文件名称:GAME
- 所属分类:
- 游戏
- 资源属性:
- [Windows] [Visual C] [源码]
- 上传时间:
- 2012-11-26
- 文件大小:
- 1.95mb
- 下载次数:
- 0次
- 提 供 者:
- likai*****
- 相关连接:
- 无
- 下载说明:
- 别用迅雷下载,失败请重下,重下不扣分!
介绍说明--下载内容均来自于网络,请自行研究使用
这是我以前数据结构的课设,做了一个礼拜
基本完成!
每次课设同学们都急的要死,闹心。我也同感!
我的原则是有东西就共享,不要管具体做的好不好 ,共享出来大家一起看,一起发现问题嘛!
本次设计 :
由于运动会的相对复杂,时间 大部分花在它上面,什么约瑟夫环啊 ,猴子选大王啊 ,本来就没什么很多代码。
实力问题,可能有不足,请指点-This is my data structure prior to the course set up, so basic a week! Each class based classmates are anxious to death, scared. I also agree! My principle is to share ideas, not of specific do good and to share out together, the problems together! The Design : Because of the relative complexity of the Games, most of the time spent on it above what Josephus ah, monkeys elected king ah, have nothing on many code. Strength, there may be deficiencies, please instruct
基本完成!
每次课设同学们都急的要死,闹心。我也同感!
我的原则是有东西就共享,不要管具体做的好不好 ,共享出来大家一起看,一起发现问题嘛!
本次设计 :
由于运动会的相对复杂,时间 大部分花在它上面,什么约瑟夫环啊 ,猴子选大王啊 ,本来就没什么很多代码。
实力问题,可能有不足,请指点-This is my data structure prior to the course set up, so basic a week! Each class based classmates are anxious to death, scared. I also agree! My principle is to share ideas, not of specific do good and to share out together, the problems together! The Design : Because of the relative complexity of the Games, most of the time spent on it above what Josephus ah, monkeys elected king ah, have nothing on many code. Strength, there may be deficiencies, please instruct
(系统自动生成,下载前可以参看下载内容)
下载文件列表
游戏
....\DDUTIL.CPP
....\DDUTIL.H
....\drawit.cpp
....\dsound.cpp
....\fight.cpp
....\header.cpp
....\icon1.ico
....\init.cpp
....\loadsave.cpp
....\maps
....\....\city.map
....\....\city.npc
....\....\f_wood.map
....\....\f_wood.npc
....\....\home.map
....\....\home.npc
....\....\palace.map
....\....\palace.npc
....\....\shop01.map
....\....\shop01.npc
....\....\shop02.map
....\....\shop02.npc
....\....\shop03.map
....\....\shop03.npc
....\....\wood.map
....\....\wood.npc
....\menu.cpp
....\other.cpp
....\palette.cpp
....\pic
....\...\maps.bmp
....\...\Npc01.bmp
....\...\Npc02.bmp
....\...\Npc03.bmp
....\...\Npc04.bmp
....\...\Npc05.bmp
....\...\Npc06.bmp
....\...\Npc07.bmp
....\...\Npc08.bmp
....\...\Npc09.bmp
....\...\Npc10.bmp
....\...\Npc11.bmp
....\...\Npc12.bmp
....\...\Npc13.bmp
....\...\Npc14.bmp
....\...\Npc15.bmp
....\...\PLAYER.BMP
....\...\sbar.bmp
....\...\talkbar.bmp
....\...\title.bmp
....\Release
....\resource.h
....\RPG.001
....\RPG.cpp
....\RPG.DSP
....\RPG.dsw
....\RPG.ncb
....\RPG.opt
....\RPG.PLG
....\sale.cpp
....\save
....\Script1.aps
....\Script1.rc
....\text
....\....\goods.dat
....\....\gp.txt
....\....\talk.txt
....\textout.cpp
....\voc
....\...\ack_00.wav
....\...\ack_01.wav
....\...\ack_02.wav
....\...\ao_00.wav
....\...\ao_01.wav
....\...\ao_02.wav
....\...\back.mid
....\...\dead_00.wav
....\...\dead_01.wav
....\...\dead_02.wav
....\...\title.mid
....\DDUTIL.CPP
....\DDUTIL.H
....\drawit.cpp
....\dsound.cpp
....\fight.cpp
....\header.cpp
....\icon1.ico
....\init.cpp
....\loadsave.cpp
....\maps
....\....\city.map
....\....\city.npc
....\....\f_wood.map
....\....\f_wood.npc
....\....\home.map
....\....\home.npc
....\....\palace.map
....\....\palace.npc
....\....\shop01.map
....\....\shop01.npc
....\....\shop02.map
....\....\shop02.npc
....\....\shop03.map
....\....\shop03.npc
....\....\wood.map
....\....\wood.npc
....\menu.cpp
....\other.cpp
....\palette.cpp
....\pic
....\...\maps.bmp
....\...\Npc01.bmp
....\...\Npc02.bmp
....\...\Npc03.bmp
....\...\Npc04.bmp
....\...\Npc05.bmp
....\...\Npc06.bmp
....\...\Npc07.bmp
....\...\Npc08.bmp
....\...\Npc09.bmp
....\...\Npc10.bmp
....\...\Npc11.bmp
....\...\Npc12.bmp
....\...\Npc13.bmp
....\...\Npc14.bmp
....\...\Npc15.bmp
....\...\PLAYER.BMP
....\...\sbar.bmp
....\...\talkbar.bmp
....\...\title.bmp
....\Release
....\resource.h
....\RPG.001
....\RPG.cpp
....\RPG.DSP
....\RPG.dsw
....\RPG.ncb
....\RPG.opt
....\RPG.PLG
....\sale.cpp
....\save
....\Script1.aps
....\Script1.rc
....\text
....\....\goods.dat
....\....\gp.txt
....\....\talk.txt
....\textout.cpp
....\voc
....\...\ack_00.wav
....\...\ack_01.wav
....\...\ack_02.wav
....\...\ao_00.wav
....\...\ao_01.wav
....\...\ao_02.wav
....\...\back.mid
....\...\dead_00.wav
....\...\dead_01.wav
....\...\dead_02.wav
....\...\title.mid