文件名称:Quake3_updatex_05_11_30

  • 所属分类:
  • 射击游戏
  • 资源属性:
  • [C/C++] [源码]
  • 上传时间:
  • 2012-11-26
  • 文件大小:
  • 4.32mb
  • 下载次数:
  • 1次
  • 提 供 者:
  • 南**
  • 相关连接:
  • 下载说明:
  • 别用迅雷下载,失败请重下,重下不扣分!

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《雷神之锤3:竞技场》源代码正式公布





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2005年8月23日 网络游戏_游戏之王 | 游戏攻略秘籍





  在今年8月刚刚过去的QuakeCon 2005上,id Software宣布了Xbox版本的《毁灭战士3:邪恶复苏》,同时宣布了《雷神之锤4》的更多细节。但是,一名真正的高级玩家,恐怕要看到这则消息才会觉得快乐——



  在QuakeCon 2005上,约翰·卡马克许诺说,将会在一周之后放出《雷神之锤3:竞技场》的源代码。在上周末,卡马克的许诺终于实现了,您现在就可以到此处下载到这个5.6MB的压缩包。即使您不打算研究源代码,至少您可以看看这款著名的第一人称射击游戏的源代码是什么样子的。



  源代码是几乎可以完全自由使用的,除了read me文档中注明不可以自由使用的部分。



  这次放出的源代码可以让业余程序设计者根据《雷神之锤3:竞技场》的引擎创造新游戏,就像玩家根据《半条命》创造出《反恐精英》一样。



-"Quake 3 : Arena, "an official source announced-------------------------------------------------------------------------------- August 23, 2005 game online games _ King | Raiders game in SECRET just this past August at QuakeCon 2005, id Software announced that the Xbox version of "Doom 3 : Resurrection of Evil" also announced that the "Big 4" for more details. However, a true senior players, I am afraid to see this news will feel happier-- the QuakeCon 2005, John Carmack promised that will be released in a week after the "Quake 3 : Arena," the source code. Over the weekend, John Carmack's promise finally realized, you can now here to download the 5.6Mbit compressed. Even if you do not intend to study the source code, at least you can see this
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下载文件列表

Quake3_updatex_05_11_30

.......................\code

.......................\....\botlib

.......................\....\......\aasfile.h

.......................\....\......\be_aas_bsp.h

.......................\....\......\be_aas_bspq3.c

.......................\....\......\be_aas_cluster.c

.......................\....\......\be_aas_cluster.h

.......................\....\......\be_aas_debug.c

.......................\....\......\be_aas_debug.h

.......................\....\......\be_aas_def.h

.......................\....\......\be_aas_entity.c

.......................\....\......\be_aas_entity.h

.......................\....\......\be_aas_file.c

.......................\....\......\be_aas_file.h

.......................\....\......\be_aas_funcs.h

.......................\....\......\be_aas_main.c

.......................\....\......\be_aas_main.h

.......................\....\......\be_aas_move.c

.......................\....\......\be_aas_move.h

.......................\....\......\be_aas_optimize.c

.......................\....\......\be_aas_optimize.h

.......................\....\......\be_aas_reach.c

.......................\....\......\be_aas_reach.h

.......................\....\......\be_aas_route.c

.......................\....\......\be_aas_route.h

.......................\....\......\be_aas_routealt.c

.......................\....\......\be_aas_routealt.h

.......................\....\......\be_aas_sample.c

.......................\....\......\be_aas_sample.h

.......................\....\......\be_ai_char.c

.......................\....\......\be_ai_chat.c

.......................\....\......\be_ai_gen.c

.......................\....\......\be_ai_goal.c

.......................\....\......\be_ai_move.c

.......................\....\......\be_ai_weap.c

.......................\....\......\be_ai_weight.c

.......................\....\......\be_ai_weight.h

.......................\....\......\be_ea.c

.......................\....\......\be_interface.c

.......................\....\......\be_interface.h

.......................\....\......\botlib.vcproj

.......................\....\......\lcc.mak

.......................\....\......\linux-i386.mak

.......................\....\......\l_crc.c

.......................\....\......\l_crc.h

.......................\....\......\l_libvar.c

.......................\....\......\l_libvar.h

.......................\....\......\l_log.c

.......................\....\......\l_log.h

.......................\....\......\l_memory.c

.......................\....\......\l_memory.h

.......................\....\......\l_precomp.c

.......................\....\......\l_precomp.h

.......................\....\......\l_script.c

.......................\....\......\l_script.h

.......................\....\......\l_struct.c

.......................\....\......\l_struct.h

.......................\....\......\l_utils.h

.......................\....\bspc

.......................\....\....\aasfile.h

.......................\....\....\aas_areamerging.c

.......................\....\....\aas_areamerging.h

.......................\....\....\aas_cfg.c

.......................\....\....\aas_cfg.h

.......................\....\....\aas_create.c

.......................\....\....\aas_create.h

.......................\....\....\aas_edgemelting.c

.......................\....\....\aas_edgemelting.h

.......................\....\....\aas_facemerging.c

.......................\....\....\aas_facemerging.h

.......................\....\....\aas_file.c

.......................\....\....\aas_file.h

.......................\....\....\aas_gsubdiv.c

.......................\....\....\aas_gsubdiv.h

.......................\....\....\aas_map.c

.......................\....\....\aas_map.h

.......................\....\....\aas_prunenodes.c

.......................\....\....\aas_prunenodes.h

.......................\....\....\aas_store.c

.......................\....\....\aas_store.h

.......................\....\....\be_aas_bspc.c

.......................\....\....\be_aas_bspc.h

.......................\....\....\brushbsp.c

.......................\....\....\bspc.c

.......................

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