文件名称:Symbian_OS_2D_Game_Engine_Example_v1_0
介绍说明--下载内容均来自于网络,请自行研究使用
Symbian OS: 2D Game Engine Example
file name: Symbian_OS_2D_Game_Engine_Example_v1_0.zip
descr iption: This C++ example application shows how to make a portable and efficient 2D game on top of Symbian OS. The application supports different display modes and screen resolutions with both portrait and landscape orientations, and provides some insight into multi-platform development.
date of publication: 2005-12-12
type: Example
topic: Symbian C++
Games
Graphics
Multi-Platform Development
Nokia 7710
S60
Series 80 2nd Edition
Symbian OS
language: English (en)
media encoding: Zip Archive (zip)
compatibility: S60 1st Edition
S60 2nd Edition
S60 3rd Edition
Series 80 2nd Edition
Tested on Nokia 3230, Nokia 3650, Nokia 7650, Nokia N-Gage(TM), Nokia N-Gage(TM) QD, Nokia 6600, Nokia 6670, Nokia 7610, Nokia 6630, Nokia 6680, Nokia N71, Nokia N90, Nokia E61, Nokia E70, Panasonic X700, Sendo X, Nokia 9300, Nokia 9500, Nokia 7710
-Symbian OS : 2D Game Engine Example file name : Symbian_OS_2D_Game_Engine_Example_v1_0.z ip descr iption : This application C example shows how to make a po RTABLE and efficient 2D game on top of the Symbian OS . The application supports different display m Odes and screen resolutions with both portrait and landscape orientations. and provides some insight into multi-platform development. date of publication : 2005-12-12 type : Example topic : Symbian C Games Graphics Multi-Platform Devel Doping S60 Nokia 7710 Series 80 2nd Edition Symbian ian OS language : English (en) media encoding : Zip Archive (zip) compatibility : 1st Edition S60 S60 2nd Edition S60 3rd Edition S eries 80 2nd Edition Tested on the Nokia 3230, the Nokia 3650, Nokia 7650, Nokia N-Gage (TM), Nokia N-Gage (TM) QD, Nokia 6
file name: Symbian_OS_2D_Game_Engine_Example_v1_0.zip
descr iption: This C++ example application shows how to make a portable and efficient 2D game on top of Symbian OS. The application supports different display modes and screen resolutions with both portrait and landscape orientations, and provides some insight into multi-platform development.
date of publication: 2005-12-12
type: Example
topic: Symbian C++
Games
Graphics
Multi-Platform Development
Nokia 7710
S60
Series 80 2nd Edition
Symbian OS
language: English (en)
media encoding: Zip Archive (zip)
compatibility: S60 1st Edition
S60 2nd Edition
S60 3rd Edition
Series 80 2nd Edition
Tested on Nokia 3230, Nokia 3650, Nokia 7650, Nokia N-Gage(TM), Nokia N-Gage(TM) QD, Nokia 6600, Nokia 6670, Nokia 7610, Nokia 6630, Nokia 6680, Nokia N71, Nokia N90, Nokia E61, Nokia E70, Panasonic X700, Sendo X, Nokia 9300, Nokia 9500, Nokia 7710
-Symbian OS : 2D Game Engine Example file name : Symbian_OS_2D_Game_Engine_Example_v1_0.z ip descr iption : This application C example shows how to make a po RTABLE and efficient 2D game on top of the Symbian OS . The application supports different display m Odes and screen resolutions with both portrait and landscape orientations. and provides some insight into multi-platform development. date of publication : 2005-12-12 type : Example topic : Symbian C Games Graphics Multi-Platform Devel Doping S60 Nokia 7710 Series 80 2nd Edition Symbian ian OS language : English (en) media encoding : Zip Archive (zip) compatibility : 1st Edition S60 S60 2nd Edition S60 3rd Edition S eries 80 2nd Edition Tested on the Nokia 3230, the Nokia 3650, Nokia 7650, Nokia N-Gage (TM), Nokia N-Gage (TM) QD, Nokia 6
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(系统自动生成,下载前可以参看下载内容)
下载文件列表
Example2D
.........\aif
.........\...\Example2Daif.rss
.........\data
.........\....\diamond.mbm
.........\....\diamondbox.mbm
.........\....\font.mbm
.........\....\level0.mbm
.........\....\monster.mbm
.........\....\noname-8b.raw
.........\....\noname2-8b.raw
.........\....\player.mbm
.........\....\sprites.mbm
.........\....\title.mbm
.........\....\titleFP3.mbm
.........\....\titleS60.mbm
.........\group7710
.........\.........\bld.inf
.........\.........\Example2D.mmp
.........\groupS60
.........\........\bld.inf
