文件名称:200681114393210418
- 所属分类:
- OpenGL
- 资源属性:
- [Windows] [Visual C] [源码]
- 上传时间:
- 2012-11-26
- 文件大小:
- 132kb
- 下载次数:
- 0次
- 提 供 者:
- g***
- 相关连接:
- 无
- 下载说明:
- 别用迅雷下载,失败请重下,重下不扣分!
介绍说明--下载内容均来自于网络,请自行研究使用
3D地形模拟2(带纹理)PC版
依据一本OpenGL上的例子修改的,在OGLES上没有找到绘画QUAD的函数,就用了两个三角形来替代,主要用到的还有FOG等效果。-3D terrain simulation 2 (with texture) PC based on a version of the OpenGL examples amended. In OGLES not find the painting QUAD function, the two used to replace the triangle, There used in the main FOG such effects.
依据一本OpenGL上的例子修改的,在OGLES上没有找到绘画QUAD的函数,就用了两个三角形来替代,主要用到的还有FOG等效果。-3D terrain simulation 2 (with texture) PC based on a version of the OpenGL examples amended. In OGLES not find the painting QUAD function, the two used to replace the triangle, There used in the main FOG such effects.
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下载文件列表
3D地形模拟2PC版
...............\MyTerrain1修改
...............\..............\glut.h
...............\..............\glut32.lib
...............\..............\MainFrm.cpp
...............\..............\MainFrm.h
...............\..............\MyGrid.cpp
...............\..............\MyGrid.h
...............\..............\MyTerrain1.aps
...............\..............\MyTerrain1.clw
...............\..............\MyTerrain1.cpp
...............\..............\MyTerrain1.dsp
...............\..............\MyTerrain1.dsw
...............\..............\MyTerrain1.h
...............\..............\MyTerrain1.ncb
...............\..............\MyTerrain1.opt
...............\..............\MyTerrain1.plg
...............\..............\MyTerrain1.rc
...............\..............\MyTerrain1Doc.cpp
...............\..............\MyTerrain1Doc.h
...............\..............\MyTerrain1View.cpp
...............\..............\MyTerrain1View.h
...............\..............\MyTexture.cpp
...............\..............\MyTexture.h
...............\..............\ReadMe.txt
...............\..............\Release
...............\..............\.......\MyTerrain1.exe
...............\..............\.......\TR.RGB
...............\..............\RES
...............\..............\...\MyTerrain1.rc2
...............\..............\Resource.h
...............\..............\StdAfx.cpp
...............\..............\StdAfx.h
...............\..............\TR.RGB
...............\ReadMe.txt
...............\开源盛世ReadMe.txt
...............\MyTerrain1修改
...............\..............\glut.h
...............\..............\glut32.lib
...............\..............\MainFrm.cpp
...............\..............\MainFrm.h
...............\..............\MyGrid.cpp
...............\..............\MyGrid.h
...............\..............\MyTerrain1.aps
...............\..............\MyTerrain1.clw
...............\..............\MyTerrain1.cpp
...............\..............\MyTerrain1.dsp
...............\..............\MyTerrain1.dsw
...............\..............\MyTerrain1.h
...............\..............\MyTerrain1.ncb
...............\..............\MyTerrain1.opt
...............\..............\MyTerrain1.plg
...............\..............\MyTerrain1.rc
...............\..............\MyTerrain1Doc.cpp
...............\..............\MyTerrain1Doc.h
...............\..............\MyTerrain1View.cpp
...............\..............\MyTerrain1View.h
...............\..............\MyTexture.cpp
...............\..............\MyTexture.h
...............\..............\ReadMe.txt
...............\..............\Release
...............\..............\.......\MyTerrain1.exe
...............\..............\.......\TR.RGB
...............\..............\RES
...............\..............\...\MyTerrain1.rc2
...............\..............\Resource.h
...............\..............\StdAfx.cpp
...............\..............\StdAfx.h
...............\..............\TR.RGB
...............\ReadMe.txt
...............\开源盛世ReadMe.txt