
..........\...\.....\LinuxMouse.cpp
..........\...\mac
..........\...\...\MacHelpers.cpp
..........\...\...\MacInputManager.cpp
..........\...\...\MacKeyboard.cpp
..........\...\...\MacMouse.cpp
..........\...\Makefile.am
..........\...\OISEffect.cpp
..........\...\OISForceFeedback.cpp
..........\...\OISInputManager.cpp
..........\...\OISJoyStick.cpp
..........\...\OISKeyboard.cpp
..........\...\OISObject.cpp
..........\...\SDL
..........\...\...\SDLInputManager.cpp
..........\...\...\SDLJoyStick.cpp
..........\...\...\SDLKeyboard.cpp
..........\...\...\SDLMouse.cpp
..........\...\win32
..........\...\.....\Copy of Win32JoyStick.cpp
..........\...\.....\Win32ForceFeedback.cpp
..........\...\.....\Win32InputManager.cpp
..........\acinclude.m4
..........\aclocal.m4
..........\bootstrap
..........\configure.ac
..........\demos
..........\.....\FFConsoleDemo.cpp
..........\.....\Makefile.am
..........\.....\OISConsole.cpp
..........\includes
..........\........\linux
..........\........\.....\EventHelpers.h
..........\........\.....\LinuxForceFeedback.h
..........\........\.....\LinuxInputManager.h
..........\........\.....\LinuxJoyStick.h
..........\........\.....\LinuxJoyStickEvents.h
..........\........\.....\LinuxKeyboard.h
..........\........\.....\LinuxMouse.h
..........\........\.....\LinuxPrereqs.h
..........\........\mac
..........\........\...\MacHelpers.h
..........\........\...\MacInputManager.h
..........\........\...\MacKeyboard.h
..........\........\...\MacMouse.h
..........\........\...\MacPrereqs.h
..........\........\Makefile.am
..........\........\OIS.h
..........\........\OISConfig.h
..........\........\OISEffect.h
..........\........\OISEvents.h
..........\........\OISException.h
..........\........\OISForceFeedback.h
..........\........\OISInputManager.h
..........\........\OISInterface.h
..........\........\OISJoyStick.h
..........\........\OISKeyboard.h
..........\........\OISMouse.h
..........\........\OISObject.h
..........\........\OISPrereqs.h
..........\........\SDL
..........\........\...\SDLInputManager.h
..........\........\...\SDLJoyStick.h
..........\........\...\SDLKeyboard.h
..........\........\...\SDLMouse.h
..........\........\...\SDLPrereqs.h
..........\........\win32
..........\........\.....\Win32ForceFeedback.h
..........\........\.....\Win32InputManager.h
..........\........\.....\Win32JoyStick.h
..........\........\.....\Win32KeyBoard.h
..........\........\.....\Win32Mouse.h
..........\........\.....\Win32Prereqs.h
..........\lib
..........\...\.keepme
..........\LinuxCB
..........\.......\ActionMapOgreDemo.cbp
..........\.......\ConsoleDemo.cbp
..........\.......\LinuxOIS.workspace
..........\.......\OIS.cbp
..........\Mac
..........\...\SDL
..........\...\...\blank.keepme
..........\...\XCode-1.5
..........\...\.........\oisStatic.xcode
..........\...\.........\...............\project.pbxproj
..........\...\XCode-2.2
..........\...\.........\oisStatic.xcodeproj
..........\...\.........\...................\project.pbxproj
..........\Makefile.am
..........\OIS.pc.in
..........\ReadMe.txt
..........\src
..........\...\linux
..........\...\.....\EventHelpers.cpp
..........\...\.....\LinuxForceFeedback.cpp
..........\...\.....\LinuxInputManager.cpp
..........\...\.....\LinuxJoyStickEvents.cpp
..........\...\.....\LinuxKeyboard.cpp
..........\...\.....\LinuxMouse.cpp
..........\...\mac
..........\...\...\MacHelpers.cpp
..........\...\...\MacInputManager.cpp
..........\...\...\MacKeyboard.cpp
..........\...\...\MacMouse.cpp
..........\...\Makefile.am
..........\...\OISEffect.cpp
..........\...\OISForceFeedback.cpp
..........\...\OISInputManager.cpp
..........\...\OISJoyStick.cpp
..........\...\OISKeyboard.cpp
..........\...\OISObject.cpp
..........\...\SDL
..........\...\...\SDLInputManager.cpp
..........\...\...\SDLJoyStick.cpp
..........\...\...\SDLKeyboard.cpp
..........\...\...\SDLMouse.cpp
..........\...\win32
..........\...\.....\Copy of Win32JoyStick.cpp
..........\...\.....\Win32ForceFeedback.cpp
..........\...\.....\Win32InputManager.cpp