文件名称:view3ds
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源码3d格式转化软件view3ds下载
1,用VIEW3DS打开*.3ds文件;
2,左键点击打开的VIEW3DS显示区上任意一点将会弹出选择菜单;
3,按下E键选择:Export OpenGL C Code,将会自动生成两个文件*.h和 *.gl;
4,将两个文件拷到你的工程(为OpenGL环境)目录下;
5,在你的工程中加入#include"*.h";
6,给*.h文件中生成的显示列表赋id,Model = GL3DS_initialize_--()
"--"代表3ds文件的名称;
7,调用显示列表:glCallList(Model) 。
ok!-source 3d format conversion software download a view3ds with VIEW3DS open*. 3ds documents; 2, Click on the button to open the display area VIEW3DS arbitrary point on the menu will pop up; 3, press the button to select E : Export OpenGL C Code will automatically generate two documents*. H*. Gl; 4, the two documents will peruse your project (for OpenGL Environment) directory; 5. your works include# include "*. h"; 6 to*. H documents generated by the display lists given id, Model = GL3DS_initialize_-- () "--" document on behalf of 3ds the name; 7, calling the display lists : glCallList (Model). Ok!
1,用VIEW3DS打开*.3ds文件;
2,左键点击打开的VIEW3DS显示区上任意一点将会弹出选择菜单;
3,按下E键选择:Export OpenGL C Code,将会自动生成两个文件*.h和 *.gl;
4,将两个文件拷到你的工程(为OpenGL环境)目录下;
5,在你的工程中加入#include"*.h";
6,给*.h文件中生成的显示列表赋id,Model = GL3DS_initialize_--()
"--"代表3ds文件的名称;
7,调用显示列表:glCallList(Model) 。
ok!-source 3d format conversion software download a view3ds with VIEW3DS open*. 3ds documents; 2, Click on the button to open the display area VIEW3DS arbitrary point on the menu will pop up; 3, press the button to select E : Export OpenGL C Code will automatically generate two documents*. H*. Gl; 4, the two documents will peruse your project (for OpenGL Environment) directory; 5. your works include# include "*. h"; 6 to*. H documents generated by the display lists given id, Model = GL3DS_initialize_-- () "--" document on behalf of 3ds the name; 7, calling the display lists : glCallList (Model). Ok!
(系统自动生成,下载前可以参看下载内容)
下载文件列表
VIEW3DS.EXE