文件名称:Opcode
介绍说明--下载内容均来自于网络,请自行研究使用
用visual C++实现的一个碰撞检测库,采用AABB包围盒实现-using visual C++ realization of a collision detection basement, surrounded by boxes used to achieve AABB
相关搜索: Opcode
碰撞检测
包围盒
aabb
opcode
zip
OPCODE
math
library
OPCODE-1
2
1
tar
collision
detection
碰撞
Collision
碰撞检测
包围盒
aabb
opcode
zip
OPCODE
math
library
OPCODE-1
2
1
tar
collision
detection
碰撞
Collision
(系统自动生成,下载前可以参看下载内容)
下载文件列表
Opcode
......\Ice
......\...\IceAABB.cpp
......\...\IceAABB.h
......\...\IceAxes.h
......\...\IceBoundingSphere.h
......\...\IceContainer.cpp
......\...\IceContainer.h
......\...\IceFPU.h
......\...\IceHPoint.cpp
......\...\IceHPoint.h
......\...\IceIndexedTriangle.cpp
......\...\IceIndexedTriangle.h
......\...\IceLSS.h
......\...\IceMatrix3x3.cpp
......\...\IceMatrix3x3.h
......\...\IceMatrix4x4.cpp
......\...\IceMatrix4x4.h
......\...\IceMemoryMacros.h
......\...\IceOBB.cpp
......\...\IceOBB.h
......\...\IcePairs.h
......\...\IcePlane.cpp
......\...\IcePlane.h
......\...\IcePoint.cpp
......\...\IcePoint.h
......\...\IcePreprocessor.h
......\...\IceRandom.cpp
......\...\IceRandom.h
......\...\IceRay.cpp
......\...\IceRay.h
......\...\IceRevisitedRadix.cpp
......\...\IceRevisitedRadix.h
......\...\IceSegment.cpp
......\...\IceSegment.h
......\...\IceTriangle.cpp
......\...\IceTriangle.h
......\...\IceTrilist.h
......\...\IceTypes.h
......\...\IceUtils.cpp
......\...\IceUtils.h
......\Opcode.cpp
......\Opcode.dsp
......\Opcode.dsw
......\Opcode.h
......\Opcode.opt
......\Opcode.plg
......\OPC_AABBCollider.cpp
......\OPC_AABBCollider.h
......\OPC_AABBTree.cpp
......\OPC_AABBTree.h
......\OPC_BaseModel.cpp
......\OPC_BaseModel.h
......\OPC_BoxBoxOverlap.h
......\OPC_BoxPruning.cpp
......\OPC_BoxPruning.h
......\OPC_Collider.cpp
......\OPC_Collider.h
......\OPC_Common.cpp
......\OPC_Common.h
......\OPC_HybridModel.cpp
......\OPC_HybridModel.h
......\OPC_IceHook.h
......\OPC_LSSAABBOverlap.h
......\OPC_LSSCollider.cpp
......\OPC_LSSCollider.h
......\OPC_LSSTriOverlap.h
......\OPC_MeshInterface.cpp
......\OPC_MeshInterface.h
......\OPC_Model.cpp
......\OPC_Model.h
......\OPC_OBBCollider.cpp
......\OPC_OBBCollider.h
......\OPC_OptimizedTree.cpp
......\OPC_OptimizedTree.h
......\OPC_Picking.cpp
......\OPC_Picking.h
......\OPC_PlanesAABBOverlap.h
......\OPC_PlanesCollider.cpp
......\OPC_PlanesCollider.h
......\OPC_PlanesTriOverlap.h
......\OPC_RayAABBOverlap.h
......\OPC_RayCollider.cpp
......\OPC_RayCollider.h
......\OPC_RayTriOverlap.h
......\OPC_Settings.h
......\OPC_SphereAABBOverlap.h
......\OPC_SphereCollider.cpp
......\OPC_SphereCollider.h
......\OPC_SphereTriOverlap.h
......\OPC_SweepAndPrune.cpp
......\OPC_SweepAndPrune.h
