文件名称:per_pixel_lighting-参考
- 所属分类:
- OpenGL
- 资源属性:
- [Windows] [Visual C] [源码]
- 上传时间:
- 2012-11-26
- 文件大小:
- 1.77mb
- 下载次数:
- 0次
- 提 供 者:
- l**
- 相关连接:
- 无
- 下载说明:
- 别用迅雷下载,失败请重下,重下不扣分!
介绍说明--下载内容均来自于网络,请自行研究使用
per_pixel_lighting-参考
光照技术之一种
针对像素进行操作
这是国外代码
与大家共享-per_pixel_lighting-reference light technology against a pixel operate This is abroad and share code
光照技术之一种
针对像素进行操作
这是国外代码
与大家共享-per_pixel_lighting-reference light technology against a pixel operate This is abroad and share code
(系统自动生成,下载前可以参看下载内容)
下载文件列表
per_pixel_lighting-参考
.......................\documentation
.......................\.............\images
.......................\.............\......\CubeMap.gif
.......................\.............\......\disco.jpg
.......................\.............\......\discocube.gif
.......................\.............\......\Figure1.gif
.......................\.............\......\forwardspot.jpg
.......................\.............\......\multilight.jpg
.......................\.............\......\multilight_notex.jpg
.......................\.............\......\redpoint.jpg
.......................\.............\......\redspot.jpg
.......................\.............\......\unlit.jpg
.......................\.............\......\yellowpoint.jpg
.......................\.............\per_pixel_lighting.html
.......................\images
.......................\......\Beacon2D.tga
.......................\......\BeaconCubeNX.tga
.......................\......\BeaconCubeNY.tga
.......................\......\BeaconCubeNZ.tga
.......................\......\BeaconCubePX.tga
.......................\......\BeaconCubePY.tga
.......................\......\BeaconCubePZ.tga
.......................\......\ceiling.tga
.......................\......\Disco2D.tga
.......................\......\DiscoCubeNX.tga
.......................\......\DiscoCubeNY.tga
.......................\......\DiscoCubeNZ.tga
.......................\......\DiscoCubePX.tga
.......................\......\DiscoCubePY.tga
.......................\......\DiscoCubePZ.tga
.......................\......\floor.tga
.......................\......\Font.tga
.......................\......\Pointlight1D.tga
.......................\......\Pointlight2D.tga
.......................\......\Spotlight2D.tga
.......................\......\SpotlightCubeNX.tga
.......................\......\SpotlightCubeNY.tga
.......................\......\SpotlightCubeNZ.tga
.......................\......\SpotlightCubePX.tga
.......................\......\SpotlightCubePY.tga
.......................\......\SpotlightCubePZ.tga
.......................\......\wall.tga
.......................\Per Pixel Lighting.exe
.......................\readme.txt
.......................\source
.......................\......\FontTexture.cpp
.......................\......\FontTexture.h
.......................\......\main.cpp
.......................\......\main.h
.......................\......\Matrix.cpp
.......................\......\Matrix.h
.......................\......\OpenGLExtensions.cpp
.......................\......\OpenGLExtensions.h
.......................\......\OrthoNormalBasis.cpp
.......................\......\OrthoNormalBasis.h
.......................\......\Per Pixel Lighting.dsp
.......................\......\Per Pixel Lighting.dsw
.......................\......\Per Pixel Lighting.ncb
.......................\......\Per Pixel Lighting.opt
.......................\......\Per Pixel Lighting.plg
.......................\......\Plane.h
.......................\......\PointlightTexture.cpp
.......................\......\PointlightTexture.h
.......................\......\Release
.......................\......\SpotlightTexture.cpp
.......................\......\SpotlightTexture.h
.......................\......\TargaImage.cpp
.......................\......\TargaImage.h
.......................\......\Texture.cpp
.......................\......\Texture.h
.......................\......\TextureBase.cpp
.......................\......\TextureBase.h
.......................\......\Vector.h
.......................\documentation
.......................\.............\images
.......................\.............\......\CubeMap.gif
.......................\.............\......\disco.jpg
.......................\.............\......\discocube.gif
.......................\.............\......\Figure1.gif
.......................\.............\......\forwardspot.jpg
.......................\.............\......\multilight.jpg
.......................\.............\......\multilight_notex.jpg
.......................\.............\......\redpoint.jpg
.......................\.............\......\redspot.jpg
.......................\.............\......\unlit.jpg
.......................\.............\......\yellowpoint.jpg
.......................\.............\per_pixel_lighting.html
.......................\images
.......................\......\Beacon2D.tga
.......................\......\BeaconCubeNX.tga
.......................\......\BeaconCubeNY.tga
.......................\......\BeaconCubeNZ.tga
.......................\......\BeaconCubePX.tga
.......................\......\BeaconCubePY.tga
.......................\......\BeaconCubePZ.tga
.......................\......\ceiling.tga
.......................\......\Disco2D.tga
.......................\......\DiscoCubeNX.tga
.......................\......\DiscoCubeNY.tga
.......................\......\DiscoCubeNZ.tga
.......................\......\DiscoCubePX.tga
.......................\......\DiscoCubePY.tga
.......................\......\DiscoCubePZ.tga
.......................\......\floor.tga
.......................\......\Font.tga
.......................\......\Pointlight1D.tga
.......................\......\Pointlight2D.tga
.......................\......\Spotlight2D.tga
.......................\......\SpotlightCubeNX.tga
.......................\......\SpotlightCubeNY.tga
.......................\......\SpotlightCubeNZ.tga
.......................\......\SpotlightCubePX.tga
.......................\......\SpotlightCubePY.tga
.......................\......\SpotlightCubePZ.tga
.......................\......\wall.tga
.......................\Per Pixel Lighting.exe
.......................\readme.txt
.......................\source
.......................\......\FontTexture.cpp
.......................\......\FontTexture.h
.......................\......\main.cpp
.......................\......\main.h
.......................\......\Matrix.cpp
.......................\......\Matrix.h
.......................\......\OpenGLExtensions.cpp
.......................\......\OpenGLExtensions.h
.......................\......\OrthoNormalBasis.cpp
.......................\......\OrthoNormalBasis.h
.......................\......\Per Pixel Lighting.dsp
.......................\......\Per Pixel Lighting.dsw
.......................\......\Per Pixel Lighting.ncb
.......................\......\Per Pixel Lighting.opt
.......................\......\Per Pixel Lighting.plg
.......................\......\Plane.h
.......................\......\PointlightTexture.cpp
.......................\......\PointlightTexture.h
.......................\......\Release
.......................\......\SpotlightTexture.cpp
.......................\......\SpotlightTexture.h
.......................\......\TargaImage.cpp
.......................\......\TargaImage.h
.......................\......\Texture.cpp
.......................\......\Texture.h
.......................\......\TextureBase.cpp
.......................\......\TextureBase.h
.......................\......\Vector.h