文件名称:opengl_scene_demo
介绍说明--下载内容均来自于网络,请自行研究使用
自己写的多线程OPENGL程序,实现了后台资源加载,从JPEG,PNG文件创建纹理,保存屏幕截图,从高度图创建地形,
加载3DS模型,视锥剔除,球型天空顶,中文显示等。中文注释-yourself writing multithreaded OpenGL procedures, the background resource loading, JPEG, PNG file creation texture, preservation Screenshots, created from the highly map terrain, loaded three DS model cone removed. Top-ball sky, the Chinese display. Chinese Notes
加载3DS模型,视锥剔除,球型天空顶,中文显示等。中文注释-yourself writing multithreaded OpenGL procedures, the background resource loading, JPEG, PNG file creation texture, preservation Screenshots, created from the highly map terrain, loaded three DS model cone removed. Top-ball sky, the Chinese display. Chinese Notes
(系统自动生成,下载前可以参看下载内容)
下载文件列表
3dsExport
.........\3dsExport.vcproj
.........\main.cpp
Demo
....\Bitmap.h
....\Camera.cpp
....\Camera.h
....\Debug.cpp
....\Debug.h
....\Demo.vcproj
....\Draw.cpp
....\Draw.h
....\Frustum.cpp
....\Frustum.h
....\Input.cpp
....\Input.h
....\JpegFile.cpp
....\JpegFile.h
....\main.cpp
....\Mesh.cpp
....\Mesh.h
....\Model.cpp
....\Model.h
....\Msg.cpp
....\Msg.h
....\MT.cpp
....\MT.h
....\OGL.h
....\openGL.rc
....\Particles.cpp
....\Particles.h
....\PngFile.cpp
....\PngFile.h
....\resource.h
....\Sky.cpp
....\Sky.h
....\Structure.h
....\Terrain.cpp
....\Terrain.h
....\Text.cpp
....\Text.h
....\Texture.cpp
....\Texture.h
....\Timer.cpp
....\Timer.h
....\Tree.cpp
....\Tree.h
....\vector3.h
....\Water.cpp
....\Water.h
lib3ds
......\atmosphere.c
......\atmosphere.h
......\background.c
......\background.h
......\camera.c
......\camera.h
......\chunk.c
......\chunk.h
......\chunktable.h
......\config.h
......\ease.c
......\ease.h
......\file.c
......\file.h
......\float.c
......\float.h
......\io.c
......\io.h
......\lib3ds.vcproj
......\light.c
......\light.h
......\material.c
......\material.h
......\matrix.c
......\matrix.h
......\mesh.c
......\mesh.h
......\node.c
......\node.h
......\quat.c
......\quat.h
......\shadow.c
......\shadow.h
......\tcb.c
......\tcb.h
......\tracks.c
......\tracks.h
......\types.h
......\vector.c
......\vector.h
......\viewport.c
......\viewport.h
libjpeg
.......\jcapimin.c
.......\jcapistd.c
.......\jccoefct.c
.......\jccolor.c
.......\jcdctmgr.c
.........\3dsExport.vcproj
.........\main.cpp
Demo
....\Bitmap.h
....\Camera.cpp
....\Camera.h
....\Debug.cpp
....\Debug.h
....\Demo.vcproj
....\Draw.cpp
....\Draw.h
....\Frustum.cpp
....\Frustum.h
....\Input.cpp
....\Input.h
....\JpegFile.cpp
....\JpegFile.h
....\main.cpp
....\Mesh.cpp
....\Mesh.h
....\Model.cpp
....\Model.h
....\Msg.cpp
....\Msg.h
....\MT.cpp
....\MT.h
....\OGL.h
....\openGL.rc
....\Particles.cpp
....\Particles.h
....\PngFile.cpp
....\PngFile.h
....\resource.h
....\Sky.cpp
....\Sky.h
....\Structure.h
....\Terrain.cpp
....\Terrain.h
....\Text.cpp
....\Text.h
....\Texture.cpp
....\Texture.h
....\Timer.cpp
....\Timer.h
....\Tree.cpp
....\Tree.h
....\vector3.h
....\Water.cpp
....\Water.h
lib3ds
......\atmosphere.c
......\atmosphere.h
......\background.c
......\background.h
......\camera.c
......\camera.h
......\chunk.c
......\chunk.h
......\chunktable.h
......\config.h
......\ease.c
......\ease.h
......\file.c
......\file.h
......\float.c
......\float.h
......\io.c
......\io.h
......\lib3ds.vcproj
......\light.c
......\light.h
......\material.c
......\material.h
......\matrix.c
......\matrix.h
......\mesh.c
......\mesh.h
......\node.c
......\node.h
......\quat.c
......\quat.h
......\shadow.c
......\shadow.h
......\tcb.c
......\tcb.h
......\tracks.c
......\tracks.h
......\types.h
......\vector.c
......\vector.h
......\viewport.c
......\viewport.h
libjpeg
.......\jcapimin.c
.......\jcapistd.c
.......\jccoefct.c
.......\jccolor.c
.......\jcdctmgr.c