文件名称:游戏Quake2的Delphi源代码.v3.21
介绍说明--下载内容均来自于网络,请自行研究使用
游戏quake2的delphi源代码,相信对游戏开发感兴趣的朋友一定不会错过-delphi source code, I believe the game developers interested friends will not miss
(系统自动生成,下载前可以参看下载内容)
下载文件列表
2zizii.txt
client
......\adivtab.pas
......\anorms.inc
......\asm_i386.pas
......\Client.pas
......\cl_cin.pas
......\cl_ents.pas
......\cl_fx.pas
......\cl_input.pas
......\cl_inv.pas
......\cl_main.pas
......\cl_newfx.pas
......\cl_parse.pas
......\cl_pred.pas
......\cl_scrn.pas
......\cl_tent.pas
......\cl_view.pas
......\Console.pas
......\keys.pas
......\menu.pas
......\qmenu.pas
......\ref.pas
......\snd_dma.pas
......\snd_loc.pas
......\snd_mem.pas
......\snd_mix.pas
......\sound_h.pas
......\vid_h.pas
......\x86.asm
credits.txt
ctf
...\GameUnit.pas
...\gamex86.dof
...\gamex86.dpr
...\g_ai.pas
...\g_chase.pas
...\g_cmds.pas
...\g_combat.pas
...\g_func.pas
...\g_items.pas
...\g_local.pas
...\g_main.pas
...\g_misc.pas
...\g_phys.pas
...\g_save.pas
...\g_svcmds.pas
...\g_target.pas
...\g_trigger.pas
...\g_utils.pas
...\g_weapon.pas
...\m_move.pas
...\m_player.pas
...\p_client.pas
...\p_hud.pas
...\p_menu.pas
...\p_view.pas
...\p_weapon.pas
...\q_shared.pas
directx
.......\DirectDraw.pas
.......\DirectSound.pas
.......\DirectXGraphics.pas
.......\DXCommon.pas
game
....\GameUnit.pas
....\game_add.pas
....\g_ai.pas
....\g_chase.pas
....\g_cmds.pas
....\g_combat.pas
....\g_func.pas
....\g_items.pas
....\g_local.pas
....\g_local_add.pas
....\g_main.pas
....\g_misc.pas
....\g_monster.pas
....\g_phys.pas
....\g_save.pas
....\g_spawn.pas
....\g_svcmds.pas
....\g_target.pas
....\g_trigger.pas
....\g_turret.pas
....\g_utils.pas
....\g_weapon.pas
....\m_actor.inc
....\m_actor.pas
....\m_berserk.inc
....\m_berserk.pas
....\m_boss2.inc
....\m_boss2.pas
....\m_boss3.pas
....\m_boss31.inc
....\m_boss31.pas
....\m_boss32.inc
....\m_boss32.pas
....\m_brain.inc
client
......\adivtab.pas
......\anorms.inc
......\asm_i386.pas
......\Client.pas
......\cl_cin.pas
......\cl_ents.pas
......\cl_fx.pas
......\cl_input.pas
......\cl_inv.pas
......\cl_main.pas
......\cl_newfx.pas
......\cl_parse.pas
......\cl_pred.pas
......\cl_scrn.pas
......\cl_tent.pas
......\cl_view.pas
......\Console.pas
......\keys.pas
......\menu.pas
......\qmenu.pas
......\ref.pas
......\snd_dma.pas
......\snd_loc.pas
......\snd_mem.pas
......\snd_mix.pas
......\sound_h.pas
......\vid_h.pas
......\x86.asm
credits.txt
ctf
...\GameUnit.pas
...\gamex86.dof
...\gamex86.dpr
...\g_ai.pas
...\g_chase.pas
...\g_cmds.pas
...\g_combat.pas
...\g_func.pas
...\g_items.pas
...\g_local.pas
...\g_main.pas
...\g_misc.pas
...\g_phys.pas
...\g_save.pas
...\g_svcmds.pas
...\g_target.pas
...\g_trigger.pas
...\g_utils.pas
...\g_weapon.pas
...\m_move.pas
...\m_player.pas
...\p_client.pas
...\p_hud.pas
...\p_menu.pas
...\p_view.pas
...\p_weapon.pas
...\q_shared.pas
directx
.......\DirectDraw.pas
.......\DirectSound.pas
.......\DirectXGraphics.pas
.......\DXCommon.pas
game
....\GameUnit.pas
....\game_add.pas
....\g_ai.pas
....\g_chase.pas
....\g_cmds.pas
....\g_combat.pas
....\g_func.pas
....\g_items.pas
....\g_local.pas
....\g_local_add.pas
....\g_main.pas
....\g_misc.pas
....\g_monster.pas
....\g_phys.pas
....\g_save.pas
....\g_spawn.pas
....\g_svcmds.pas
....\g_target.pas
....\g_trigger.pas
....\g_turret.pas
....\g_utils.pas
....\g_weapon.pas
....\m_actor.inc
....\m_actor.pas
....\m_berserk.inc
....\m_berserk.pas
....\m_boss2.inc
....\m_boss2.pas
....\m_boss3.pas
....\m_boss31.inc
....\m_boss31.pas
....\m_boss32.inc
....\m_boss32.pas
....\m_brain.inc