文件名称:3D射击游戏,简单的CS

  • 所属分类:
  • 射击游戏
  • 资源属性:
  • [Windows] [Visual C] [Basic/ASP] [源码]
  • 上传时间:
  • 2012-11-26
  • 文件大小:
  • 621kb
  • 下载次数:
  • 0次
  • 提 供 者:
  • 任*
  • 相关连接:
  • 下载说明:
  • 别用迅雷下载,失败请重下,重下不扣分!

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3D射击游戏,简单的CS,画面比较平滑。-3D shooting game, the simple CS, face relatively smooth.
相关搜索: 3D
游戏
3D射击游戏

(系统自动生成,下载前可以参看下载内容)

下载文件列表

3D射击游戏,简单的CS

....................\...........\Data

....................\...........\....\Background.bmp

....................\...........\....\Collission.dat

....................\...........\....\Highscore.dat

....................\...........\....\Setting.dat

....................\...........\....\Size.dat

....................\...........\....\Startup.dat

....................\...........\DataTypes.cls

....................\...........\Game.bas

....................\...........\Materials

....................\...........\.........\Global.mat

....................\...........\Mk3d.bas

....................\...........\Mk3dAnimatedObject.cls

....................\...........\Mk3dEffectObject.cls

....................\...........\Mk3dObject.cls

....................\...........\MSSCCPRJ.SCC

....................\...........\Objects

....................\...........\.......\Blood.obj

....................\...........\.......\Bot Died.lig

....................\...........\.......\Bot Died.obj

....................\...........\.......\Bot Stand.lig

....................\...........\.......\Bot Stand.obj

....................\...........\.......\Bot StepLeft.lig

....................\...........\.......\Bot StepLeft.obj

....................\...........\.......\Bot StepRight.lig

....................\...........\.......\Bot StepRight.obj

....................\...........\.......\Bullet.lig

....................\...........\.......\Bullet.obj

....................\...........\.......\Landscape.lig

....................\...........\.......\Landscape.obj

....................\...........\.......\Weapon.lig

....................\...........\.......\Weapon.obj

....................\...........\Readme.txt

....................\...........\RenderForm.frm

....................\...........\RenderForm.frx

....................\...........\Shotit.vbp

....................\...........\Shotit.vbw

....................\...........\Sounds

....................\...........\......\Shoot.wav

....................\...........\......\Walk.wav

....................\...........\StartForm.frm

....................\...........\StartForm.frx

....................\...........\STARTF~1.log

....................\...........\Textures











....................\...........\........\Bot Jean.bmp

....................\...........\........\Bot Pullover.bmp

....................\...........\........\Bot Shoe.bmp

....................\...........\........\Bot SkinToHair.bmp

....................\...........\........\Bot.tex

....................\...........\........\Bullet Main.bmp

....................\...........\........\Bullet Top.bmp

....................\...........\........\Bullet.tex

....................\...........\........\Land Bark.bmp

....................\...........\........\Land Brick.bmp

....................\...........\........\Land Door.bmp

....................\...........\........\Land Grass.bmp

....................\...........\........\Land Leaf.bmp

....................\...........\........\Land Roof.bmp

....................\...........\........\Land Stones.bmp

....................\...........\........\Land WallGrey.bmp

....................\...........\........\Land WallWhite.bmp

....................\...........\........\Land Window.bmp

....................\...........\........\Land WindowSpecial.bmp

....................\...........\........\Landscape.tex

....................\...........\........\Weap Between.bmp

....................\...........\........\Weap Body.bmp

....................\...........\........\Weap Fill.bmp

....................\...........\........\Weap Finish.bmp

....................\...........\........\Weap Handle.bmp

....................\...........\........\Weap Last.bmp

....................\...........\........\Weap Overshot.bmp

....................\...........\........\Weap Run.bmp

....................\...........\........\Weap Shot.bmp

....................\...........\........\Weapon.tex

....................\使用说明.CHM

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