文件名称:dadisu
- 所属分类:
- 其他游戏
- 资源属性:
- [Windows] [Visual.Net] [源码]
- 上传时间:
- 2012-11-26
- 文件大小:
- 1.18mb
- 下载次数:
- 0次
- 提 供 者:
- 杨*
- 相关连接:
- 无
- 下载说明:
- 别用迅雷下载,失败请重下,重下不扣分!
介绍说明--下载内容均来自于网络,请自行研究使用
讲解:
一. 规则:
1.人不允许斜走
2.人不允许走已经走过的地方
二. 屏幕大小:全屏 1024×768
三. 游戏画面
主屏幕:
四. 地图构成:
1.实际坐标:以(0,0)为(0,0)----------------TrueCo
2.逻辑坐标:以(100,100)为(0,0)----------LogCo
3.逻辑块:以10×10的小块--------------LogBlock
(一般使用逻辑块)
1.2.3直接的转换作为共有函数.
(一个人占4小块)
五. 人员类
#define MAXPLAYER 2
direction=-1//表示停止
人的移动方式:直到人按方向键为之,此人会一直朝一个方向走下去
敌人移动方式:45度撞击
以该物体左上角的坐标为坐标标记 -On: one. Rules: 1. Were not allowed to take the ramp 2. Were not allowed to take the place has gone through the second. Screen Size: 1024 × 768 full-screen three. Game screen the main screen: four. Map: 1. The actual coordinates: to (0,0) to (0,0 )---------------- TrueCo2. Logical coordinates: to (100100) to (0,0 )---------- LogCo3. Logical Block: A 10 × 10 small-------------- LogBlock (generally used logic block) 1.2.3 direct conversion as a total function. (a total of 4 pieces) 5. Category# Define MAXPLAYER 2direction =- 1// that the way to stop the movement of people: the arrow keys until the person was, this person will always be in one direction down enemy movement: 45 degrees to hit the upper left corner of the object coordinates To coordinate marker
一. 规则:
1.人不允许斜走
2.人不允许走已经走过的地方
二. 屏幕大小:全屏 1024×768
三. 游戏画面
主屏幕:
四. 地图构成:
1.实际坐标:以(0,0)为(0,0)----------------TrueCo
2.逻辑坐标:以(100,100)为(0,0)----------LogCo
3.逻辑块:以10×10的小块--------------LogBlock
(一般使用逻辑块)
1.2.3直接的转换作为共有函数.
(一个人占4小块)
五. 人员类
#define MAXPLAYER 2
direction=-1//表示停止
人的移动方式:直到人按方向键为之,此人会一直朝一个方向走下去
敌人移动方式:45度撞击
以该物体左上角的坐标为坐标标记 -On: one. Rules: 1. Were not allowed to take the ramp 2. Were not allowed to take the place has gone through the second. Screen Size: 1024 × 768 full-screen three. Game screen the main screen: four. Map: 1. The actual coordinates: to (0,0) to (0,0 )---------------- TrueCo2. Logical coordinates: to (100100) to (0,0 )---------- LogCo3. Logical Block: A 10 × 10 small-------------- LogBlock (generally used logic block) 1.2.3 direct conversion as a total function. (a total of 4 pieces) 5. Category# Define MAXPLAYER 2direction =- 1// that the way to stop the movement of people: the arrow keys until the person was, this person will always be in one direction down enemy movement: 45 degrees to hit the upper left corner of the object coordinates To coordinate marker
(系统自动生成,下载前可以参看下载内容)
下载文件列表
打地鼠
......\back.cpp
......\back.h
......\CInput.cpp
......\CInput.h
......\Ddutil.cpp
......\Ddutil.h
......\Define.h
......\DMusic.cpp
......\DMusic.h
......\Enemy.cpp
......\Enemy.h
......\finger.cpp
......\finger.h
......\GamePlay.cpp
......\GamePlay.h
......\Graphs.cpp
......\Graphs.h
......\image
......\.....\live
......\.....\....\enemy
......\.....\....\player
......\.....\map
......\IOFile.cpp
......\IOFile.h
......\Live.cpp
......\Live.h
......\main.cpp
......\main.h
......\Player.cpp
......\Player.h
......\resource.h
......\ShowLev.cpp
......\ShowLev.h
......\sounds
......\......\chose.wav
......\......\eat.wav
......\......\e_dead.wav
......\......\pass.wav
......\......\p_dead.wav
......\......\start_enter.wav
......\公有函数.txt
......\打地鼠 游戏策划.doc
......\打地鼠.aps
......\打地鼠.exe
......\打地鼠.rc
......\打地鼠.sln
......\打地鼠.vcproj
......\back.cpp
......\back.h
......\CInput.cpp
......\CInput.h
......\Ddutil.cpp
......\Ddutil.h
......\Define.h
......\DMusic.cpp
......\DMusic.h
......\Enemy.cpp
......\Enemy.h
......\finger.cpp
......\finger.h
......\GamePlay.cpp
......\GamePlay.h
......\Graphs.cpp
......\Graphs.h
......\image
......\.....\live
......\.....\....\enemy
......\.....\....\player
......\.....\map
......\IOFile.cpp
......\IOFile.h
......\Live.cpp
......\Live.h
......\main.cpp
......\main.h
......\Player.cpp
......\Player.h
......\resource.h
......\ShowLev.cpp
......\ShowLev.h
......\sounds
......\......\chose.wav
......\......\eat.wav
......\......\e_dead.wav
......\......\pass.wav
......\......\p_dead.wav
......\......\start_enter.wav
......\公有函数.txt
......\打地鼠 游戏策划.doc
......\打地鼠.aps
......\打地鼠.exe
......\打地鼠.rc
......\打地鼠.sln
......\打地鼠.vcproj