文件名称:findwayvc
- 所属分类:
- 其他游戏
- 资源属性:
- [Windows] [Visual C] [源码]
- 上传时间:
- 2012-11-26
- 文件大小:
- 188kb
- 下载次数:
- 0次
- 提 供 者:
- S***
- 相关连接:
- 无
- 下载说明:
- 别用迅雷下载,失败请重下,重下不扣分!
介绍说明--下载内容均来自于网络,请自行研究使用
这个演示原来的设计是一个2D游戏的地图编辑器, 在这里主要演示Path-finding的算法
它可以随时设置地图上遮挡格子信息(用CTRL或ALT + 鼠标左键来设置), 然后控制人物
在地图上行走. 寻路生成的路径会由*标示出来
滚屏操作 : 用按键 E, D, S, F控制-this demonstration is the original design of a 2D game map editor, Here the main demonstration Path- finding algorithm that it may be readily installed on the block grid map information (using CTRL or ALT left mouse button to install), then manipulate figures running on the map. Wayfinding generated from the path marked out Scroll* Operation : keys E, D, S, F control
它可以随时设置地图上遮挡格子信息(用CTRL或ALT + 鼠标左键来设置), 然后控制人物
在地图上行走. 寻路生成的路径会由*标示出来
滚屏操作 : 用按键 E, D, S, F控制-this demonstration is the original design of a 2D game map editor, Here the main demonstration Path- finding algorithm that it may be readily installed on the block grid map information (using CTRL or ALT left mouse button to install), then manipulate figures running on the map. Wayfinding generated from the path marked out Scroll* Operation : keys E, D, S, F control
(系统自动生成,下载前可以参看下载内容)
下载文件列表
SRC
...\camera.cpp
...\camera.h
...\code_temp.txt
...\d3denum.cpp
...\d3denum.h
...\d3dfile.cpp
...\d3dfile.h
...\d3dframe.cpp
...\d3dframe.h
...\d3dmath.cpp
...\d3dmath.h
...\d3dtextr.cpp
...\d3dtextr.h
...\d3dutil.cpp
...\d3dutil.h
...\d3d_app.cpp
...\d3d_app.h
...\game_editor.cpp
...\game_editor.h
...\graph.cpp
...\graph.h
...\icon1.ico
...\log.txt
...\rc_scrip.aps
...\rc_scrip.rc
...\readme.txt
...\redraw.txt
...\resource.h
...\RUNNER.dsp
...\RUNNER.dsw
...\RUNNER.ncb
...\RUNNER.opt
...\RUNNER.plg
...\runner_lib
...\..........\client.cpp
...\..........\data_file.cpp
...\..........\debug_out.cpp
...\..........\game_grid.cpp
...\..........\game_scene.cpp
...\..........\game_sprite.cpp
...\..........\keyboard.cpp
...\..........\lua_interface.cpp
...\..........\math.cpp
...\..........\memory.cpp
...\..........\network.cpp
...\..........\path.cpp
...\..........\rle.cpp
...\..........\runner.cpp
...\..........\runner.h
...\..........\runner_game.h
...\..........\runner_net.h
...\..........\server.cpp
...\..........\spr_mgr.cpp
...\scene_view.cpp
...\scene_view.h
...\spr_character.cpp
...\spr_character.h
...\spr_view.cpp
...\spr_view.h
...\winmain.cpp
...\x_model.cpp
...\x_model.h
...\camera.cpp
...\camera.h
...\code_temp.txt
...\d3denum.cpp
...\d3denum.h
...\d3dfile.cpp
...\d3dfile.h
...\d3dframe.cpp
...\d3dframe.h
...\d3dmath.cpp
...\d3dmath.h
...\d3dtextr.cpp
...\d3dtextr.h
...\d3dutil.cpp
...\d3dutil.h
...\d3d_app.cpp
...\d3d_app.h
...\game_editor.cpp
...\game_editor.h
...\graph.cpp
...\graph.h
...\icon1.ico
...\log.txt
...\rc_scrip.aps
...\rc_scrip.rc
...\readme.txt
...\redraw.txt
...\resource.h
...\RUNNER.dsp
...\RUNNER.dsw
...\RUNNER.ncb
...\RUNNER.opt
...\RUNNER.plg
...\runner_lib
...\..........\client.cpp
...\..........\data_file.cpp
...\..........\debug_out.cpp
...\..........\game_grid.cpp
...\..........\game_scene.cpp
...\..........\game_sprite.cpp
...\..........\keyboard.cpp
...\..........\lua_interface.cpp
...\..........\math.cpp
...\..........\memory.cpp
...\..........\network.cpp
...\..........\path.cpp
...\..........\rle.cpp
...\..........\runner.cpp
...\..........\runner.h
...\..........\runner_game.h
...\..........\runner_net.h
...\..........\server.cpp
...\..........\spr_mgr.cpp
...\scene_view.cpp
...\scene_view.h
...\spr_character.cpp
...\spr_character.h
...\spr_view.cpp
...\spr_view.h
...\winmain.cpp
...\x_model.cpp
...\x_model.h