文件名称:blow

  • 所属分类:
  • 游戏引擎
  • 资源属性:
  • [Windows] [Visual C] [源码]
  • 上传时间:
  • 2012-11-26
  • 文件大小:
  • 8.92mb
  • 下载次数:
  • 0次
  • 提 供 者:
  • 苏*
  • 相关连接:
  • 下载说明:
  • 别用迅雷下载,失败请重下,重下不扣分!

介绍说明--下载内容均来自于网络,请自行研究使用

一个简单3d引擎,用c写的,可以让大家对有些更熟悉-a simple 3d engine, used to write c, enabling us to be more familiar with some of
(系统自动生成,下载前可以参看下载内容)

下载文件列表

unified_lod_2

.............\app_shell

.............\.........\app_shell.cpp

.............\.........\app_shell.h

.............\.........\glext.h

.............\.........\include

.............\.........\.......\jconfig.h

.............\.........\.......\jmorecfg.h

.............\.........\.......\jpeglib.h

.............\.........\.......\zconf.h

.............\.........\.......\zlib.h

.............\.........\jpeg_load.cpp

.............\.........\jpeg_load.h

.............\.........\lib

.............\.........\...\jpg.lib

.............\.........\...\zlib.lib

.............\.........\os_specific_opengl_headers.h

.............\binary_file_stuff.h

.............\bt_loader.cpp

.............\bt_loader.h

.............\Copyright.txt

.............\data

.............\....\bitmaps





.............\....\bt_files

.............\....\........\crater_0513.bt

.............\....\Century Big.font_map



.............\....\Century Small.font_map



.............\....\crater_0513.terrain_tree

.............\....\test_bumps_small.terrain_tree

.............\framework

.............\.........\auto_array.cpp

.............\.........\auto_array.h

.............\.........\bit_array.cpp

.............\.........\bit_array.h

.............\.........\data_structures.cpp

.............\.........\data_structures.h

.............\.........\fastint.h

.............\.........\geometry.cpp

.............\.........\geometry.h

.............\.........\geometry_supplement.h

.............\.........\lightweight_proximity_grid.cpp

.............\.........\lightweight_proximity_grid.h

.............\.........\os_win32.h

.............\.........\priority_queue.cpp

.............\.........\priority_queue.h

.............\.........\projector.cpp

.............\.........\projector.h

.............\.........\rendering.cpp

.............\.........\rendering.h

.............\framework.h

.............\main.cpp

.............\make_terrain.cpp

.............\make_terrain.h

.............\mesh

.............\....\error_quadric.cpp

.............\....\error_quadric.h

.............\....\mesh_builder.cpp

.............\....\mesh_builder.h

.............\....\mesh_reducer.cpp

.............\....\mesh_reducer.h

.............\....\mesh_topology_handler.cpp

.............\....\mesh_topology_handler.h

.............\....\tangent_frames.cpp

.............\....\tangent_frames.h

.............\mesh.cpp

.............\mesh.h

.............\mesh_base.cpp

.............\preprocess_terrain.cpp

.............\preprocess_terrain.exe

.............\preprocess_terrain_debug.exe

.............\README.txt

.............\render_state.cpp

.............\render_state.h

.............\terrain_config.h

.............\unified_lod_2.exe

.............\unified_lod_2_debug.exe

.............\vc

.............\..\preprocess_terrain.dsp

.............\..\preprocess_terrain.plg

.............\..\unified_lod_2.dsp

.............\..\unified_lod_2.dsw

.............\..\unified_lod_2.ncb

.............\..\unified_lod_2.opt

.............\..\unified_lod_2.plg

.............\viewpoint.h

.............\visibility.cpp

.............\visibility.h

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