文件名称:电院五子棋(PLAEEI)
- 所属分类:
- 棋牌游戏
- 资源属性:
- [Windows] [Visual C] [Basic/ASP] [源码]
- 上传时间:
- 2012-11-26
- 文件大小:
- 935kb
- 下载次数:
- 0次
- 提 供 者:
- 王**
- 相关连接:
- 无
- 下载说明:
- 别用迅雷下载,失败请重下,重下不扣分!
介绍说明--下载内容均来自于网络,请自行研究使用
一款自主开发的五子棋程序,乃无禁手算法,为本人参加校挑战杯的作品,获三等奖。该程序棋力强劲,在QQ中的战绩目前为:
积分:43 赢:44 输:27 平:2
胜率:60%
曾和网上四五款无禁手的五子棋程序对弈,十盘中一般能胜七八盘!先手基本没负过!
采用了递归算法预测下一步,不过由于是为了应付学校的挑战杯,代码写的不是很规范,递归算法也不完美,之后由于学习时间很紧张,也没时间改进,今天把源代码公布出来,和大家一起学习探讨!大家可以自由使用我的代码,不过有点要求是,如果有人对程序中的算法进行了改进或有更好的思路,还望能传给我一份,让大家共同进步!
希望这个代码能给大家带来一点帮助!
谢谢大家-new independent development of the 331 procedures, is no cut-hand algorithm, I attended school for the Challenge Cup entries Rs 799. The procedure spotlight strong QQ in the current record : Integral : 43 wins : 44 losers : 27 Level : 2 .500 : 60% have Internet on April 5, and no cut-hand plays 331 procedures, generally intraday 10-78! Firstly basically had no negative! Using the recursive algorithm predicted the next step, however, is to cover the Challenge Cup, the code was not very standardized, recursive algorithm not perfect, because after learning time is very tight, there is no time to improve, today's source code announced, we will study together and explore! We can freely use my code, but a little bit is that if someone had the right procedures to improve the algorithm, or a b
积分:43 赢:44 输:27 平:2
胜率:60%
曾和网上四五款无禁手的五子棋程序对弈,十盘中一般能胜七八盘!先手基本没负过!
采用了递归算法预测下一步,不过由于是为了应付学校的挑战杯,代码写的不是很规范,递归算法也不完美,之后由于学习时间很紧张,也没时间改进,今天把源代码公布出来,和大家一起学习探讨!大家可以自由使用我的代码,不过有点要求是,如果有人对程序中的算法进行了改进或有更好的思路,还望能传给我一份,让大家共同进步!
希望这个代码能给大家带来一点帮助!
谢谢大家-new independent development of the 331 procedures, is no cut-hand algorithm, I attended school for the Challenge Cup entries Rs 799. The procedure spotlight strong QQ in the current record : Integral : 43 wins : 44 losers : 27 Level : 2 .500 : 60% have Internet on April 5, and no cut-hand plays 331 procedures, generally intraday 10-78! Firstly basically had no negative! Using the recursive algorithm predicted the next step, however, is to cover the Challenge Cup, the code was not very standardized, recursive algorithm not perfect, because after learning time is very tight, there is no time to improve, today's source code announced, we will study together and explore! We can freely use my code, but a little bit is that if someone had the right procedures to improve the algorithm, or a b
(系统自动生成,下载前可以参看下载内容)
下载文件列表
1.chs
COMDLG32.OCX
ComputerAI.bas
DelcareValue.bas
DrawFunction.bas
FiveChess.exe
FiveChess1.exe
HelpFrm.frm
HelpFrm.frx
Icon.frm
Icon.frx
Main.frm
Main.frx
MSSCCPRJ.SCC
PicContainer.frm
PicContainer.frx
put.wav
Setting.frm
Setting.frx
Sup.chs
Sup1.chs
sup2.chs
sup3.chs
TiGui.bas
vv1.chs
win.wav
WindowFunction.bas
工程1.vbp
工程1.vbw
COMDLG32.OCX
ComputerAI.bas
DelcareValue.bas
DrawFunction.bas
FiveChess.exe
FiveChess1.exe
HelpFrm.frm
HelpFrm.frx
Icon.frm
Icon.frx
Main.frm
Main.frx
MSSCCPRJ.SCC
PicContainer.frm
PicContainer.frx
put.wav
Setting.frm
Setting.frx
Sup.chs
Sup1.chs
sup2.chs
sup3.chs
TiGui.bas
vv1.chs
win.wav
WindowFunction.bas
工程1.vbp
工程1.vbw