文件名称:3d射击游戏(模仿cs界面)
- 所属分类:
- 射击游戏
- 资源属性:
- [Windows] [Visual C] [Basic/ASP] [源码]
- 上传时间:
- 2012-11-26
- 文件大小:
- 545kb
- 下载次数:
- 0次
- 提 供 者:
- 相关连接:
- 无
- 下载说明:
- 别用迅雷下载,失败请重下,重下不扣分!
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下载文件列表
3D射击游戏(模仿CS界面)
......................\3D射击游戏(看了这个就知道CS的界面是怎么做的).txt
......................\Data
......................\....\Background.bmp
......................\....\Collission.dat
......................\....\Highscore.dat
......................\....\Setting.dat
......................\....\Size.dat
......................\....\Startup.dat
......................\DataTypes.cls
......................\Game.bas
......................\Materials
......................\.........\Global.mat
......................\Mk3d.bas
......................\Mk3dAnimatedObject.cls
......................\Mk3dEffectObject.cls
......................\Mk3dObject.cls
......................\MSSCCPRJ.SCC
......................\Objects
......................\.......\Blood.obj
......................\.......\Bot Died.lig
......................\.......\Bot Died.obj
......................\.......\Bot Stand.lig
......................\.......\Bot Stand.obj
......................\.......\Bot StepLeft.lig
......................\.......\Bot StepLeft.obj
......................\.......\Bot StepRight.lig
......................\.......\Bot StepRight.obj
......................\.......\Bullet.lig
......................\.......\Bullet.obj
......................\.......\Landscape.lig
......................\.......\Landscape.obj
......................\.......\Weapon.lig
......................\.......\Weapon.obj
......................\Readme.txt
......................\RenderForm.frm
......................\RenderForm.frx
......................\Shotit.vbp
......................\Shotit.vbw
......................\Sounds
......................\......\Shoot.wav
......................\......\Walk.wav
......................\StartForm.frm
......................\StartForm.frx
......................\STARTF~1.log
......................\Textures
......................\........\Bot Jean.bmp
......................\........\Bot Pullover.bmp
......................\........\Bot Shoe.bmp
......................\........\Bot SkinToHair.bmp
......................\........\Bot.tex
......................\........\Bullet Main.bmp
......................\........\Bullet Top.bmp
......................\........\Bullet.tex
......................\........\Land Bark.bmp
......................\........\Land Brick.bmp
......................\........\Land Door.bmp
......................\........\Land Grass.bmp
......................\........\Land Leaf.bmp
......................\........\Land Roof.bmp
......................\........\Land Stones.bmp
......................\........\Land WallGrey.bmp
......................\........\Land WallWhite.bmp
......................\........\Land Window.bmp
......................\........\Land WindowSpecial.bmp
......................\........\Landscape.tex
......................\........\Weap Between.bmp
......................\........\Weap Body.bmp
......................\........\Weap Fill.bmp
......................\........\Weap Finish.bmp
......................\........\Weap Handle.bmp
......................\........\Weap Last.bmp
......................\........\Weap Overshot.bmp
......................\........\Weap Run.bmp
......................\........\Weap Shot.bmp
......................\........\Weapon.tex
......................\下载说明.txt
......................\3D射击游戏(看了这个就知道CS的界面是怎么做的).txt
......................\Data
......................\....\Background.bmp
......................\....\Collission.dat
......................\....\Highscore.dat
......................\....\Setting.dat
......................\....\Size.dat
......................\....\Startup.dat
......................\DataTypes.cls
......................\Game.bas
......................\Materials
......................\.........\Global.mat
......................\Mk3d.bas
......................\Mk3dAnimatedObject.cls
......................\Mk3dEffectObject.cls
......................\Mk3dObject.cls
......................\MSSCCPRJ.SCC
......................\Objects
......................\.......\Blood.obj
......................\.......\Bot Died.lig
......................\.......\Bot Died.obj
......................\.......\Bot Stand.lig
......................\.......\Bot Stand.obj
......................\.......\Bot StepLeft.lig
......................\.......\Bot StepLeft.obj
......................\.......\Bot StepRight.lig
......................\.......\Bot StepRight.obj
......................\.......\Bullet.lig
......................\.......\Bullet.obj
......................\.......\Landscape.lig
......................\.......\Landscape.obj
......................\.......\Weapon.lig
......................\.......\Weapon.obj
......................\Readme.txt
......................\RenderForm.frm
......................\RenderForm.frx
......................\Shotit.vbp
......................\Shotit.vbw
......................\Sounds
......................\......\Shoot.wav
......................\......\Walk.wav
......................\StartForm.frm
......................\StartForm.frx
......................\STARTF~1.log
......................\Textures
......................\........\Bot Jean.bmp
......................\........\Bot Pullover.bmp
......................\........\Bot Shoe.bmp
......................\........\Bot SkinToHair.bmp
......................\........\Bot.tex
......................\........\Bullet Main.bmp
......................\........\Bullet Top.bmp
......................\........\Bullet.tex
......................\........\Land Bark.bmp
......................\........\Land Brick.bmp
......................\........\Land Door.bmp
......................\........\Land Grass.bmp
......................\........\Land Leaf.bmp
......................\........\Land Roof.bmp
......................\........\Land Stones.bmp
......................\........\Land WallGrey.bmp
......................\........\Land WallWhite.bmp
......................\........\Land Window.bmp
......................\........\Land WindowSpecial.bmp
......................\........\Landscape.tex
......................\........\Weap Between.bmp
......................\........\Weap Body.bmp
......................\........\Weap Fill.bmp
......................\........\Weap Finish.bmp
......................\........\Weap Handle.bmp
......................\........\Weap Last.bmp
......................\........\Weap Overshot.bmp
......................\........\Weap Run.bmp
......................\........\Weap Shot.bmp
......................\........\Weapon.tex
......................\下载说明.txt