文件名称:ScriptApp-0.6.1.29-win
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JILRuntime A general purpose, register based virtual machine (VM) that supports object-oriented features, reference counting (auto destruction of data as soon as it is no longer used, no garbage collection), exceptions (handled in C/C++ or virtual machine code) and other debugging features. Objects and functions can be written in virtual machine code, as well as in C or C++, or any other language that can interface to C object code. The VM is written for maximum performance and thus is probably not suitable for embedded systems where a small memory footprint is required. Possible uses of the VM are in game development, scientific research, or to provide a stand-alone, general purpose programming environment.
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下载文件列表
ScriptApp-0.6.1.29-win
......................\bitmaps
......................\.......\bluemissile.png
......................\.......\enemy4.png
......................\.......\enemy5.png
......................\.......\enemy6.png
......................\.......\explo16.png
......................\.......\explo24.png
......................\.......\mothership.png
......................\.......\redmissile.png
......................\.......\shield40.png
......................\.......\ship.png
......................\.......\ship2.png
......................\builtin.html
......................\classes
......................\.......\AttackEnemy.jc
......................\.......\BossEnemy.jc
......................\.......\Enemy.jc
......................\.......\Explosion.jc
......................\.......\GameApplet.jc
......................\.......\Missile.jc
......................\.......\Player.jc
......................\.......\SmallEnemy.jc
......................\default.jc
......................\invaders.jc
......................\nativetypes.html
......................\ScriptApp.exe
......................\ScriptApp.html
......................\sounds
......................\......\bullet.wav
......................\......\explo.wav
......................\......\explo2.wav
......................\......\squeak.wav
......................\spheres
......................\.......\sphere16.png
......................\.......\sphere36.png
......................\.......\sphere40.png
......................\.......\sphere44.png
......................\.......\sphere48.png
......................\spheres.jc
......................\sporen.jc
......................\bitmaps
......................\.......\bluemissile.png
......................\.......\enemy4.png
......................\.......\enemy5.png
......................\.......\enemy6.png
......................\.......\explo16.png
......................\.......\explo24.png
......................\.......\mothership.png
......................\.......\redmissile.png
......................\.......\shield40.png
......................\.......\ship.png
......................\.......\ship2.png
......................\builtin.html
......................\classes
......................\.......\AttackEnemy.jc
......................\.......\BossEnemy.jc
......................\.......\Enemy.jc
......................\.......\Explosion.jc
......................\.......\GameApplet.jc
......................\.......\Missile.jc
......................\.......\Player.jc
......................\.......\SmallEnemy.jc
......................\default.jc
......................\invaders.jc
......................\nativetypes.html
......................\ScriptApp.exe
......................\ScriptApp.html
......................\sounds
......................\......\bullet.wav
......................\......\explo.wav
......................\......\explo2.wav
......................\......\squeak.wav
......................\spheres
......................\.......\sphere16.png
......................\.......\sphere36.png
......................\.......\sphere40.png
......................\.......\sphere44.png
......................\.......\sphere48.png
......................\spheres.jc
......................\sporen.jc