文件名称:DXQuake3src-v103
- 所属分类:
- 射击游戏
- 资源属性:
- [Windows] [Visual.Net] [源码]
- 上传时间:
- 2012-11-26
- 文件大小:
- 1.7mb
- 下载次数:
- 0次
- 提 供 者:
- Whis****
- 相关连接:
- 无
- 下载说明:
- 别用迅雷下载,失败请重下,重下不扣分!
介绍说明--下载内容均来自于网络,请自行研究使用
一个使用 DirectX 的 Quake 3 Arena 兼容引擎,可以读取 Quake 3 的各种数据文件。-one using DirectX compatible Quake 3 Arena engine, Quake 3 can read the data files.
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(系统自动生成,下载前可以参看下载内容)
下载文件列表
baseq3
......\cgamex86.dll
......\q3config.cfg
......\qagamex86.dll
......\uix86.dll
DXQ3 Licence.txt
DXQ3 Readme.txt
DXQuake3.exe
Source Code
...........\Application.cpp
...........\assert.h
...........\c_BSP.cpp
...........\c_BSP.h
...........\c_BSP2.cpp
...........\c_BSPInlineModel.h
...........\c_Camera.cpp
...........\c_Camera.h
...........\c_Chain.h
...........\c_Client.cpp
...........\c_ClientGame.cpp
...........\c_ClientGame.h
...........\c_ClientGame2.cpp
...........\c_Command.cpp
...........\c_Command.h
...........\c_Console.cpp
...........\c_Console.h
...........\c_CurvedSurface.cpp
...........\c_CurvedSurface.h
...........\c_Exception.cpp
...........\c_FS.cpp
...........\c_FS.h
...........\c_Game.cpp
...........\c_Game.h
...........\c_Game2.cpp
...........\c_Input.cpp
...........\c_Input.h
...........\c_MD3.cpp
...........\c_MD3.h
...........\c_Memory.cpp
...........\c_Memory.h
...........\c_Model.cpp
...........\c_Model.h
...........\c_Network.cpp
...........\c_Network.h
...........\c_Queue.h
...........\c_Quicksort.h
...........\c_Render.cpp
...........\c_Render.h
...........\c_Render2.cpp
...........\c_Render3.cpp
...........\c_RenderStack.cpp
...........\c_RenderStack.h
...........\c_Server.cpp
...........\c_Shader.cpp
...........\c_Shader.h
...........\c_Shader2.cpp
...........\c_ShaderCommand.h
...........\c_Singleton.h
...........\c_Skin.cpp
...........\c_Skin.h
...........\c_Sound.cpp
...........\c_Sound.h
...........\c_SoundManager.cpp
...........\c_SoundManager.h
...........\c_Texture.cpp
...........\c_Texture.h
...........\c_Time.cpp
...........\c_Time.h
...........\c_UI.cpp
...........\c_UI.h
...........\D3DStreams.cpp
...........\D3DStreams.h
...........\DXQuake3.ncb
...........\DXQuake3.opt
...........\DXQuake3.plg
...........\DXQuake3.sln
...........\DXQuake3.vcproj
...........\Q3
...........\..\be_aas.h
...........\..\bg_public.h
...........\..\cg_public.h
...........\..\g_public.h
...........\..\g_team.h
...........\..\keycodes.h
...........\..\q_shared.cpp
...........\..\q_shared.h
...........\..\surfaceflags.h
...........\..\tr_types.h
...........\..\ui_public.h
...........\resource.h
...........\Script1.aps
...........\Script1.rc
...........\ShaderFuncs.cpp
...........\ShaderFuncs.h
...........\Snapshot.cpp
...........\StdAfx.cpp
...........\StdAfx.h
......\cgamex86.dll
......\q3config.cfg
......\qagamex86.dll
......\uix86.dll
DXQ3 Licence.txt
DXQ3 Readme.txt
DXQuake3.exe
Source Code
...........\Application.cpp
...........\assert.h
...........\c_BSP.cpp
...........\c_BSP.h
...........\c_BSP2.cpp
...........\c_BSPInlineModel.h
...........\c_Camera.cpp
...........\c_Camera.h
...........\c_Chain.h
...........\c_Client.cpp
...........\c_ClientGame.cpp
...........\c_ClientGame.h
...........\c_ClientGame2.cpp
...........\c_Command.cpp
...........\c_Command.h
...........\c_Console.cpp
...........\c_Console.h
...........\c_CurvedSurface.cpp
...........\c_CurvedSurface.h
...........\c_Exception.cpp
...........\c_FS.cpp
...........\c_FS.h
...........\c_Game.cpp
...........\c_Game.h
...........\c_Game2.cpp
...........\c_Input.cpp
...........\c_Input.h
...........\c_MD3.cpp
...........\c_MD3.h
...........\c_Memory.cpp
...........\c_Memory.h
...........\c_Model.cpp
...........\c_Model.h
...........\c_Network.cpp
...........\c_Network.h
...........\c_Queue.h
...........\c_Quicksort.h
...........\c_Render.cpp
...........\c_Render.h
...........\c_Render2.cpp
...........\c_Render3.cpp
...........\c_RenderStack.cpp
...........\c_RenderStack.h
...........\c_Server.cpp
...........\c_Shader.cpp
...........\c_Shader.h
...........\c_Shader2.cpp
...........\c_ShaderCommand.h
...........\c_Singleton.h
...........\c_Skin.cpp
...........\c_Skin.h
...........\c_Sound.cpp
...........\c_Sound.h
...........\c_SoundManager.cpp
...........\c_SoundManager.h
...........\c_Texture.cpp
...........\c_Texture.h
...........\c_Time.cpp
...........\c_Time.h
...........\c_UI.cpp
...........\c_UI.h
...........\D3DStreams.cpp
...........\D3DStreams.h
...........\DXQuake3.ncb
...........\DXQuake3.opt
...........\DXQuake3.plg
...........\DXQuake3.sln
...........\DXQuake3.vcproj
...........\Q3
...........\..\be_aas.h
...........\..\bg_public.h
...........\..\cg_public.h
...........\..\g_public.h
...........\..\g_team.h
...........\..\keycodes.h
...........\..\q_shared.cpp
...........\..\q_shared.h
...........\..\surfaceflags.h
...........\..\tr_types.h
...........\..\ui_public.h
...........\resource.h
...........\Script1.aps
...........\Script1.rc
...........\ShaderFuncs.cpp
...........\ShaderFuncs.h
...........\Snapshot.cpp
...........\StdAfx.cpp
...........\StdAfx.h