文件名称:Endogine_src
- 所属分类:
- C#编程
- 资源属性:
- [Windows] [Visual.Net] [Basic/ASP] [源码]
- 上传时间:
- 2012-11-26
- 文件大小:
- 482kb
- 下载次数:
- 0次
- 提 供 者:
- 宋**
- 相关连接:
- 无
- 下载说明:
- 别用迅雷下载,失败请重下,重下不扣分!
介绍说明--下载内容均来自于网络,请自行研究使用
一个C#做的游戏 是基于D3D和GUI的游戏-C# do a game based on D3D games and GUI
(系统自动生成,下载前可以参看下载内容)
下载文件列表
Endogine_src
............\app.config
............\AssemblyInfo.cs
............\Endogine
............\........\Animator.cs
............\........\Behavior.cs
............\........\BehaviorInspector.cs
............\........\BehaviorInspector.resx
............\........\BhSpriteChangeLoc.cs
............\........\BhSpriteMarker.cs
............\........\Button.cs
............\........\Camera.cs
............\........\CastLib.cs
............\........\Collision
............\........\.........\Collision.cs
............\........\ColorFunctions.cs
............\........\DirectorLists.cs
............\........\DirtyRectOptimizer.cs
............\........\DirtyRectOptimizerMacGuru.cs
............\........\DirtyRectOptimizerUnion.cs
............\........\Endogine.cs
............\........\EPoint.cs
............\........\EPointF.cs
............\........\ERectangle.cs
............\........\ERectangleF.cs
............\........\FileFilters
............\........\...........\Director.cs
............\........\...........\Flash.cs
............\........\...........\Photoshop.cs
............\........\Forms
............\........\.....\Dragbar.cs
............\........\.....\Form.cs
............\........\.....\Label.cs
............\........\.....\Slider.cs
............\........\.....\SliderHandle.cs
............\........\Frame.cs
............\........\GameSprite.cs
............\........\InterpolationLinearStrategy.cs
............\........\InterpolationSplineStrategy.cs
............\........\InterpolationStrategy.cs
............\........\Interpolator.cs
............\........\InterpolatorColor.cs
............\........\JogShuttle.cs
............\........\JogShuttle.resx
............\........\KeysSteering.cs
............\........\LocScaleRotEdit.cs
............\........\LocScaleRotEdit.resx
............\........\MainBase.cs
............\........\MainBase.resx
............\........\MemberBase.cs
............\........\MemberBitmapBase.cs
............\........\MemberSpriteBitmap.cs
............\........\MemberSpriteBitmapRender3DStrategy.cs
............\........\MemberSpriteBitmapRenderDDStrategy.cs
............\........\MemberSpriteBitmapRenderGDIStrategy.cs
............\........\MemberSpriteBitmapRenderStrategy.cs
............\........\MessageWindow.cs
............\........\MessageWindow.resx
............\........\Old
............\........\...\MemberBase.cs
............\........\...\MemberDDSurface.cs
............\........\...\MemberTexture.cs
............\........\...\Sprite2D.cs
............\........\...\Sprite3D.cs
............\........\...\SpriteBase.cs
............\........\...\StageBase.cs
............\........\ParallaxLayer.cs
............\........\Particle.cs
............\........\ParticleEmitter.cs
............\........\ParticleFactory.cs
............\........\Procedural
............\........\..........\Cellular.cs
............\........\..........\Marble.cs
............\........\..........\Noise.cs
............\........\..........\Plasma.cs
............\........\..........\Wood.cs
............\........\PropertyDescription.cs
............\........\PropertyInspector.cs
............\........\PropertyInspector.resx
............\........\RasterOps.cs
............\........\ResourceBrowser.cs
............\........\ResourceBrowser.resx
............\........\SceneGraphViewer.cs
............\........\SceneGraphViewer.resx
............\........\SetupWindow.cs
............\........\SetupWindow.resx
............\........\Sprite.cs
............\........\SpriteMouseEvents.cs
............\........\SpriteOneFrame.cs
............\........\SpriteRender3DStrategy.cs
............\........\SpriteRenderDDStrategy.cs
............\........\SpriteRenderGDIStrategy.cs
............\........\SpriteRenderStrategy.cs
............\........\Stage3D.cs