.........\........\example2d.mmp
.........\........\example2d_aif.mk
.........\........\example2d_loc.rss
.........\........\example2d_reg.rss
.........\........\example2d_s60_3rd_ed.mmp
.........\groupS80
.........\........\bld.inf
.........\........\Example2D.mmp
.........\inc
.........\...\CAudio.h
.........\...\CBitmap.h
.........\...\CChrDiamond.h
.........\...\CChrDiamondBox.h
.........\...\CChrMonster.h
.........\...\CChrPlayer.h
.........\...\CFont.h
.........\...\CModelGame.h
.........\...\CModelHelp.h
.........\...\CModelTitle.h
.........\...\CSprite.h
.........\...\CTileMap.h
.........\...\CTiming.h
.........\...\Example2DApp.h
.........\...\Example2DAppui.h
.........\...\Example2DContainer.h
.........\...\Example2DDocument.h
.........\...\Global.h
.........\...\level0.h
.........\...\MAudioSource.h
.........\...\MCharacter.h
.........\...\MModel.h
.........\...\MSystem.h
.........\...\MTimingCall.h
.........\Licence.txt
.........\Release_Notes.htm
.........\Release_Notes.txt
.........\sis
.........\...\Example2D7710.pkg
.........\...\Example2D7710.SIS
.........\...\Example2DS60.pkg
.........\...\Example2DS60.SIS
.........\...\example2ds60_3rd_armv5.pkg
.........\...\example2ds60_3rd_gcce.pkg
.........\...\Example2DS80.pkg
.........\...\Example2DS80.SIS
.........\src
.........\...\CAudio.cpp
.........\...\CBitmap.cpp
.........\...\CChrDiamond.cpp
.........\...\CChrDiamondBox.cpp
.........\...\CChrMonster.cpp
.........\...\CChrPlayer.cpp
.........\...\CFont.cpp
.........\...\CModelGame.cpp
.........\...\CModelHelp.cpp
.........\...\CModelTitle.cpp
.........\...\CSprite.cpp
.........\...\CTileMap.cpp
.........\...\CTiming.cpp
.........\...\Example2DApp.cpp
.........\...\Example2DAppui.cpp
.........\...\Example2DContainer.cpp
.........\...\Example2DDocument.cpp
.........\aif
.........\...\Example2Daif.rss
.........\data
.........\....\diamond.mbm
.........\....\diamondbox.mbm
.........\....\font.mbm
.........\....\level0.mbm
.........\....\monster.mbm
.........\....\noname-8b.raw
.........\....\noname2-8b.raw
.........\....\player.mbm
.........\....\sprites.mbm
.........\....\title.mbm
.........\....\titleFP3.mbm
.........\....\titleS60.mbm
.........\group7710
.........\.........\bld.inf
.........\.........\Example2D.mmp
.........\groupS60
.........\........\bld.inf
.........\........\example2d.mmp
.........\........\example2d_aif.mk
.........\........\example2d_loc.rss
.........\........\example2d_reg.rss
.........\........\example2d_s60_3rd_ed.mmp
.........\groupS80
.........\........\bld.inf
.........\........\Example2D.mmp
.........\inc
.........\...\CAudio.h
.........\...\CBitmap.h
.........\...\CChrDiamond.h
.........\...\CChrDiamondBox.h
.........\...\CChrMonster.h
.........\...\CChrPlayer.h
.........\...\CFont.h
.........\...\CModelGame.h
.........\...\CModelHelp.h
.........\...\CModelTitle.h
.........\...\CSprite.h
.........\...\CTileMap.h
.........\...\CTiming.h
.........\...\Example2DApp.h
.........\...\Example2DAppui.h
.........\...\Example2DContainer.h
.........\...\Example2DDocument.h
.........\...\Global.h
.........\...\level0.h
.........\...\MAudioSource.h
.........\...\MCharacter.h
.........\...\MModel.h
.........\...\MSystem.h
.........\...\MTimingCall.h
.........\Licence.txt
.........\Release_Notes.htm
.........\Release_Notes.txt
.........\sis
.........\...\Example2D7710.pkg
.........\...\Example2D7710.SIS
.........\...\Example2DS60.pkg
.........\...\Example2DS60.SIS
.........\...\example2ds60_3rd_armv5.pkg
.........\...\example2ds60_3rd_gcce.pkg
.........\...\Example2DS80.pkg
.........\...\Example2DS80.SIS
.........\src
.........\...\CAudio.cpp
.........\...\CBitmap.cpp
.........\...\CChrDiamond.cpp
.........\...\CChrDiamondBox.cpp
.........\...\CChrMonster.cpp
.........\...\CChrPlayer.cpp
.........\...\CFont.cpp
.........\...\CModelGame.cpp
.........\...\CModelHelp.cpp
.........\...\CModelTitle.cpp
.........\...\CSprite.cpp
.........\...\CTileMap.cpp
.........\...\CTiming.cpp
.........\...\Example2DApp.cpp
.........\...\Example2DAppui.cpp
.........\...\Example2DContainer.cpp
.........\...\Example2DDocument.cpp