文件名称:3ds文件的场景绘制系统
- 所属分类:
- 图形图象
- 资源属性:
- [Windows] [Visual C] [源码]
- 上传时间:
- 2012-11-26
- 文件大小:
- 4.79mb
- 下载次数:
- 0次
- 提 供 者:
- 李*
- 相关连接:
- 无
- 下载说明:
- 别用迅雷下载,失败请重下,重下不扣分!
介绍说明--下载内容均来自于网络,请自行研究使用
这是一个3ds文件的三维场景绘制的完整系统。主要功能有:3ds文件的读取、添加纹理、文档串行化、拷屏和视频捕捉。对于做虚拟现实和场景模拟的有一定参考意义。-3ds This is a document of 3D Scene Rendering the complete system. The main functions are : 3ds document read, add texture, document serial, emboss screen and video capture. So for virtual reality and simulation of the scene are meaningful.
(系统自动生成,下载前可以参看下载内容)
下载文件列表
3ds文件的场景绘制系统
.....................\3DEDITOR.APS
.....................\3DEDITOR.CLW
.....................\3DEDITOR.CPP
.....................\3DEDITOR.DSP
.....................\3DEDITOR.DSW
.....................\3DEDITOR.H
.....................\3DEDITOR.NCB
.....................\3DEDITOR.OPT
.....................\3DEDITOR.PLG
.....................\3DEDITOR.RC
.....................\3DEDITORDOC.CPP
.....................\3DEDITORDOC.DSP
.....................\3DEDITORDOC.DSW
.....................\3DEDITORDOC.H
.....................\3DEDITORDOC.ncb
.....................\3DEDITORDOC.OPT
.....................\3DEDITORDOC.PLG
.....................\3DEDITORVIEW.CPP
.....................\3DEDITORVIEW.H
.....................\AVICAPTURE.CPP
.....................\AVICAPTURE.H
.....................\CHILDFRM.CPP
.....................\CHILDFRM.H
.....................\CHUNKFILE.CPP
.....................\CHUNKFILE.H
.....................\CLASSLIB.CPP
.....................\CLASSLIB.H
.....................\DEBUG
.....................\DEFS.H
.....................\DLGCAPTUREMOVIE.CPP
.....................\DLGCAPTUREMOVIE.H
.....................\DLGIMPORT.CPP
.....................\DLGIMPORT.H
.....................\DLGMAPPING.CPP
.....................\DLGMAPPING.H
.....................\DLGMATERIAL.CPP
.....................\DLGMATERIAL.H
.....................\DLGPROPERTIES.CPP
.....................\DLGPROPERTIES.H
.....................\DLGRAYTRACE.CPP
.....................\DLGRAYTRACE.H
.....................\EXPORT3DS.CPP
.....................\GLMEMORYDC.CPP
.....................\GLMEMORYDC.H
.....................\IMAGECAPTURE.CPP
.....................\IMAGECAPTURE.H
.....................\IMPEXP3DS.H
.....................\IMPORT3DS.CPP
.....................\IMPORT3DS_PM.CPP
.....................\IMPORT3DS_PM.H
.....................\IMPORTPROGRESS.CPP
.....................\IMPORTPROGRESS.H
.....................\JCONFIG.H
.....................\JMORECFG.H
.....................\JPEG.H
.....................\JPEG.LIB
.....................\JPEGLIB.H
.....................\MAINFRM.CPP
.....................\MAINFRM.H
.....................\OBJECT.CPP
.....................\OBJECT.H
.....................\PICTURE.CPP
.....................\PICTURE.H
.....................\PNG.H
.....................\PNGCONF.H
.....................\RAYTRACE.CPP
.....................\README.TXT
.....................\RELEASE
.....................\RENDERVIEW.CPP
.....................\RENDERVIEW.H
.....................\RES
.....................\...\3DEDITOR.RC2
.....................\...\BMP00001.BMP
.....................\...\BMP00002.BMP
.....................\...\CURSOR1.CUR
.....................\...\CURSOR2.CUR
.....................\...\CURSOR3.CUR
.....................\...\CURSOR4.CUR
.....................\...\TOOLBAR1.BMP
.....................\...\TOOLBAR2.BMP
.....................\...\TOOLBAR3.BMP
.....................\...\TOOLBAR_.BMP
.....................\RESOURCE.H
.....................\SAMPLES
