文件名称:warrior
- 所属分类:
- BREW编程
- 资源属性:
- [Windows] [Visual C] [源码]
- 上传时间:
- 2012-11-26
- 文件大小:
- 1.07mb
- 下载次数:
- 0次
- 提 供 者:
- 杨*
- 相关连接:
- 无
- 下载说明:
- 别用迅雷下载,失败请重下,重下不扣分!
介绍说明--下载内容均来自于网络,请自行研究使用
基于BREW 2.0 开发的冒险类手机游戏,在多款手机上通过测试,是学习BREW的好的参考。把解压后的文件夹作为BREW模拟器的运行目录即可运行。-based on the BREW 2.0 development of the struggling mobile phone games, assorted phone test BREW is a good learning reference. Put the extracted files folder as BREW Simulator directory can be run.
(系统自动生成,下载前可以参看下载内容)
下载文件列表
warrior
.......\mif
.......\warrior
.......\.......\AEEAppGen.o
.......\.......\AEEModGen.o
.......\.......\back.mid
.......\.......\beat.qcp
.......\.......\coll.qcp
.......\.......\easyhistory.dat
.......\.......\easyhistory.dat.bak
.......\.......\easyrecord.dat
.......\.......\easyrecord.dat.bak
.......\.......\fail.qcp
.......\.......\floats.o
.......\.......\hardhistory.dat
.......\.......\hardhistory.dat.bak
.......\.......\hardrecord.dat
.......\.......\hardrecord.dat.bak
.......\.......\levelpass_easy.dat
.......\.......\levelpass_easy.dat.bak
.......\.......\levelpass_hard.dat
.......\.......\levelpass_hard.dat.bak
.......\.......\localscore_easy.dat
.......\.......\localscore_hard.dat
.......\.......\localscore_hard.dat.bak
.......\.......\map
.......\.......\...\map1.hex
.......\.......\...\map1.txt
.......\.......\...\map2.hex
.......\.......\...\map2.txt
.......\.......\...\map2.zgm
.......\.......\...\map3.hex
.......\.......\...\map3.txt
.......\.......\...\map3.zgm
.......\.......\...\map4.hex
.......\.......\...\map4.txt
.......\.......\...\map4.zgm
.......\.......\...\map5.hex
.......\.......\...\map5.txt
.......\.......\...\map5.zgm
.......\.......\...\map6.hex
.......\.......\...\map6.txt
.......\.......\...\map6.zgm
.......\.......\...\map7.hex
.......\.......\...\map7.txt
.......\.......\...\map7.zgm
.......\.......\...\mp1.zgm
.......\.......\picture
.......\.......\.......\arrow.bmp
.......\.......\.......\enemy1_16.bmp
.......\.......\.......\enemy2_16.bmp
.......\.......\.......\enemy2_16.png
.......\.......\.......\enemy2_32.bmp
.......\.......\.......\enemy2_32.png
.......\.......\.......\logo1.bmp
.......\.......\.......\logo1.png
.......\.......\.......\main32.bmp
.......\.......\.......\scoresprite.bmp
.......\.......\.......\splash.png
.......\.......\.......\title.bmp
.......\.......\prefs.dat
.......\.......\scoreconfig.dat
.......\.......\Table.h
.......\.......\test.dat
.......\.......\warrior.bar
.......\.......\warrior.bid
.......\.......\warrior.bri
.......\.......\warrior.c
.......\.......\warrior.dep
.......\.......\warrior.dll
.......\.......\warrior.dsp
.......\.......\warrior.dsw
.......\.......\warrior.elf
.......\.......\warrior.h
.......\.......\warrior.ilk
.......\.......\warrior.log
.......\.......\warrior.mak
.......\.......\warrior.mod
.......\.......\warrior.ncb
.......\.......\warrior.o
.......\.......\warrior.opt
.......\.......\warrior.plg
.......\.......\warrior_res.h
.......\.......\ZnNet
.......\.......\.....\Debug
.......\.......\.....\ZnNet.c
.......\.......\.....\ZnNet.h
.......\.......\ZnNet.o
.......\.......\ZnScore
.......\.......\.......\NetData.h
.......\.......\.......\ZnScore.c
.......\.......\.......\ZnScore.h
.......\.......\ZnScore.o
.......\warrior.mif
.......\mif
.......\warrior
.......\.......\AEEAppGen.o
.......\.......\AEEModGen.o
.......\.......\back.mid
.......\.......\beat.qcp
.......\.......\coll.qcp
.......\.......\easyhistory.dat
.......\.......\easyhistory.dat.bak
.......\.......\easyrecord.dat
.......\.......\easyrecord.dat.bak
.......\.......\fail.qcp
.......\.......\floats.o
.......\.......\hardhistory.dat
.......\.......\hardhistory.dat.bak
.......\.......\hardrecord.dat
.......\.......\hardrecord.dat.bak
.......\.......\levelpass_easy.dat
.......\.......\levelpass_easy.dat.bak
.......\.......\levelpass_hard.dat
.......\.......\levelpass_hard.dat.bak
.......\.......\localscore_easy.dat
.......\.......\localscore_hard.dat
.......\.......\localscore_hard.dat.bak
.......\.......\map
.......\.......\...\map1.hex
.......\.......\...\map1.txt
.......\.......\...\map2.hex
.......\.......\...\map2.txt
.......\.......\...\map2.zgm
.......\.......\...\map3.hex
.......\.......\...\map3.txt
.......\.......\...\map3.zgm
.......\.......\...\map4.hex
.......\.......\...\map4.txt
.......\.......\...\map4.zgm
.......\.......\...\map5.hex
.......\.......\...\map5.txt
.......\.......\...\map5.zgm
.......\.......\...\map6.hex
.......\.......\...\map6.txt
.......\.......\...\map6.zgm
.......\.......\...\map7.hex
.......\.......\...\map7.txt
.......\.......\...\map7.zgm
.......\.......\...\mp1.zgm
.......\.......\picture
.......\.......\.......\arrow.bmp
.......\.......\.......\enemy1_16.bmp
.......\.......\.......\enemy2_16.bmp
.......\.......\.......\enemy2_16.png
.......\.......\.......\enemy2_32.bmp
.......\.......\.......\enemy2_32.png
.......\.......\.......\logo1.bmp
.......\.......\.......\logo1.png
.......\.......\.......\main32.bmp
.......\.......\.......\scoresprite.bmp
.......\.......\.......\splash.png
.......\.......\.......\title.bmp
.......\.......\prefs.dat
.......\.......\scoreconfig.dat
.......\.......\Table.h
.......\.......\test.dat
.......\.......\warrior.bar
.......\.......\warrior.bid
.......\.......\warrior.bri
.......\.......\warrior.c
.......\.......\warrior.dep
.......\.......\warrior.dll
.......\.......\warrior.dsp
.......\.......\warrior.dsw
.......\.......\warrior.elf
.......\.......\warrior.h
.......\.......\warrior.ilk
.......\.......\warrior.log
.......\.......\warrior.mak
.......\.......\warrior.mod
.......\.......\warrior.ncb
.......\.......\warrior.o
.......\.......\warrior.opt
.......\.......\warrior.plg
.......\.......\warrior_res.h
.......\.......\ZnNet
.......\.......\.....\Debug
.......\.......\.....\ZnNet.c
.......\.......\.....\ZnNet.h
.......\.......\ZnNet.o
.......\.......\ZnScore
.......\.......\.......\NetData.h
.......\.......\.......\ZnScore.c
.......\.......\.......\ZnScore.h
.......\.......\ZnScore.o
.......\warrior.mif