文件名称:Achieving PostScript and Wmf outputs for OpenGLgl_
- 所属分类:
- OpenGL
- 资源属性:
- [Windows] [Visual C] [源码]
- 上传时间:
- 2012-11-26
- 文件大小:
- 356kb
- 下载次数:
- 0次
- 提 供 者:
- 小**
- 相关连接:
- 无
- 下载说明:
- 别用迅雷下载,失败请重下,重下不扣分!
介绍说明--下载内容均来自于网络,请自行研究使用
在opengl中输出矢量图形的源码,不错的东西,建议-in opengl output vector graphics source code, the good things, look at the recommendations
(系统自动生成,下载前可以参看下载内容)
下载文件列表
Bin
...\geosphere.wrl
...\knot1.wrl
...\knot2.wrl
...\mannequin.wrl
...\Mesh.exe
...\metafile.emf
...\mnt.wrl
...\nefertiti.wrl
...\venus.wrl
Src
...\ChildFrm.cpp
...\ChildFrm.h
...\DialogWmf.cpp
...\DialogWmf.h
...\Lib3D
...\.....\Array3d.cpp
...\.....\Array3d.h
...\.....\AVLInd.h
...\.....\Base3d.h
...\.....\Color.cpp
...\.....\Color.h
...\.....\ColorRamp.cpp
...\.....\ColorRamp.h
...\.....\Edge3d.cpp
...\.....\Edge3d.h
...\.....\Face3d.cpp
...\.....\Face3d.h
...\.....\Material.cpp
...\.....\Material.h
...\.....\Mesh3d.cpp
...\.....\Mesh3d.h
...\.....\Object3d.cpp
...\.....\Object3d.h
...\.....\ParserVrml.cpp
...\.....\ParserVrml.h
...\.....\PsRender.cpp
...\.....\PsRender.h
...\.....\SceneGraph3d.cpp
...\.....\SceneGraph3d.h
...\.....\Texture.cpp
...\.....\Texture.h
...\.....\Transform.cpp
...\.....\Transform.h
...\.....\Utils3d.cpp
...\.....\Utils3d.h
...\.....\Vector3d.cpp
...\.....\Vector3d.h
...\.....\Vertex3d.cpp
...\.....\Vertex3d.h
...\.....\WmfTools.h
...\MainFrm.cpp
...\MainFrm.h
...\Mesh.aps
...\Mesh.clw
...\Mesh.cpp
...\Mesh.dsp
...\Mesh.dsw
...\Mesh.h
...\Mesh.ncb
...\Mesh.opt
...\Mesh.plg
...\Mesh.rc
...\MeshDoc.cpp
...\MeshDoc.h
...\MeshView.cpp
...\MeshView.h
...\res
...\...\Mesh.rc2
...\resource.h
...\StdAfx.cpp
...\StdAfx.h
...\geosphere.wrl
...\knot1.wrl
...\knot2.wrl
...\mannequin.wrl
...\Mesh.exe
...\metafile.emf
...\mnt.wrl
...\nefertiti.wrl
...\venus.wrl
Src
...\ChildFrm.cpp
...\ChildFrm.h
...\DialogWmf.cpp
...\DialogWmf.h
...\Lib3D
...\.....\Array3d.cpp
...\.....\Array3d.h
...\.....\AVLInd.h
...\.....\Base3d.h
...\.....\Color.cpp
...\.....\Color.h
...\.....\ColorRamp.cpp
...\.....\ColorRamp.h
...\.....\Edge3d.cpp
...\.....\Edge3d.h
...\.....\Face3d.cpp
...\.....\Face3d.h
...\.....\Material.cpp
...\.....\Material.h
...\.....\Mesh3d.cpp
...\.....\Mesh3d.h
...\.....\Object3d.cpp
...\.....\Object3d.h
...\.....\ParserVrml.cpp
...\.....\ParserVrml.h
...\.....\PsRender.cpp
...\.....\PsRender.h
...\.....\SceneGraph3d.cpp
...\.....\SceneGraph3d.h
...\.....\Texture.cpp
...\.....\Texture.h
...\.....\Transform.cpp
...\.....\Transform.h
...\.....\Utils3d.cpp
...\.....\Utils3d.h
...\.....\Vector3d.cpp
...\.....\Vector3d.h
...\.....\Vertex3d.cpp
...\.....\Vertex3d.h
...\.....\WmfTools.h
...\MainFrm.cpp
...\MainFrm.h
...\Mesh.aps
...\Mesh.clw
...\Mesh.cpp
...\Mesh.dsp
...\Mesh.dsw
...\Mesh.h
...\Mesh.ncb
...\Mesh.opt
...\Mesh.plg
...\Mesh.rc
...\MeshDoc.cpp
...\MeshDoc.h
...\MeshView.cpp
...\MeshView.h
...\res
...\...\Mesh.rc2
...\resource.h
...\StdAfx.cpp
...\StdAfx.h