文件名称:blow
- 所属分类:
- 游戏引擎
- 资源属性:
- [Windows] [Visual C] [源码]
- 上传时间:
- 2012-11-26
- 文件大小:
- 8.92mb
- 下载次数:
- 0次
- 提 供 者:
- 苏*
- 相关连接:
- 无
- 下载说明:
- 别用迅雷下载,失败请重下,重下不扣分!
介绍说明--下载内容均来自于网络,请自行研究使用
一个简单3d引擎,用c写的,可以让大家对有些更熟悉-a simple 3d engine, used to write c, enabling us to be more familiar with some of
(系统自动生成,下载前可以参看下载内容)
下载文件列表
unified_lod_2
.............\app_shell
.............\.........\app_shell.cpp
.............\.........\app_shell.h
.............\.........\glext.h
.............\.........\include
.............\.........\.......\jconfig.h
.............\.........\.......\jmorecfg.h
.............\.........\.......\jpeglib.h
.............\.........\.......\zconf.h
.............\.........\.......\zlib.h
.............\.........\jpeg_load.cpp
.............\.........\jpeg_load.h
.............\.........\lib
.............\.........\...\jpg.lib
.............\.........\...\zlib.lib
.............\.........\os_specific_opengl_headers.h
.............\binary_file_stuff.h
.............\bt_loader.cpp
.............\bt_loader.h
.............\Copyright.txt
.............\data
.............\....\bitmaps
.............\....\bt_files
.............\....\........\crater_0513.bt
.............\....\Century Big.font_map
.............\....\Century Small.font_map
.............\....\crater_0513.terrain_tree
.............\....\test_bumps_small.terrain_tree
.............\framework
.............\.........\auto_array.cpp
.............\.........\auto_array.h
.............\.........\bit_array.cpp
.............\.........\bit_array.h
.............\.........\data_structures.cpp
.............\.........\data_structures.h
.............\.........\fastint.h
.............\.........\geometry.cpp
.............\.........\geometry.h
.............\.........\geometry_supplement.h
.............\.........\lightweight_proximity_grid.cpp
.............\.........\lightweight_proximity_grid.h
.............\.........\os_win32.h
.............\.........\priority_queue.cpp
.............\.........\priority_queue.h
.............\.........\projector.cpp
.............\.........\projector.h
.............\.........\rendering.cpp
.............\.........\rendering.h
.............\framework.h
.............\main.cpp
.............\make_terrain.cpp
.............\make_terrain.h
.............\mesh
.............\....\error_quadric.cpp
.............\....\error_quadric.h
.............\....\mesh_builder.cpp
.............\....\mesh_builder.h
.............\....\mesh_reducer.cpp
.............\....\mesh_reducer.h
.............\....\mesh_topology_handler.cpp
.............\....\mesh_topology_handler.h
.............\....\tangent_frames.cpp
.............\....\tangent_frames.h
.............\mesh.cpp
.............\mesh.h
.............\mesh_base.cpp
.............\preprocess_terrain.cpp
.............\preprocess_terrain.exe
.............\preprocess_terrain_debug.exe
.............\README.txt
.............\render_state.cpp
.............\render_state.h
.............\terrain_config.h
.............\unified_lod_2.exe
.............\unified_lod_2_debug.exe
.............\vc
.............\..\preprocess_terrain.dsp
.............\..\preprocess_terrain.plg
.............\..\unified_lod_2.dsp
.............\..\unified_lod_2.dsw
.............\..\unified_lod_2.ncb
.............\..\unified_lod_2.opt
.............\..\unified_lod_2.plg
.............\viewpoint.h
.............\visibility.cpp
.............\visibility.h
.............\app_shell
.............\.........\app_shell.cpp
.............\.........\app_shell.h
.............\.........\glext.h
.............\.........\include
.............\.........\.......\jconfig.h
.............\.........\.......\jmorecfg.h
.............\.........\.......\jpeglib.h
.............\.........\.......\zconf.h
.............\.........\.......\zlib.h
.............\.........\jpeg_load.cpp
.............\.........\jpeg_load.h
.............\.........\lib
.............\.........\...\jpg.lib
.............\.........\...\zlib.lib
.............\.........\os_specific_opengl_headers.h
.............\binary_file_stuff.h
.............\bt_loader.cpp
.............\bt_loader.h
.............\Copyright.txt
.............\data
.............\....\bitmaps
.............\....\bt_files
.............\....\........\crater_0513.bt
.............\....\Century Big.font_map
.............\....\Century Small.font_map
.............\....\crater_0513.terrain_tree
.............\....\test_bumps_small.terrain_tree
.............\framework
.............\.........\auto_array.cpp
.............\.........\auto_array.h
.............\.........\bit_array.cpp
.............\.........\bit_array.h
.............\.........\data_structures.cpp
.............\.........\data_structures.h
.............\.........\fastint.h
.............\.........\geometry.cpp
.............\.........\geometry.h
.............\.........\geometry_supplement.h
.............\.........\lightweight_proximity_grid.cpp
.............\.........\lightweight_proximity_grid.h
.............\.........\os_win32.h
.............\.........\priority_queue.cpp
.............\.........\priority_queue.h
.............\.........\projector.cpp
.............\.........\projector.h
.............\.........\rendering.cpp
.............\.........\rendering.h
.............\framework.h
.............\main.cpp
.............\make_terrain.cpp
.............\make_terrain.h
.............\mesh
.............\....\error_quadric.cpp
.............\....\error_quadric.h
.............\....\mesh_builder.cpp
.............\....\mesh_builder.h
.............\....\mesh_reducer.cpp
.............\....\mesh_reducer.h
.............\....\mesh_topology_handler.cpp
.............\....\mesh_topology_handler.h
.............\....\tangent_frames.cpp
.............\....\tangent_frames.h
.............\mesh.cpp
.............\mesh.h
.............\mesh_base.cpp
.............\preprocess_terrain.cpp
.............\preprocess_terrain.exe
.............\preprocess_terrain_debug.exe
.............\README.txt
.............\render_state.cpp
.............\render_state.h
.............\terrain_config.h
.............\unified_lod_2.exe
.............\unified_lod_2_debug.exe
.............\vc
.............\..\preprocess_terrain.dsp
.............\..\preprocess_terrain.plg
.............\..\unified_lod_2.dsp
.............\..\unified_lod_2.dsw
.............\..\unified_lod_2.ncb
.............\..\unified_lod_2.opt
.............\..\unified_lod_2.plg
.............\viewpoint.h
.............\visibility.cpp
.............\visibility.h