文件名称:evil’s illusion Server Codes
介绍说明--下载内容均来自于网络,请自行研究使用
传奇3.0 (evil’s illusion Server)韩国正式版本 vc++ 源码GameServer VC++源代码,包括地图,脚本,人物处理,协议加密,带数据库,由于源码为商业性质的,请使用者注意其版权和不要擅自公开发布和传播源码。WEMADE 公司于 Delphi 版本服务器端程序后,修改为 VC++ 版本。可用VC++ 6.0 或 VC.net 编译;学习网络游戏开发的朋友又一个绝好的源码。-legendary 3.0 (evil's illusion Server) South Korean official version vc source GameServer VC source code, including maps, scr ipts, characters, the agreement encryption, with the database, source of a commercial nature, its users to copyright and unauthorized public not to develop cloth and dissemination source. Danish companies in the server version of Delphi procedures, the revised version of the VC. Available VC 6.0 compiler or VC.net; Learning Network game developers friends also an excellent source.
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下载文件列表
AdminCmd
........\AdminCmd.aps
........\AdminCmd.cpp
........\AdminCmd.dsp
........\AdminCmd.plg
........\AdminCmd.rc
........\AdminCmd.vcproj
........\AdminCmd.vcproj.old
........\Debug
........\ReadMe.txt
........\Release
........\.......\AdminCmd.dll
........\.......\AdminCmd.obj
........\.......\AdminCmd.pch
........\.......\AdminCmd.res
........\.......\BuildLog.htm
........\.......\StdAfx.obj
........\.......\vc70.idb
........\resource.h
........\resource.h.bak
........\StdAfx.cpp
........\StdAfx.h
Def
...\dbmgr.cpp
...\dbmgr.h
...\DynamicArray.cpp
...\DynamicArray.h
...\EnDecode.cpp
...\EnDecode.h
...\List.cpp
...\List.h
...\Misc.cpp
...\Misc.h
...\Protocol.h
...\Queue.cpp
...\Queue.h
...\RegstryHandler.cpp
...\ServerSockHandler.cpp
...\ServerSockHandler.h
...\StaticArray.h
...\TableColumn.h
...\_OrzEx
...\......\bstree.h
...\......\database.cpp
...\......\database.h
...\......\datatype.h
...\......\error.cpp
...\......\error.h
...\......\fsa.h
...\......\indexmap.h
...\......\list.h
...\......\map.h
...\......\pqueue.h
...\......\prime.cpp
...\......\prime.h
...\......\queue.h
...\......\stack.h
...\......\streambf.h
...\......\stringex.cpp
...\......\stringex.h
...\......\syncobj.cpp
...\......\syncobj.h
...\......\util.cpp
...\......\util.h
GameSvr
.......\capture.txt
.......\ConfigDlgFunc.cpp
.......\DataHandler.h
.......\FrontEngine.h
.......\GameSvr.aps
.......\GameSvr.cpp
.......\GameSvr.dsp
.......\GameSvr.dsw
.......\GameSvr.h
.......\GameSvr.plg
.......\GameSvr.positions
.......\GameSvr.rc
.......\GameSvr.vcproj
.......\GameSvr.vcproj.old
.......\GateInfo.cpp
.......\Global.cpp
.......\Global.h
.......\Handler_CommonDB.cpp
.......\Handler_Item.cpp
.......\Handler_Magic.cpp
.......\Handler_Map.cpp
.......\ItemHandler.h
.......\MagicHandler.h
.......\MainWndProc.cpp
.......\ObjectEngine.cpp
.......\ObjectEngine.h
.......\ObjectEvent.cpp
.......\ObjectEvent.h
.......\ObjectMerchant.cpp
.......\ObjectMonster.cpp
.......\ObjectMonster.h
.......\ObjectNPC.cpp
.......\ObjectNPC.h
.......\ObjectPlayer.cpp
.......\ObjectPlayer.h
........\AdminCmd.aps
........\AdminCmd.cpp
........\AdminCmd.dsp
........\AdminCmd.plg
........\AdminCmd.rc
........\AdminCmd.vcproj
........\AdminCmd.vcproj.old
........\Debug
........\ReadMe.txt
........\Release
........\.......\AdminCmd.dll
........\.......\AdminCmd.obj
........\.......\AdminCmd.pch
........\.......\AdminCmd.res
........\.......\BuildLog.htm
........\.......\StdAfx.obj
........\.......\vc70.idb
........\resource.h
........\resource.h.bak
........\StdAfx.cpp
........\StdAfx.h
Def
...\dbmgr.cpp
...\dbmgr.h
...\DynamicArray.cpp
...\DynamicArray.h
...\EnDecode.cpp
...\EnDecode.h
...\List.cpp
...\List.h
...\Misc.cpp
...\Misc.h
...\Protocol.h
...\Queue.cpp
...\Queue.h
...\RegstryHandler.cpp
...\ServerSockHandler.cpp
...\ServerSockHandler.h
...\StaticArray.h
...\TableColumn.h
...\_OrzEx
...\......\bstree.h
...\......\database.cpp
...\......\database.h
...\......\datatype.h
...\......\error.cpp
...\......\error.h
...\......\fsa.h
...\......\indexmap.h
...\......\list.h
...\......\map.h
...\......\pqueue.h
...\......\prime.cpp
...\......\prime.h
...\......\queue.h
...\......\stack.h
...\......\streambf.h
...\......\stringex.cpp
...\......\stringex.h
...\......\syncobj.cpp
...\......\syncobj.h
...\......\util.cpp
...\......\util.h
GameSvr
.......\capture.txt
.......\ConfigDlgFunc.cpp
.......\DataHandler.h
.......\FrontEngine.h
.......\GameSvr.aps
.......\GameSvr.cpp
.......\GameSvr.dsp
.......\GameSvr.dsw
.......\GameSvr.h
.......\GameSvr.plg
.......\GameSvr.positions
.......\GameSvr.rc
.......\GameSvr.vcproj
.......\GameSvr.vcproj.old
.......\GateInfo.cpp
.......\Global.cpp
.......\Global.h
.......\Handler_CommonDB.cpp
.......\Handler_Item.cpp
.......\Handler_Magic.cpp
.......\Handler_Map.cpp
.......\ItemHandler.h
.......\MagicHandler.h
.......\MainWndProc.cpp
.......\ObjectEngine.cpp
.......\ObjectEngine.h
.......\ObjectEvent.cpp
.......\ObjectEvent.h
.......\ObjectMerchant.cpp
.......\ObjectMonster.cpp
.......\ObjectMonster.h
.......\ObjectNPC.cpp
.......\ObjectNPC.h
.......\ObjectPlayer.cpp
.......\ObjectPlayer.h