......\OPC_TreeBuilders.cpp
......\OPC_TreeBuilders.h
......\OPC_TreeCollider.cpp
......\OPC_TreeCollider.h
......\OPC_TriBoxOverlap.h
......\OPC_TriTriOverlap.h
......\OPC_VolumeCollider.cpp
......\OPC_VolumeCollider.h
......\Ice
......\...\IceAABB.cpp
......\...\IceAABB.h
......\...\IceAxes.h
......\...\IceBoundingSphere.h
......\...\IceContainer.cpp
......\...\IceContainer.h
......\...\IceFPU.h
......\...\IceHPoint.cpp
......\...\IceHPoint.h
......\...\IceIndexedTriangle.cpp
......\...\IceIndexedTriangle.h
......\...\IceLSS.h
......\...\IceMatrix3x3.cpp
......\...\IceMatrix3x3.h
......\...\IceMatrix4x4.cpp
......\...\IceMatrix4x4.h
......\...\IceMemoryMacros.h
......\...\IceOBB.cpp
......\...\IceOBB.h
......\...\IcePairs.h
......\...\IcePlane.cpp
......\...\IcePlane.h
......\...\IcePoint.cpp
......\...\IcePoint.h
......\...\IcePreprocessor.h
......\...\IceRandom.cpp
......\...\IceRandom.h
......\...\IceRay.cpp
......\...\IceRay.h
......\...\IceRevisitedRadix.cpp
......\...\IceRevisitedRadix.h
......\...\IceSegment.cpp
......\...\IceSegment.h
......\...\IceTriangle.cpp
......\...\IceTriangle.h
......\...\IceTrilist.h
......\...\IceTypes.h
......\...\IceUtils.cpp
......\...\IceUtils.h
......\Opcode.cpp
......\Opcode.dsp
......\Opcode.dsw
......\Opcode.h
......\Opcode.opt
......\Opcode.plg
......\OPC_AABBCollider.cpp
......\OPC_AABBCollider.h
......\OPC_AABBTree.cpp
......\OPC_AABBTree.h
......\OPC_BaseModel.cpp
......\OPC_BaseModel.h
......\OPC_BoxBoxOverlap.h
......\OPC_BoxPruning.cpp
......\OPC_BoxPruning.h
......\OPC_Collider.cpp
......\OPC_Collider.h
......\OPC_Common.cpp
......\OPC_Common.h
......\OPC_HybridModel.cpp
......\OPC_HybridModel.h
......\OPC_IceHook.h
......\OPC_LSSAABBOverlap.h
......\OPC_LSSCollider.cpp
......\OPC_LSSCollider.h
......\OPC_LSSTriOverlap.h
......\OPC_MeshInterface.cpp
......\OPC_MeshInterface.h
......\OPC_Model.cpp
......\OPC_Model.h
......\OPC_OBBCollider.cpp
......\OPC_OBBCollider.h
......\OPC_OptimizedTree.cpp
......\OPC_OptimizedTree.h
......\OPC_Picking.cpp
......\OPC_Picking.h
......\OPC_PlanesAABBOverlap.h
......\OPC_PlanesCollider.cpp
......\OPC_PlanesCollider.h
......\OPC_PlanesTriOverlap.h
......\OPC_RayAABBOverlap.h
......\OPC_RayCollider.cpp
......\OPC_RayCollider.h
......\OPC_RayTriOverlap.h
......\OPC_Settings.h
......\OPC_SphereAABBOverlap.h
......\OPC_SphereCollider.cpp
......\OPC_SphereCollider.h
......\OPC_SphereTriOverlap.h
......\OPC_SweepAndPrune.cpp
......\OPC_SweepAndPrune.h
......\OPC_TreeBuilders.cpp
......\OPC_TreeBuilders.h
......\OPC_TreeCollider.cpp
......\OPC_TreeCollider.h
......\OPC_TriBoxOverlap.h
......\OPC_TriTriOverlap.h
......\OPC_VolumeCollider.cpp
......\OPC_VolumeCollider.h