文件名称:史莱姆世界(游戏)
介绍说明--下载内容均来自于网络,请自行研究使用
游戏采用全屏形式,你操纵的是一个小动物史莱姆,通过上,左,右键来控制它的跳起和左右行驶。木箱不断地从上方落下,你必须控制史莱姆把落下来的木箱顶破,否则木箱会落在地上,越积越多,直到满屏,表示你输了,游戏结束。同时在游戏中还会落下炸弹,你不能顶到它,否则会被炸死-game using full-screen format, you manipulation is a small animal sacrifice, on the left and right to control its waists and moving around. Wooden boxes continuously from the top down, and you must control the universe put down the wood to break or wooden box would fall on the ground, have piled up until the dual HDMI inputs and more, you lose, the end of the game. While the game will fall bombs, you can not top of it, or else they would be killed
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下载文件列表
史莱姆世界(游戏)
..................\exe files
..................\.........\about.wav
..................\.........\bground.wav
..................\.........\bomb.wav
..................\.........\crash.wav
..................\.........\die.wav
..................\.........\drop.wav
..................\.........\jump.wav
..................\.........\TEMPEST_SlimeLoader‘史莱姆’.exe
..................\.........\throw.wav
..................\source files
..................\............\a5.bmp
..................\............\ab0.bmp
..................\............\ab1.bmp
..................\............\ab2.bmp
..................\............\ab3.bmp
..................\............\ab4.bmp
..................\............\abg0.bmp
..................\............\about.wav
..................\............\about0.BMP
..................\............\backscore0.bmp
..................\............\bb0.bmp
..................\............\bb1.bmp
..................\............\bb2.bmp
..................\............\bb3.bmp
..................\............\bb4.bmp
..................\............\bb5.bmp
..................\............\bb6.bmp
..................\............\bb7.bmp
..................\............\bb8.bmp
..................\............\bb9.bmp
..................\............\bc0.bmp
..................\............\bc1.bmp
..................\............\bc2.bmp
..................\............\bc3.bmp
..................\............\bc4.bmp
..................\............\bc5.bmp
..................\............\bg0.BMP
..................\............\bground.wav
..................\............\bitmap10.bmp
..................\............\bitmap13.bmp
..................\............\bitmap4.bmp
..................\............\bmp00001.bmp
..................\............\bomb.wav
..................\............\bomb0.bmp
..................\............\BottomCover0.bmp
..................\............\BoxN0.bmp
..................\............\crash.wav
..................\............\d0.bmp
..................\............\d1.bmp
..................\............\d2.bmp
..................\............\d3.bmp
..................\............\d4.bmp
..................\............\db0.bmp
..................\............\db1.bmp
..................\............\db2.bmp
..................\............\db3.bmp
..................\............\db4.bmp
..................\............\db5.bmp
..................\............\descript.ion
..................\............\die.wav
..................\............\drop.wav
..................\............\DSound.cpp
..................\............\DSound.h
..................\............\DXUTIL.CPP
..................\............\DXUTIL.H
..................\............\f0.bmp
..................\............\f1.bmp
..................\............\f2.bmp
..................\............\f3.bmp
..................\............\f4.bmp
..................\............\f5.bmp
..................\............\j0.bmp
..................\............\j1.bmp
..................\............\j2.bmp
..................\............\j3.bmp
..................\............\j4.bmp
..................\............\j5.bmp
..................\............\j6.bmp
..................\............\jump.wav
..................\............\l0.bmp
..................\............\l1.bmp
..................\............\l2.bmp
..................\............\l3.bmp
..................\............\l4.bmp
..................\............\l5.bmp
..................\............\lba0.bmp
..................\............\lba1.bmp
..................\............\lba2.bmp
..................\............\lba3.bmp
..................\............\lba4.bmp
..................\............\lba5.bmp
..................\............\lt0.bmp
..................\............\lt1.bmp
..................\exe files
..................\.........\about.wav
..................\.........\bground.wav
..................\.........\bomb.wav
..................\.........\crash.wav
..................\.........\die.wav
..................\.........\drop.wav
..................\.........\jump.wav
..................\.........\TEMPEST_SlimeLoader‘史莱姆’.exe
..................\.........\throw.wav
..................\source files
..................\............\a5.bmp
..................\............\ab0.bmp
..................\............\ab1.bmp
..................\............\ab2.bmp
..................\............\ab3.bmp
..................\............\ab4.bmp
..................\............\abg0.bmp
..................\............\about.wav
..................\............\about0.BMP
..................\............\backscore0.bmp
..................\............\bb0.bmp
..................\............\bb1.bmp
..................\............\bb2.bmp
..................\............\bb3.bmp
..................\............\bb4.bmp
..................\............\bb5.bmp
..................\............\bb6.bmp
..................\............\bb7.bmp
..................\............\bb8.bmp
..................\............\bb9.bmp
..................\............\bc0.bmp
..................\............\bc1.bmp
..................\............\bc2.bmp
..................\............\bc3.bmp
..................\............\bc4.bmp
..................\............\bc5.bmp
..................\............\bg0.BMP
..................\............\bground.wav
..................\............\bitmap10.bmp
..................\............\bitmap13.bmp
..................\............\bitmap4.bmp
..................\............\bmp00001.bmp
..................\............\bomb.wav
..................\............\bomb0.bmp
..................\............\BottomCover0.bmp
..................\............\BoxN0.bmp
..................\............\crash.wav
..................\............\d0.bmp
..................\............\d1.bmp
..................\............\d2.bmp
..................\............\d3.bmp
..................\............\d4.bmp
..................\............\db0.bmp
..................\............\db1.bmp
..................\............\db2.bmp
..................\............\db3.bmp
..................\............\db4.bmp
..................\............\db5.bmp
..................\............\descript.ion
..................\............\die.wav
..................\............\drop.wav
..................\............\DSound.cpp
..................\............\DSound.h
..................\............\DXUTIL.CPP
..................\............\DXUTIL.H
..................\............\f0.bmp
..................\............\f1.bmp
..................\............\f2.bmp
..................\............\f3.bmp
..................\............\f4.bmp
..................\............\f5.bmp
..................\............\j0.bmp
..................\............\j1.bmp
..................\............\j2.bmp
..................\............\j3.bmp
..................\............\j4.bmp
..................\............\j5.bmp
..................\............\j6.bmp
..................\............\jump.wav
..................\............\l0.bmp
..................\............\l1.bmp
..................\............\l2.bmp
..................\............\l3.bmp
..................\............\l4.bmp
..................\............\l5.bmp
..................\............\lba0.bmp
..................\............\lba1.bmp
..................\............\lba2.bmp
..................\............\lba3.bmp
..................\............\lba4.bmp
..................\............\lba5.bmp
..................\............\lt0.bmp
..................\............\lt1.bmp