文件名称:超级玛丽
- 所属分类:
- 其他小程序
- 资源属性:
- [Windows] [Visual C] [源码]
- 上传时间:
- 2012-11-26
- 文件大小:
- 124kb
- 下载次数:
- 0次
- 提 供 者:
- 李**
- 相关连接:
- 无
- 下载说明:
- 别用迅雷下载,失败请重下,重下不扣分!
介绍说明--下载内容均来自于网络,请自行研究使用
这是一个模仿任天堂经典游戏《超级玛丽》的克隆游戏。目前支持windows
和linux两种操作系统。你应该已经得到了这个游戏的全部源代码和地图编辑器
的源代码。地图编辑器( MapEdit目录下 )使你可以充分发挥想象力,轻而易举
地创造出游戏中的关卡( 目前我只做了两关 )。-This a parody of classic Nintendo game "Super Mario" Cloning of the game. The current support for Windows and Linux operating systems. You should have won the game all the source code and the map editor's source code. Map Editor (MapEdit directory) so that you can fully use my imagination to create an easy game points (currently I only had two clearance).
和linux两种操作系统。你应该已经得到了这个游戏的全部源代码和地图编辑器
的源代码。地图编辑器( MapEdit目录下 )使你可以充分发挥想象力,轻而易举
地创造出游戏中的关卡( 目前我只做了两关 )。-This a parody of classic Nintendo game "Super Mario" Cloning of the game. The current support for Windows and Linux operating systems. You should have won the game all the source code and the map editor's source code. Map Editor (MapEdit directory) so that you can fully use my imagination to create an easy game points (currently I only had two clearance).
(系统自动生成,下载前可以参看下载内容)
下载文件列表
超级玛丽
........\bitmap.h
........\bright.pal
........\darken.pal
........\game.cpp
........\game.h
........\gpl.txt
........\graphics
........\........\Debug
........\........\ghost.bmp
........\........\mushroom.bmp
........\........\player.bmp
........\........\Release
........\........\tile.bmp
........\........\turtle.bmp
........\input.h
........\level
........\.....\level1.dat
........\.....\level2.dat
........\linux
........\.....\bitmap.cpp
........\.....\input.cpp
........\.....\main.cpp
........\.....\Makefile
........\.....\mytime.cpp
........\MapEdit
........\.......\Debug
........\.......\GhostList.cpp
........\.......\GhostList.h
........\.......\MainFrm.cpp
........\.......\MainFrm.h
........\.......\MapEdit.clw
........\.......\MapEdit.cpp
........\.......\MapEdit.dsp
........\.......\MapEdit.h
........\.......\MapEdit.rc
........\.......\MapEditDoc.cpp
........\.......\MapEditDoc.h
........\.......\MapEditView.cpp
........\.......\MapEditView.h
........\.......\MapWidthDlg.cpp
........\.......\MapWidthDlg.h
........\.......\ObjectTypeDlg.cpp
........\.......\ObjectTypeDlg.h
........\.......\Release
........\.......\res
........\.......\...\MapEdit.rc2
........\.......\...\tile.bmp
........\.......\...\Toolbar.bmp
........\.......\resource.h
........\.......\StdAfx.cpp
........\.......\StdAfx.h
........\MapEdit.exe
........\Mario.exe
........\mytime.h
........\plane.cpp
........\plane.h
........\Readme.txt
........\sound
........\.....\back1.mid
........\.....\back2.mid
........\sound.h
........\sprite.cpp
........\sprite.h
........\type.h
........\win32
........\.....\Bitmap.cpp
........\.....\Debug
........\.....\Input.cpp
........\.....\Mario.dsp
........\.....\Mario.dsw
........\.....\Mario.rc
........\.....\mytime.cpp
........\.....\Release
........\.....\resource.h
........\.....\Sound.cpp
........\.....\wavread.cpp
........\.....\wavread.h
........\.....\winmain.cpp
........\bitmap.h
........\bright.pal
........\darken.pal
........\game.cpp
........\game.h
........\gpl.txt
........\graphics
........\........\Debug
........\........\ghost.bmp
........\........\mushroom.bmp
........\........\player.bmp
........\........\Release
........\........\tile.bmp
........\........\turtle.bmp
........\input.h
........\level
........\.....\level1.dat
........\.....\level2.dat
........\linux
........\.....\bitmap.cpp
........\.....\input.cpp
........\.....\main.cpp
........\.....\Makefile
........\.....\mytime.cpp
........\MapEdit
........\.......\Debug
........\.......\GhostList.cpp
........\.......\GhostList.h
........\.......\MainFrm.cpp
........\.......\MainFrm.h
........\.......\MapEdit.clw
........\.......\MapEdit.cpp
........\.......\MapEdit.dsp
........\.......\MapEdit.h
........\.......\MapEdit.rc
........\.......\MapEditDoc.cpp
........\.......\MapEditDoc.h
........\.......\MapEditView.cpp
........\.......\MapEditView.h
........\.......\MapWidthDlg.cpp
........\.......\MapWidthDlg.h
........\.......\ObjectTypeDlg.cpp
........\.......\ObjectTypeDlg.h
........\.......\Release
........\.......\res
........\.......\...\MapEdit.rc2
........\.......\...\tile.bmp
........\.......\...\Toolbar.bmp
........\.......\resource.h
........\.......\StdAfx.cpp
........\.......\StdAfx.h
........\MapEdit.exe
........\Mario.exe
........\mytime.h
........\plane.cpp
........\plane.h
........\Readme.txt
........\sound
........\.....\back1.mid
........\.....\back2.mid
........\sound.h
........\sprite.cpp
........\sprite.h
........\type.h
........\win32
........\.....\Bitmap.cpp
........\.....\Debug
........\.....\Input.cpp
........\.....\Mario.dsp
........\.....\Mario.dsw
........\.....\Mario.rc
........\.....\mytime.cpp
........\.....\Release
........\.....\resource.h
........\.....\Sound.cpp
........\.....\wavread.cpp
........\.....\wavread.h
........\.....\winmain.cpp