文件名称:autoupdate
介绍说明--下载内容均来自于网络,请自行研究使用
一个自动更新的辅助插件实现 autoUpdate操作流程: 启动AutoUpdate进程 -》解析传入的参数 -》检查传入的注册表路径是否有效,如果无效则不能继续 -》连接网站,下载版本文件,存放在系统的临时目录 -》比较下载的版本文件和本地的版本文件,确定是否需要更新,并生成更新列表 -》根据更新列表下载文件,存放在临时目录 -》下载结束后逐个更新本地文件(move) -》move结束,删除临时目录。修改本地版本文件 文件更新顺序:先检查GAME的文件(data和exe)是否要UPDATE,然后再看PLATFORM。-an automatic update of the auxiliary plug-operation to achieve autoUpdate process : Start nip process- "Analysis of imported parameters-" check into the validity of the registry path, if invalid were unable to continue- "Link site, download versions of documents, stored in the system temporary directory-" earlier versions of the documents downloaded and local versions of documents to determine whether there is a need to update and generate updated list- "Under the updated list of downloaded documents, stored in the temporary directory-" download updated after the end of each local paper (move)- "move over, remove the temporary directory. Amend local file updated version of the order : GAME checked the documents (data and exe) to UPDATE and then s
(系统自动生成,下载前可以参看下载内容)
下载文件列表
autoupdate
..........\autoupdate.cpp
..........\autoupdate.h
..........\Debug
..........\main-gb32.h
..........\main.cpp
..........\main.h
..........\registry.cpp
..........\registry.h
..........\Release
..........\Resource.h
..........\u_autoupdate.aps
..........\u_autoupdate.rc
..........\u_autoupdate.vcproj
..........\autoupdate.cpp
..........\autoupdate.h
..........\Debug
..........\main-gb32.h
..........\main.cpp
..........\main.h
..........\registry.cpp
..........\registry.h
..........\Release
..........\Resource.h
..........\u_autoupdate.aps
..........\u_autoupdate.rc
..........\u_autoupdate.vcproj