.....................\.......\111.3DS
.....................\.......\A3DPLNT1.3DS
.....................\.......\AMALTHEA.3DS
.....................\.......\ANT.3DE
.....................\.......\ANT.3DP
.....................\.......\BACCHUS.3DS
.....................\.......\BGMC.JPG
.....................\3DEDITOR.APS
.....................\3DEDITOR.CLW
.....................\3DEDITOR.CPP
.....................\3DEDITOR.DSP
.....................\3DEDITOR.DSW
.....................\3DEDITOR.H
.....................\3DEDITOR.NCB
.....................\3DEDITOR.OPT
.....................\3DEDITOR.PLG
.....................\3DEDITOR.RC
.....................\3DEDITORDOC.CPP
.....................\3DEDITORDOC.DSP
.....................\3DEDITORDOC.DSW
.....................\3DEDITORDOC.H
.....................\3DEDITORDOC.ncb
.....................\3DEDITORDOC.OPT
.....................\3DEDITORDOC.PLG
.....................\3DEDITORVIEW.CPP
.....................\3DEDITORVIEW.H
.....................\AVICAPTURE.CPP
.....................\AVICAPTURE.H
.....................\CHILDFRM.CPP
.....................\CHILDFRM.H
.....................\CHUNKFILE.CPP
.....................\CHUNKFILE.H
.....................\CLASSLIB.CPP
.....................\CLASSLIB.H
.....................\DEBUG
.....................\DEFS.H
.....................\DLGCAPTUREMOVIE.CPP
.....................\DLGCAPTUREMOVIE.H
.....................\DLGIMPORT.CPP
.....................\DLGIMPORT.H
.....................\DLGMAPPING.CPP
.....................\DLGMAPPING.H
.....................\DLGMATERIAL.CPP
.....................\DLGMATERIAL.H
.....................\DLGPROPERTIES.CPP
.....................\DLGPROPERTIES.H
.....................\DLGRAYTRACE.CPP
.....................\DLGRAYTRACE.H
.....................\EXPORT3DS.CPP
.....................\GLMEMORYDC.CPP
.....................\GLMEMORYDC.H
.....................\IMAGECAPTURE.CPP
.....................\IMAGECAPTURE.H
.....................\IMPEXP3DS.H
.....................\IMPORT3DS.CPP
.....................\IMPORT3DS_PM.CPP
.....................\IMPORT3DS_PM.H
.....................\IMPORTPROGRESS.CPP
.....................\IMPORTPROGRESS.H
.....................\JCONFIG.H
.....................\JMORECFG.H
.....................\JPEG.H
.....................\JPEG.LIB
.....................\JPEGLIB.H
.....................\MAINFRM.CPP
.....................\MAINFRM.H
.....................\OBJECT.CPP
.....................\OBJECT.H
.....................\PICTURE.CPP
.....................\PICTURE.H
.....................\PNG.H
.....................\PNGCONF.H
.....................\RAYTRACE.CPP
.....................\README.TXT
.....................\RELEASE
.....................\RENDERVIEW.CPP
.....................\RENDERVIEW.H
.....................\RES
.....................\...\3DEDITOR.RC2
.....................\...\BMP00001.BMP
.....................\...\BMP00002.BMP
.....................\...\CURSOR1.CUR
.....................\...\CURSOR2.CUR
.....................\...\CURSOR3.CUR
.....................\...\CURSOR4.CUR
.....................\...\TOOLBAR1.BMP
.....................\...\TOOLBAR2.BMP
.....................\...\TOOLBAR3.BMP
.....................\...\TOOLBAR_.BMP
.....................\RESOURCE.H
.....................\SAMPLES
.....................\.......\111.3DS
.....................\.......\A3DPLNT1.3DS
.....................\.......\AMALTHEA.3DS
.....................\.......\ANT.3DE
.....................\.......\ANT.3DP
.....................\.......\BACCHUS.3DS
.....................\.......\BGMC.JPG