文件名称:hexmine
介绍说明--下载内容均来自于网络,请自行研究使用
自己用C编写的小游戏,DOS界面哦,可以运行。 浮点数基本运算 浮点数的基本运算主要有四则运算、符号处理、大小比较,以及浮点数分柝等。 包含头文件 "fn.hpp" #include "fn.hpp" 浮点数基本运算 浮点数的基本运算中有加、减、乘、除、取负、绝对值、相等比较等。 加减乘除 加、减、乘、除四个运算极为相似,都是需要两个参数,结果当然也是浮点数了。 例子: // 加 减 乘 除 btil::fn::plus<f1, f2>::value // f1+f2 的结果 btil::fn::minus<f1, f2>::value // f1-f2 的结果 btil::fn::multiplies<f1, f2>::value // f1*f2 的结果 btil::fn::divides<f1, f2>::value // f1/f2 的结果 plus<f1, f2>::value::f_val // f1+f2 的结果的值 struct one { static const double f_val = 1.0 } // 两个浮点数 struct two { static const double f_val = 2.0 } minus<two, plus<divides<one, two>::value, one>::value >::value::f_val == 0.5 取负 取负运算就是取一个浮点数的负数。-prepare themselves with a small C games, DOS interface, oh run. Float Float basic operations of the basic operations are four major operations, symbols, sizes, and float-watchman's rattle so. The first document contains "fn.hpp"# include "fn.hpp" float float basic operations of the basic operations are, plus or minus, riding, except from negative, in absolute terms, a comparison of the same. The arithmetic, plus or minus, multiplication and four Operational very similar, two parameters are needed, of course, is the result of the float. Example :// arithmetic btil : : fn : : pluslt; F1, f2gt; : : Value// f1 f2 results btil : : fn : : minuslt; F1, f2gt; : : Value// f1- f2 btil the results : : fn : : multiplieslt; f1, f2gt; : : value// f1- f2 results btil :
(系统自动生成,下载前可以参看下载内容)
下载文件列表
hexmine
.......\honey1_3.dev
.......\honey1_3.exe
.......\honey1_3.ico
.......\honey1_3.layout
.......\honey1_3.zip
.......\honey1_3_private.h
.......\honey1_3_private.rc
.......\honey1_3_private.res
.......\HoneyHole.h
.......\main.cpp
.......\main.o
.......\main.obj
.......\main.tds
.......\Makefile.win
.......\screen.h
.......\SixMine.bpr
.......\SixMine.cpp
.......\SixMine.obj
.......\SixMine.res
.......\SixMine.~bpr
.......\SixMine.~cpp
.......\TSixMine.cpp
.......\TSixMine.~cpp
.......\TSixMinePlayer.cpp
.......\Unit1.cpp
.......\Unit1.ddp
.......\Unit1.dfm
.......\Unit1.h
.......\Unit1.obj
.......\Unit1.~cpp
.......\Unit1.~ddp
.......\Unit1.~dfm
.......\Unit1.~h
.......\Unit2.cpp
.......\Unit2.ddp
.......\Unit2.dfm
.......\Unit2.h
.......\Unit2.obj
.......\Unit2.~cpp
.......\Unit2.~ddp
.......\Unit2.~dfm
.......\Unit2.~h
.......\honey1_3.dev
.......\honey1_3.exe
.......\honey1_3.ico
.......\honey1_3.layout
.......\honey1_3.zip
.......\honey1_3_private.h
.......\honey1_3_private.rc
.......\honey1_3_private.res
.......\HoneyHole.h
.......\main.cpp
.......\main.o
.......\main.obj
.......\main.tds
.......\Makefile.win
.......\screen.h
.......\SixMine.bpr
.......\SixMine.cpp
.......\SixMine.obj
.......\SixMine.res
.......\SixMine.~bpr
.......\SixMine.~cpp
.......\TSixMine.cpp
.......\TSixMine.~cpp
.......\TSixMinePlayer.cpp
.......\Unit1.cpp
.......\Unit1.ddp
.......\Unit1.dfm
.......\Unit1.h
.......\Unit1.obj
.......\Unit1.~cpp
.......\Unit1.~ddp
.......\Unit1.~dfm
.......\Unit1.~h
.......\Unit2.cpp
.......\Unit2.ddp
.......\Unit2.dfm
.......\Unit2.h
.......\Unit2.obj
.......\Unit2.~cpp
.......\Unit2.~ddp
.......\Unit2.~dfm
.......\Unit2.~h