文件名称:C8051_lcd
- 所属分类:
- 单片机(51,AVR,MSP430等)
- 资源属性:
- [C/C++] [源码]
- 上传时间:
- 2012-11-26
- 文件大小:
- 51kb
- 下载次数:
- 0次
- 提 供 者:
- 相关连接:
- 无
- 下载说明:
- 别用迅雷下载,失败请重下,重下不扣分!
介绍说明--下载内容均来自于网络,请自行研究使用
摘 要: 本文件是C8051单片机LCD测试程序,功能:定义 A ~ F 为功能键。按"A"显示画点图形,按"B"
显示画直线图形,
按"C"显示画矩型图形,按"D"显示画矩型图形,按"E"显示画圆形图形, "F"显示待机界面.
将跳线器J8短接J16断开,R44闲置。使用外部22.1184MHz晶振。-Abstract : This document is C8051 MCU LCD testing procedures, functions : A definition of the F-key functions. According to "A" point showed graphic pictures based on the "B" show line drawing graphics, "C" painted rectangle graphic shows, "D" painted rectangle graphic shows, "E" indicates circular painting graphics, "F" indicates standby interface. will be placed on a short jumper then disconnect J16, R44 idle. Use of external 22.1184 MHz oscillator.
显示画直线图形,
按"C"显示画矩型图形,按"D"显示画矩型图形,按"E"显示画圆形图形, "F"显示待机界面.
将跳线器J8短接J16断开,R44闲置。使用外部22.1184MHz晶振。-Abstract : This document is C8051 MCU LCD testing procedures, functions : A definition of the F-key functions. According to "A" point showed graphic pictures based on the "B" show line drawing graphics, "C" painted rectangle graphic shows, "D" painted rectangle graphic shows, "E" indicates circular painting graphics, "F" indicates standby interface. will be placed on a short jumper then disconnect J16, R44 idle. Use of external 22.1184 MHz oscillator.
(系统自动生成,下载前可以参看下载内容)
下载文件列表
lcd
...\c8051F020.h
...\Delay.c
...\Delay.h
...\Delay.LST
...\key.c
...\key.h
...\key.LST
...\lcd.c
...\lcd.h
...\lcd.LST
...\lcd.M51
...\lcd.Opt
...\lcd.plg
...\lcd.Uv2
...\lcd_Opt.Bak
...\lcd_Uv2.Bak
...\main.c
...\main.LST
...\output
...\......\Delay.obj
...\......\key.obj
...\......\lcd
...\......\lcd.hex
...\......\lcd.lnp
...\......\lcd.obj
...\......\lcd.plg
...\......\main.obj
...\c8051F020.h
...\Delay.c
...\Delay.h
...\Delay.LST
...\key.c
...\key.h
...\key.LST
...\lcd.c
...\lcd.h
...\lcd.LST
...\lcd.M51
...\lcd.Opt
...\lcd.plg
...\lcd.Uv2
...\lcd_Opt.Bak
...\lcd_Uv2.Bak
...\main.c
...\main.LST
...\output
...\......\Delay.obj
...\......\key.obj
...\......\lcd
...\......\lcd.hex
...\......\lcd.lnp
...\......\lcd.obj
...\......\lcd.plg
...\......\main.obj