文件名称:EXAMPLE9-SAMEBALL
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Sameball/// ////History Apr.30 完成DirectDraw 初始化,可以在Release Edition 正常工作 May.1 完成了主要的数据类 May.2 更正了SameBallMap 的错误,完成了界面。 May.2 再次更正SameBallMap 的错误 May.8 添加DirectSound 部分,主要代码引自 Eugene Olafsen(美)等 著 MFC Programming with Visual C++ 6 Unleashed May.11 基本完成,除了改变窗口大小。 May.12 全部完成,可以将窗口设为两种大小,并可保存最后的改变。 May.20 更正成绩保存代码,以及状态栏异常////////////////Classes: Ball 球类,包含球的颜色(0,1,2),球的状态(int),球的外部标识。 MapNode 网结类,定义了一个专用的二维链表类的节点,包含该节点的 挂球位,该节点的组号,节点的外部标识。 SameBallMap 包含二维链表(由15*10个节点组成),实现对游戏的球对象的 完全管理. -Sameball /// /// //// History Apr.30 DirectDraw completed initialization, in the Release Edition normal work May.1 completed a major data categories SameBallMap May.2 corrected the error, completed the interface . May.2 SameBallMap again corrected the erroneous May.8 added DirectSound, the major source cited in Eugene Olafsen (US) waiting for MFC Programming with Visual C 6 May.11 basically completed 119,000, in addition to changing the size of the window. May.12 completed, the window can be set to both the size and preservation of the last change. May.20 corrected results preservation code, and status bar abnormal //////////////// Classes : Ball ball, the ball includes the color (0,1,2), the state- (int), the ball the external logo. MapNode network node categories, the definition of
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下载文件列表
EXAMPLE9-SAMEBALL
.................\BALL.CPP
.................\BALL.H
.................\CHILDVIEW.CPP
.................\CHILDVIEW.H
.................\DEBUG
.................\MAINFRM.CPP
.................\MAINFRM.H
.................\MAPNODE.CPP
.................\MAPNODE.H
.................\MMIO.CPP
.................\MMIO.H
.................\NAMEINDLG.CPP
.................\NAMEINDLG.H
.................\READFIRST.TXT
.................\README.TXT
.................\RES
.................\...\ACTIVE.WAV
.................\...\GAMEOVER.WAV
.................\...\KILL.WAV
.................\...\MUSIC.WAV
.................\...\SAMEBALL.CHM
.................\...\SAMEBALL.RC2
.................\RES.ZIP
.................\RESOURCE.H
.................\SAMEBALL.APS
.................\SAMEBALL.CLW
.................\SAMEBALL.CPP
.................\SAMEBALL.DSP
.................\SAMEBALL.DSW
.................\SAMEBALL.H
.................\SAMEBALL.NCB
.................\SAMEBALL.OPT
.................\SAMEBALL.PLG
.................\SAMEBALL.RC
.................\SAMEBALLMAP.CPP
.................\SAMEBALLMAP.H
.................\SCORELIST.CPP
.................\SCORELIST.H
.................\STDAFX.CPP
.................\STDAFX.H
.................\WAVE.CPP
.................\WAVE.H
.................\BALL.CPP
.................\BALL.H
.................\CHILDVIEW.CPP
.................\CHILDVIEW.H
.................\DEBUG
.................\MAINFRM.CPP
.................\MAINFRM.H
.................\MAPNODE.CPP
.................\MAPNODE.H
.................\MMIO.CPP
.................\MMIO.H
.................\NAMEINDLG.CPP
.................\NAMEINDLG.H
.................\READFIRST.TXT
.................\README.TXT
.................\RES
.................\...\ACTIVE.WAV
.................\...\GAMEOVER.WAV
.................\...\KILL.WAV
.................\...\MUSIC.WAV
.................\...\SAMEBALL.CHM
.................\...\SAMEBALL.RC2
.................\RES.ZIP
.................\RESOURCE.H
.................\SAMEBALL.APS
.................\SAMEBALL.CLW
.................\SAMEBALL.CPP
.................\SAMEBALL.DSP
.................\SAMEBALL.DSW
.................\SAMEBALL.H
.................\SAMEBALL.NCB
.................\SAMEBALL.OPT
.................\SAMEBALL.PLG
.................\SAMEBALL.RC
.................\SAMEBALLMAP.CPP
.................\SAMEBALLMAP.H
.................\SCORELIST.CPP
.................\SCORELIST.H
.................\STDAFX.CPP
.................\STDAFX.H
.................\WAVE.CPP
.................\WAVE.H