文件名称:opengl_texture_sample
- 所属分类:
- OpenGL
- 资源属性:
- [Windows] [Visual C] [源码]
- 上传时间:
- 2012-11-26
- 文件大小:
- 311kb
- 下载次数:
- 0次
- 提 供 者:
- 相关连接:
- 无
- 下载说明:
- 别用迅雷下载,失败请重下,重下不扣分!
介绍说明--下载内容均来自于网络,请自行研究使用
使用OpenGL的纹理映射技术在物体表面绘制图像-Use OpenGL texture-mapping technology in the surface rendering image
(系统自动生成,下载前可以参看下载内容)
下载文件列表
opengl_texture_sample
.....................\readme.txt
.....................\src
.....................\...\graphics
.....................\...\........\glview.cpp
.....................\...\........\glview.h
.....................\...\........\matrix3d.cpp
.....................\...\........\matrix3d.h
.....................\...\ui
.....................\...\..\bmpreader.cpp
.....................\...\..\bmpreader.h
.....................\...\..\dibsect.cpp
.....................\...\..\dibsect.h
.....................\vc6
.....................\...\OGLApp
.....................\...\......\ogl3d.cpp
.....................\...\......\ogl3d.h
.....................\...\......\OGLApp.cpp
.....................\...\......\OGLApp.dsp
.....................\...\......\OGLApp.dsw
.....................\...\......\OGLApp.h
.....................\...\......\OGLApp.rc
.....................\...\......\ogldoc.cpp
.....................\...\......\ogldoc.h
.....................\...\......\oglframe.cpp
.....................\...\......\oglframe.h
.....................\...\......\oglview.cpp
.....................\...\......\oglview.h
.....................\...\......\ReadMe.txt
.....................\...\......\res
.....................\...\......\...\OGLApp.rc2
.....................\...\......\Resource.h
.....................\...\......\StdAfx.cpp
.....................\...\......\StdAfx.h
.....................\...\......\stretchdlg.cpp
.....................\...\......\stretchdlg.h
.....................\readme.txt
.....................\src
.....................\...\graphics
.....................\...\........\glview.cpp
.....................\...\........\glview.h
.....................\...\........\matrix3d.cpp
.....................\...\........\matrix3d.h
.....................\...\ui
.....................\...\..\bmpreader.cpp
.....................\...\..\bmpreader.h
.....................\...\..\dibsect.cpp
.....................\...\..\dibsect.h
.....................\vc6
.....................\...\OGLApp
.....................\...\......\ogl3d.cpp
.....................\...\......\ogl3d.h
.....................\...\......\OGLApp.cpp
.....................\...\......\OGLApp.dsp
.....................\...\......\OGLApp.dsw
.....................\...\......\OGLApp.h
.....................\...\......\OGLApp.rc
.....................\...\......\ogldoc.cpp
.....................\...\......\ogldoc.h
.....................\...\......\oglframe.cpp
.....................\...\......\oglframe.h
.....................\...\......\oglview.cpp
.....................\...\......\oglview.h
.....................\...\......\ReadMe.txt
.....................\...\......\res
.....................\...\......\...\OGLApp.rc2
.....................\...\......\Resource.h
.....................\...\......\StdAfx.cpp
.....................\...\......\StdAfx.h
.....................\...\......\stretchdlg.cpp
.....................\...\......\stretchdlg.h