文件名称:Game-AI-code
- 所属分类:
- 其他游戏
- 资源属性:
- [Windows] [Visual C] [源码]
- 上传时间:
- 2012-11-26
- 文件大小:
- 4.39mb
- 下载次数:
- 0次
- 提 供 者:
- 0**
- 相关连接:
- 无
- 下载说明:
- 别用迅雷下载,失败请重下,重下不扣分!
介绍说明--下载内容均来自于网络,请自行研究使用
AI部分是一个出色游戏的重点,这里有一些AI程序设计的源代码,给大家参考和研究。
感谢www.programsalon.com给了我们这个交流的机会。希望能结交一些志同道合的朋友共同进步!EMAIL:0002niw@163.com -AI is a good part of the focus of the game, here are some of the AI programming source code for your reference and research. Thanks to our www.programsalon.com this exchange opportunity. Hope to make some like-minded friends common progress! EMAIL : 0002niw@163.com
感谢www.programsalon.com给了我们这个交流的机会。希望能结交一些志同道合的朋友共同进步!EMAIL:0002niw@163.com -AI is a good part of the focus of the game, here are some of the AI programming source code for your reference and research. Thanks to our www.programsalon.com this exchange opportunity. Hope to make some like-minded friends common progress! EMAIL : 0002niw@163.com
(系统自动生成,下载前可以参看下载内容)
下载文件列表
qcode.org
.........\02 Useful Techniques
.........\....................\02 Orkin
.........\....................\........\Agent.cpp
.........\....................\........\Agent.h
.........\....................\........\main.cpp
.........\....................\........\TriggerSystem.cpp
.........\....................\........\TriggerSystem.dsp
.........\....................\........\TriggerSystem.dsw
.........\....................\........\TriggerSystem.h
.........\....................\........\TriggerSystem.ncb
.........\....................\........\TriggerSystem.opt
.........\....................\........\TriggerSystem.plg
.........\....................\........\Vector.h
.........\....................\03 Orkin
.........\....................\........\ActionTable.cpp
.........\....................\........\ActionTable.h
.........\....................\........\ActionTable2.dsp
.........\....................\........\ActionTable2.dsw
.........\....................\........\ActionTable2.ncb
.........\....................\........\ActionTable2.opt
.........\....................\........\ActionTable2.plg
.........\....................\........\main.cpp
.........\....................\04 Orkin
.........\....................\........\AnimController.cpp
.........\....................\........\AnimController.dsp
.........\....................\........\AnimController.dsw
.........\....................\........\AnimController.h
.........\....................\........\AnimController.ncb
.........\....................\........\AnimController.opt
.........\....................\........\AnimController.plg
.........\....................\........\main.cpp
.........\....................\05 Carlisle
.........\....................\...........\Listing1.cpp
.........\....................\07 Vykruta
.........\....................\..........\ChildView.cpp
.........\....................\..........\ChildView.h
.........\....................\..........\LOSGridDemo.aps
.........\....................\..........\LOSGridDemo.cpp
.........\....................\..........\LOSGridDemo.dsp
.........\....................\..........\LOSGridDemo.dsw
.........\....................\..........\LOSGridDemo.exe
.........\....................\..........\LOSGridDemo.h
.........\....................\..........\LOSGridDemo.ncb
.........\....................\..........\LOSGridDemo.opt
.........\....................\..........\LOSGridDemo.plg
.........\....................\..........\LOSGridDemo.rc
.........\....................\..........\MainFrm.cpp
.........\....................\..........\MainFrm.h
.........\....................\..........\readme.txt
.........\....................\..........\res
.........\....................\..........\...\LOSGridDemo.rc2
.........\....................\..........\Resource.h
.........\....................\..........\StdAfx.cpp
.........\....................\..........\StdAfx.h
.........\....................\..........\TransformMat.cpp
.........\....................\..........\TransformMat.h
.........\....................\08 Zarozinski
.........\....................\.............\Spark! Viewer
.........\....................\.............\.............\DATA.TAG
.........\....................\.............\.............\data1.cab
.........\....................\.............\.............\HHUPD.EXE
.........\....................\.............\.............\lang.dat
.........\....................\.............\.............\layout.bin
.........\....................\.............\.............\os.dat
.........\....................\.............\.............\readme.txt
