文件名称:CS最著名的作弊器ogc
- 所属分类:
- 游戏
- 资源属性:
- [Windows] [Visual C] [源码]
- 上传时间:
- 2012-11-26
- 文件大小:
- 256kb
- 下载次数:
- 0次
- 提 供 者:
- 刘**
- 相关连接:
- 无
- 下载说明:
- 别用迅雷下载,失败请重下,重下不扣分!
介绍说明--下载内容均来自于网络,请自行研究使用
我对他如何控制准星、显示敌友很好奇,找来看看的 支不支持1.5版CS不知道。-I dug this trainner out since I was so curious about how it managed to control the aim and show friends/enemies automatically. It s not tested under CS version 1.5 yet.
(系统自动生成,下载前可以参看下载内容)
下载文件列表
CS最著名的作弊器ogc
...................\loader
...................\......\ForceLib.h
...................\......\ForceLibrary.cpp
...................\......\ogc-loader.cpp
...................\......\ogc-loader.sln
...................\......\ogc-loader.vcproj
...................\......\old files
...................\......\.........\ogc-loader.dsp
...................\......\.........\ogc-loader.dsw
...................\......\resource.h
...................\......\Script2.aps
...................\......\Script2.rc
...................\......\TH32.cpp
...................\......\TH32.h
...................\ogc.dll
...................\.......\aimbot.cpp
...................\.......\aimbot.h
...................\.......\apihook.cpp
...................\.......\apihook.h
...................\.......\attack.cpp
...................\.......\attack.h
...................\.......\AutoMove.cpp
...................\.......\AutoMove.h
...................\.......\bind.cpp
...................\.......\bind.h
...................\.......\calcscreen.cpp
...................\.......\calcscreen.h
...................\.......\client.cpp
...................\.......\client.h
...................\.......\color.cpp
...................\.......\color.h
...................\.......\common
...................\.......\......\beamdef.h
...................\.......\......\cl_entity.h
...................\.......\......\com_model.h
...................\.......\......\com_model.h.bak
...................\.......\......\const.h
...................\.......\......\con_nprint.h
...................\.......\......\crc.h
...................\.......\......\cvardef.h
...................\.......\......\demo_api.h
...................\.......\......\director_cmds.h
...................\.......\......\dlight.h
...................\.......\......\dll_state.h
...................\.......\......\engine_launcher_api.h
...................\.......\......\entity_state.h
...................\.......\......\entity_types.h
...................\.......\......\event_api.h
...................\.......\......\event_args.h
...................\.......\......\event_flags.h
...................\.......\......\exefuncs.h
...................\.......\......\hltv.h
...................\.......\......\interface.cpp
...................\.......\......\interface.h
...................\.......\......\in_buttons.h
...................\.......\......\itrackeruser.h
...................\.......\......\ivoicetweak.h
...................\.......\......\mathlib.h
...................\.......\......\netadr.h
...................\.......\......\net_api.h
...................\.......\......\nowin.h
...................\.......\......\particledef.h
...................\.......\......\pmtrace.h
...................\.......\......\qfont.h
...................\.......\......\ref_params.h
...................\.......\......\r_efx.h
...................\.......\......\screenfade.h
...................\.......\......\studio_event.h
...................\.......\......\triangleapi.h
...................\.......\......\usercmd.h
...................\.......\......\weaponinfo.h
...................\.......\console.cpp
...................\.......\console.h
...................\.......\cvar.cpp
...................\.......\cvar.h
...................\.......\engine
...................\.......\......\anorms.h
...................\.......\......\beamdef.h
...................\.......\......\cdll_dll.h
...................\.......\......\cdll_engine_dll.h
...................\.......\......\cdll_int.h
...................\.......\......\cl_dll.h
...................\.......\......\cl_entity.h
...................\.......\......\const.h
...................\.......\......\crc.h
...................\.......\......\custom.h
...................\.......\......\customentity.h
...................\.......\......\cvardef.h
...................\.......\......\dlight.h
...................\.......\......\edict.h
...................\.......\......\eiface.h
...................\.......\......\entity_state.h
...................\.......\......\entity_types.h
...................\.......\......\e
...................\loader
...................\......\ForceLib.h
...................\......\ForceLibrary.cpp
...................\......\ogc-loader.cpp
...................\......\ogc-loader.sln
...................\......\ogc-loader.vcproj
...................\......\old files
...................\......\.........\ogc-loader.dsp
...................\......\.........\ogc-loader.dsw
...................\......\resource.h
...................\......\Script2.aps
...................\......\Script2.rc
...................\......\TH32.cpp
...................\......\TH32.h
...................\ogc.dll
...................\.......\aimbot.cpp
...................\.......\aimbot.h
...................\.......\apihook.cpp
...................\.......\apihook.h
...................\.......\attack.cpp
...................\.......\attack.h
...................\.......\AutoMove.cpp
...................\.......\AutoMove.h
...................\.......\bind.cpp
...................\.......\bind.h
...................\.......\calcscreen.cpp
...................\.......\calcscreen.h
...................\.......\client.cpp
...................\.......\client.h
...................\.......\color.cpp
...................\.......\color.h
...................\.......\common
...................\.......\......\beamdef.h
...................\.......\......\cl_entity.h
...................\.......\......\com_model.h
...................\.......\......\com_model.h.bak
...................\.......\......\const.h
...................\.......\......\con_nprint.h
...................\.......\......\crc.h
...................\.......\......\cvardef.h
...................\.......\......\demo_api.h
...................\.......\......\director_cmds.h
...................\.......\......\dlight.h
...................\.......\......\dll_state.h
...................\.......\......\engine_launcher_api.h
...................\.......\......\entity_state.h
...................\.......\......\entity_types.h
...................\.......\......\event_api.h
...................\.......\......\event_args.h
...................\.......\......\event_flags.h
...................\.......\......\exefuncs.h
...................\.......\......\hltv.h
...................\.......\......\interface.cpp
...................\.......\......\interface.h
...................\.......\......\in_buttons.h
...................\.......\......\itrackeruser.h
...................\.......\......\ivoicetweak.h
...................\.......\......\mathlib.h
...................\.......\......\netadr.h
...................\.......\......\net_api.h
...................\.......\......\nowin.h
...................\.......\......\particledef.h
...................\.......\......\pmtrace.h
...................\.......\......\qfont.h
...................\.......\......\ref_params.h
...................\.......\......\r_efx.h
...................\.......\......\screenfade.h
...................\.......\......\studio_event.h
...................\.......\......\triangleapi.h
...................\.......\......\usercmd.h
...................\.......\......\weaponinfo.h
...................\.......\console.cpp
...................\.......\console.h
...................\.......\cvar.cpp
...................\.......\cvar.h
...................\.......\engine
...................\.......\......\anorms.h
...................\.......\......\beamdef.h
...................\.......\......\cdll_dll.h
...................\.......\......\cdll_engine_dll.h
...................\.......\......\cdll_int.h
...................\.......\......\cl_dll.h
...................\.......\......\cl_entity.h
...................\.......\......\const.h
...................\.......\......\crc.h
...................\.......\......\custom.h
...................\.......\......\customentity.h
...................\.......\......\cvardef.h
...................\.......\......\dlight.h
...................\.......\......\edict.h
...................\.......\......\eiface.h
...................\.......\......\entity_state.h
...................\.......\......\entity_types.h
...................\.......\......\e