文件名称:3D射击游戏,简单的CS
- 所属分类:
- 射击游戏
- 资源属性:
- [Windows] [Visual C] [Basic/ASP] [源码]
- 上传时间:
- 2012-11-26
- 文件大小:
- 621kb
- 下载次数:
- 0次
- 提 供 者:
- 任*
- 相关连接:
- 无
- 下载说明:
- 别用迅雷下载,失败请重下,重下不扣分!
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下载文件列表
3D射击游戏,简单的CS
....................\...........\Data
....................\...........\....\Background.bmp
....................\...........\....\Collission.dat
....................\...........\....\Highscore.dat
....................\...........\....\Setting.dat
....................\...........\....\Size.dat
....................\...........\....\Startup.dat
....................\...........\DataTypes.cls
....................\...........\Game.bas
....................\...........\Materials
....................\...........\.........\Global.mat
....................\...........\Mk3d.bas
....................\...........\Mk3dAnimatedObject.cls
....................\...........\Mk3dEffectObject.cls
....................\...........\Mk3dObject.cls
....................\...........\MSSCCPRJ.SCC
....................\...........\Objects
....................\...........\.......\Blood.obj
....................\...........\.......\Bot Died.lig
....................\...........\.......\Bot Died.obj
....................\...........\.......\Bot Stand.lig
....................\...........\.......\Bot Stand.obj
....................\...........\.......\Bot StepLeft.lig
....................\...........\.......\Bot StepLeft.obj
....................\...........\.......\Bot StepRight.lig
....................\...........\.......\Bot StepRight.obj
....................\...........\.......\Bullet.lig
....................\...........\.......\Bullet.obj
....................\...........\.......\Landscape.lig
....................\...........\.......\Landscape.obj
....................\...........\.......\Weapon.lig
....................\...........\.......\Weapon.obj
....................\...........\Readme.txt
....................\...........\RenderForm.frm
....................\...........\RenderForm.frx
....................\...........\Shotit.vbp
....................\...........\Shotit.vbw
....................\...........\Sounds
....................\...........\......\Shoot.wav
....................\...........\......\Walk.wav
....................\...........\StartForm.frm
....................\...........\StartForm.frx
....................\...........\STARTF~1.log
....................\...........\Textures
....................\...........\........\Bot Jean.bmp
....................\...........\........\Bot Pullover.bmp
....................\...........\........\Bot Shoe.bmp
....................\...........\........\Bot SkinToHair.bmp
....................\...........\........\Bot.tex
....................\...........\........\Bullet Main.bmp
....................\...........\........\Bullet Top.bmp
....................\...........\........\Bullet.tex
....................\...........\........\Land Bark.bmp
....................\...........\........\Land Brick.bmp
....................\...........\........\Land Door.bmp
....................\...........\........\Land Grass.bmp
....................\...........\........\Land Leaf.bmp
....................\...........\........\Land Roof.bmp
....................\...........\........\Land Stones.bmp
....................\...........\........\Land WallGrey.bmp
....................\...........\........\Land WallWhite.bmp
....................\...........\........\Land Window.bmp
....................\...........\........\Land WindowSpecial.bmp
....................\...........\........\Landscape.tex
....................\...........\........\Weap Between.bmp
....................\...........\........\Weap Body.bmp
....................\...........\........\Weap Fill.bmp
....................\...........\........\Weap Finish.bmp
....................\...........\........\Weap Handle.bmp
....................\...........\........\Weap Last.bmp
....................\...........\........\Weap Overshot.bmp
....................\...........\........\Weap Run.bmp
....................\...........\........\Weap Shot.bmp
....................\...........\........\Weapon.tex
....................\使用说明.CHM
....................\...........\Data
....................\...........\....\Background.bmp
....................\...........\....\Collission.dat
....................\...........\....\Highscore.dat
....................\...........\....\Setting.dat
....................\...........\....\Size.dat
....................\...........\....\Startup.dat
....................\...........\DataTypes.cls
....................\...........\Game.bas
....................\...........\Materials
....................\...........\.........\Global.mat
....................\...........\Mk3d.bas
....................\...........\Mk3dAnimatedObject.cls
....................\...........\Mk3dEffectObject.cls
....................\...........\Mk3dObject.cls
....................\...........\MSSCCPRJ.SCC
....................\...........\Objects
....................\...........\.......\Blood.obj
....................\...........\.......\Bot Died.lig
....................\...........\.......\Bot Died.obj
....................\...........\.......\Bot Stand.lig
....................\...........\.......\Bot Stand.obj
....................\...........\.......\Bot StepLeft.lig
....................\...........\.......\Bot StepLeft.obj
....................\...........\.......\Bot StepRight.lig
....................\...........\.......\Bot StepRight.obj
....................\...........\.......\Bullet.lig
....................\...........\.......\Bullet.obj
....................\...........\.......\Landscape.lig
....................\...........\.......\Landscape.obj
....................\...........\.......\Weapon.lig
....................\...........\.......\Weapon.obj
....................\...........\Readme.txt
....................\...........\RenderForm.frm
....................\...........\RenderForm.frx
....................\...........\Shotit.vbp
....................\...........\Shotit.vbw
....................\...........\Sounds
....................\...........\......\Shoot.wav
....................\...........\......\Walk.wav
....................\...........\StartForm.frm
....................\...........\StartForm.frx
....................\...........\STARTF~1.log
....................\...........\Textures
....................\...........\........\Bot Jean.bmp
....................\...........\........\Bot Pullover.bmp
....................\...........\........\Bot Shoe.bmp
....................\...........\........\Bot SkinToHair.bmp
....................\...........\........\Bot.tex
....................\...........\........\Bullet Main.bmp
....................\...........\........\Bullet Top.bmp
....................\...........\........\Bullet.tex
....................\...........\........\Land Bark.bmp
....................\...........\........\Land Brick.bmp
....................\...........\........\Land Door.bmp
....................\...........\........\Land Grass.bmp
....................\...........\........\Land Leaf.bmp
....................\...........\........\Land Roof.bmp
....................\...........\........\Land Stones.bmp
....................\...........\........\Land WallGrey.bmp
....................\...........\........\Land WallWhite.bmp
....................\...........\........\Land Window.bmp
....................\...........\........\Land WindowSpecial.bmp
....................\...........\........\Landscape.tex
....................\...........\........\Weap Between.bmp
....................\...........\........\Weap Body.bmp
....................\...........\........\Weap Fill.bmp
....................\...........\........\Weap Finish.bmp
....................\...........\........\Weap Handle.bmp
....................\...........\........\Weap Last.bmp
....................\...........\........\Weap Overshot.bmp
....................\...........\........\Weap Run.bmp
....................\...........\........\Weap Shot.bmp
....................\...........\........\Weapon.tex
....................\使用说明.CHM