文件名称:BcbChess
介绍说明--下载内容均来自于网络,请自行研究使用
这是一个完全的中国象棋程序,有比较好的人工智能,而且可以自己来改善人工智能的参数,是一个非常好的例子,程序也比较庞大,编译后程序不再提供,解压在c:根目录下-This is a completely Chinese chess procedures, better artificial intelligence, but also to improve their own artificial intelligence parameters, is a very good example, procedures are relatively large, compiled procedures no longer available, unpacked in c : root directory
(系统自动生成,下载前可以参看下载内容)
下载文件列表
BcbChess
........\AboutDlog.cpp
........\AboutDlog.dfm
........\AboutDlog.h
........\AboutDlog.obj
........\AboutDlog.~cpp
........\AboutDlog.~dfm
........\AboutDlog.~h
........\BkBrush.bmp
........\Bking.bmp
........\Bking.ico
........\Bkngt.bmp
........\Bmask.bmp
........\BPAWN.BMP
........\Brook.bmp
........\CDefines.h
........\CDefines.~h
........\check.bmp
........\Chess.bpr
........\chess.cpp
........\Chess.h
........\chess.ico
........\chess.obj
........\chess.rc
........\chess.RES
........\chess.tds
........\Chess.~bpr
........\chess.~cpp
........\Chess.~h
........\chess.~rc
........\ChessErr.cpp
........\ChessErr.h
........\ChessErr.obj
........\ChessErr.~cpp
........\ChessErr.~h
........\CHKBON.BMP
........\ColorDlog.cpp
........\ColorDlog.dfm
........\ColorDlog.h
........\ColorDlog.obj
........\ColorDlog.~cpp
........\ColorDlog.~dfm
........\ColorDlog.~h
........\EditForm2.cpp
........\EditForm2.dfm
........\EditForm2.h
........\EditForm2.obj
........\EditForm2.~cpp
........\EditForm2.~dfm
........\EndGameDlog.cpp
........\EndGameDlog.h
........\EndGameDlog.obj
........\EndGameDlog.~cpp
........\EndGameDlog.~h
........\Evaluate.cpp
........\Evaluate.obj
........\Evaluate.~cpp
........\Global.h
........\Global.~h
........\GlobalFun.cpp
........\GlobalFun.obj
........\GlobalFun.~cpp
........\Gmask.bmp
........\InfoForm3.cpp
........\InfoForm3.dfm
........\InfoForm3.h
........\InfoForm3.obj
........\InfoForm3.~cpp
........\InfoForm3.~dfm
........\InfoForm3.~h
........\InputMinPerGame.cpp
........\InputMinPerGame.dfm
........\InputMinPerGame.h
........\InputMinPerGame.obj
........\InputMinPerGame.~cpp
........\InputMinPerGame.~dfm
........\InputPlyDepth.cpp
........\InputPlyDepth.dfm
........\InputPlyDepth.h
........\InputPlyDepth.obj
........\InputPlyDepth.~cpp
........\InputPlyDepth.~dfm
........\InputSecPerMove.cpp
........\InputSecPerMove.dfm
........\InputSecPerMove.h
........\InputSecPerMove.obj
........\Kmask.bmp
........\Ktmask.bmp
........\MainForm1.cpp
........\MainForm1.dfm
........\MainForm1.h
........\MainForm1.obj
........\MainForm1.~cpp
........\MainForm1.~dfm
........\MainForm1.~h
........\MoveGener.cpp
........\AboutDlog.cpp
........\AboutDlog.dfm
........\AboutDlog.h
........\AboutDlog.obj
........\AboutDlog.~cpp
........\AboutDlog.~dfm
........\AboutDlog.~h
........\BkBrush.bmp
........\Bking.bmp
........\Bking.ico
........\Bkngt.bmp
........\Bmask.bmp
........\BPAWN.BMP
........\Brook.bmp
........\CDefines.h
........\CDefines.~h
........\check.bmp
........\Chess.bpr
........\chess.cpp
........\Chess.h
........\chess.ico
........\chess.obj
........\chess.rc
........\chess.RES
........\chess.tds
........\Chess.~bpr
........\chess.~cpp
........\Chess.~h
........\chess.~rc
........\ChessErr.cpp
........\ChessErr.h
........\ChessErr.obj
........\ChessErr.~cpp
........\ChessErr.~h
........\CHKBON.BMP
........\ColorDlog.cpp
........\ColorDlog.dfm
........\ColorDlog.h
........\ColorDlog.obj
........\ColorDlog.~cpp
........\ColorDlog.~dfm
........\ColorDlog.~h
........\EditForm2.cpp
........\EditForm2.dfm
........\EditForm2.h
........\EditForm2.obj
........\EditForm2.~cpp
........\EditForm2.~dfm
........\EndGameDlog.cpp
........\EndGameDlog.h
........\EndGameDlog.obj
........\EndGameDlog.~cpp
........\EndGameDlog.~h
........\Evaluate.cpp
........\Evaluate.obj
........\Evaluate.~cpp
........\Global.h
........\Global.~h
........\GlobalFun.cpp
........\GlobalFun.obj
........\GlobalFun.~cpp
........\Gmask.bmp
........\InfoForm3.cpp
........\InfoForm3.dfm
........\InfoForm3.h
........\InfoForm3.obj
........\InfoForm3.~cpp
........\InfoForm3.~dfm
........\InfoForm3.~h
........\InputMinPerGame.cpp
........\InputMinPerGame.dfm
........\InputMinPerGame.h
........\InputMinPerGame.obj
........\InputMinPerGame.~cpp
........\InputMinPerGame.~dfm
........\InputPlyDepth.cpp
........\InputPlyDepth.dfm
........\InputPlyDepth.h
........\InputPlyDepth.obj
........\InputPlyDepth.~cpp
........\InputPlyDepth.~dfm
........\InputSecPerMove.cpp
........\InputSecPerMove.dfm
........\InputSecPerMove.h
........\InputSecPerMove.obj
........\Kmask.bmp
........\Ktmask.bmp
........\MainForm1.cpp
........\MainForm1.dfm
........\MainForm1.h
........\MainForm1.obj
........\MainForm1.~cpp
........\MainForm1.~dfm
........\MainForm1.~h
........\MoveGener.cpp