.........\....................\.............\.............\SETUP.EXE
.........\....................\.............\.............\SETUP.INI
.........\....................\.............\.............\setup.ins
.........\....................\.............\.............\setup.lid
.........\....................\.............\.............\_INST32I.EX_
.........\....................\.............\.............\_ISDEL.EXE
.........\....................\.............\.............\_
.........\02 Useful Techniques
.........\....................\02 Orkin
.........\....................\........\Agent.cpp
.........\....................\........\Agent.h
.........\....................\........\main.cpp
.........\....................\........\TriggerSystem.cpp
.........\....................\........\TriggerSystem.dsp
.........\....................\........\TriggerSystem.dsw
.........\....................\........\TriggerSystem.h
.........\....................\........\TriggerSystem.ncb
.........\....................\........\TriggerSystem.opt
.........\....................\........\TriggerSystem.plg
.........\....................\........\Vector.h
.........\....................\03 Orkin
.........\....................\........\ActionTable.cpp
.........\....................\........\ActionTable.h
.........\....................\........\ActionTable2.dsp
.........\....................\........\ActionTable2.dsw
.........\....................\........\ActionTable2.ncb
.........\....................\........\ActionTable2.opt
.........\....................\........\ActionTable2.plg
.........\....................\........\main.cpp
.........\....................\04 Orkin
.........\....................\........\AnimController.cpp
.........\....................\........\AnimController.dsp
.........\....................\........\AnimController.dsw
.........\....................\........\AnimController.h
.........\....................\........\AnimController.ncb
.........\....................\........\AnimController.opt
.........\....................\........\AnimController.plg
.........\....................\........\main.cpp
.........\....................\05 Carlisle
.........\....................\...........\Listing1.cpp
.........\....................\07 Vykruta
.........\....................\..........\ChildView.cpp
.........\....................\..........\ChildView.h
.........\....................\..........\LOSGridDemo.aps
.........\....................\..........\LOSGridDemo.cpp
.........\....................\..........\LOSGridDemo.dsp
.........\....................\..........\LOSGridDemo.dsw
.........\....................\..........\LOSGridDemo.exe
.........\....................\..........\LOSGridDemo.h
.........\....................\..........\LOSGridDemo.ncb
.........\....................\..........\LOSGridDemo.opt
.........\....................\..........\LOSGridDemo.plg
.........\....................\..........\LOSGridDemo.rc
.........\....................\..........\MainFrm.cpp
.........\....................\..........\MainFrm.h
.........\....................\..........\readme.txt
.........\....................\..........\res
.........\....................\..........\...\LOSGridDemo.rc2
.........\....................\..........\Resource.h
.........\....................\..........\StdAfx.cpp
.........\....................\..........\StdAfx.h
.........\....................\..........\TransformMat.cpp
.........\....................\..........\TransformMat.h
.........\....................\08 Zarozinski
.........\....................\.............\Spark! Viewer
.........\....................\.............\.............\DATA.TAG
.........\....................\.............\.............\data1.cab
.........\....................\.............\.............\HHUPD.EXE
.........\....................\.............\.............\lang.dat
.........\....................\.............\.............\layout.bin
.........\....................\.............\.............\os.dat
.........\....................\.............\.............\readme.txt
.........\....................\.............\.............\SETUP.EXE
.........\....................\.............\.............\SETUP.INI
.........\....................\.............\.............\setup.ins
.........\....................\.............\.............\setup.lid
.........\....................\.............\.............\_INST32I.EX_
.........\....................\.............\.............\_ISDEL.EXE
.........\....................\.............\.............\_