............\........\StageBase.cs
............\........\StageDD.cs
............\........\StageGDI.cs
............\........\StepXY.cs
............\........\StepXY.resx
............\app.config
............\AssemblyInfo.cs
............\Endogine
............\........\Animator.cs
............\........\Behavior.cs
............\........\BehaviorInspector.cs
............\........\BehaviorInspector.resx
............\........\BhSpriteChangeLoc.cs
............\........\BhSpriteMarker.cs
............\........\Button.cs
............\........\Camera.cs
............\........\CastLib.cs
............\........\Collision
............\........\.........\Collision.cs
............\........\ColorFunctions.cs
............\........\DirectorLists.cs
............\........\DirtyRectOptimizer.cs
............\........\DirtyRectOptimizerMacGuru.cs
............\........\DirtyRectOptimizerUnion.cs
............\........\Endogine.cs
............\........\EPoint.cs
............\........\EPointF.cs
............\........\ERectangle.cs
............\........\ERectangleF.cs
............\........\FileFilters
............\........\...........\Director.cs
............\........\...........\Flash.cs
............\........\...........\Photoshop.cs
............\........\Forms
............\........\.....\Dragbar.cs
............\........\.....\Form.cs
............\........\.....\Label.cs
............\........\.....\Slider.cs
............\........\.....\SliderHandle.cs
............\........\Frame.cs
............\........\GameSprite.cs
............\........\InterpolationLinearStrategy.cs
............\........\InterpolationSplineStrategy.cs
............\........\InterpolationStrategy.cs
............\........\Interpolator.cs
............\........\InterpolatorColor.cs
............\........\JogShuttle.cs
............\........\JogShuttle.resx
............\........\KeysSteering.cs
............\........\LocScaleRotEdit.cs
............\........\LocScaleRotEdit.resx
............\........\MainBase.cs
............\........\MainBase.resx
............\........\MemberBase.cs
............\........\MemberBitmapBase.cs
............\........\MemberSpriteBitmap.cs
............\........\MemberSpriteBitmapRender3DStrategy.cs
............\........\MemberSpriteBitmapRenderDDStrategy.cs
............\........\MemberSpriteBitmapRenderGDIStrategy.cs
............\........\MemberSpriteBitmapRenderStrategy.cs
............\........\MessageWindow.cs
............\........\MessageWindow.resx
............\........\Old
............\........\...\MemberBase.cs
............\........\...\MemberDDSurface.cs
............\........\...\MemberTexture.cs
............\........\...\Sprite2D.cs
............\........\...\Sprite3D.cs
............\........\...\SpriteBase.cs
............\........\...\StageBase.cs
............\........\ParallaxLayer.cs
............\........\Particle.cs
............\........\ParticleEmitter.cs
............\........\ParticleFactory.cs
............\........\Procedural
............\........\..........\Cellular.cs
............\........\..........\Marble.cs
............\........\..........\Noise.cs
............\........\..........\Plasma.cs
............\........\..........\Wood.cs
............\........\PropertyDescription.cs
............\........\PropertyInspector.cs
............\........\PropertyInspector.resx
............\........\RasterOps.cs
............\........\ResourceBrowser.cs
............\........\ResourceBrowser.resx
............\........\SceneGraphViewer.cs
............\........\SceneGraphViewer.resx
............\........\SetupWindow.cs
............\........\SetupWindow.resx
............\........\Sprite.cs
............\........\SpriteMouseEvents.cs
............\........\SpriteOneFrame.cs
............\........\SpriteRender3DStrategy.cs
............\........\SpriteRenderDDStrategy.cs
............\........\SpriteRenderGDIStrategy.cs
............\........\SpriteRenderStrategy.cs
............\........\Stage3D.cs
............\........\StageBase.cs
............\........\StageDD.cs
............\........\StageGDI.cs
............\........\StepXY.cs
............\........\StepXY.resx